Dragon Age: Origins

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theskymoves

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theskymoves

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About this mod

Adds an unlimited quantity of Deep Mushroom to Master Henley’s store in the City of Amaranthine, along with unlimited quantities of the new Awakening ingredients (Blood Lotus, Rashvine Nettle, and Madcap Bulb) and a dozen each of the craftable DAA traps, poisons, and grenades.

Requirements
Permissions and credits
Mirrors
Better Henley's Apothecary, v.1.0

File under: Must. Have. Grenades. BOOM!

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What and why:

None of the Awakening merchants stock Rashvine Nettle, Madcap Bulb or Blood Lotus, which severely limits how useful the new craftable grenades, traps, and poisons added in the expansion are, as one cannot make more than a handful of items with the available reagents.

Likewise, the actual consumables are very difficult to obtain; AFAIK, only Yuriah stocks any of them, and then only after his bugged third upgrade.

To address the rarity of both the ingredients and consumables, I've added them to the stock of Henley, the apothecary in the City of Amaranthine.

The quantity of each grenade, poison, and trap is 12; they should not restock.

The Rashvine Nettle, Madcap Bulb, and Blood Lotus will, on the other hand, stock in infinite quantities.

Finally, since I was editing Henley anyway, I've also given him an infinite quantity of Deep Mushroom, as there are only 53 in total of that ingredient available for  purchase in vanilla DAA, which makes crafting stamina pots (and anything else requiring Deep Mushroom) difficult.

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Notes & stuff:

Will be incompatible with anything else that directly edits

store_coa100cr_merchant_1.utm

and is fully compatible with the scripted additions to Henley made by The Winter Forge.

Goes in the manual override folder, and must be installed prior to entering the City of Amaranthine map for the first time.

As it is inevitable that the question of why I did not 'properly' add the items to the vendors stock, via a script, will be raised, permit me to preemptively address that issue: this was a personal mod, not originally intended for release, and the effort required to script things into the store seemed silly at the time. Were I making the additions today, I'd probably make that effort, but I'm not (making the mod) and so here it is, flawed and imperfect and not the way YOU would do it because YOU are ever so much more diligent about these things, you perfect person you.

Has only been tested in my own game! I've used variations on this file in two different runs, and not experienced any bugs or glitches.

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Version History:

2017-02-12 - v.1.0 released

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Contact:

kinlochhold.tumblr.com