Dragon Age: Origins
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  1. Qwinn
    Qwinn
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    Sticky
    The conversation following this sticky post got rather long and didn't really provide much additional information, so I've unstuck it and reposted the following which is what folks need to know regarding the last hotfix:

    GL3611: A rare bug has been reported a few times that I have never been able to duplicate, wherein certain quests - Skin Deep, Dereliction of Duty and the Scrolls of Banastor - would inexplicably stop updating and become unable to be completed. For the record, I don't yet know if this is a vanilla bug or one caused by my Fixpack. User gangbang34 has kindly finally provided me with a save game I could analyze that led me to figure out what has happened and come up with a workaround. What's happening is that somehow, plot item stacks (which all 3 quests use) are somehow having their ITEM_SEND_ACQUIRED_EVENT flag turned off, which stops any new items added to the stack from sending the very necessary events that update the quest. I still don't know how or why those plot item stacks are having that very important flag turned off, though. This fix runs every time you enter a new area, checks your stacks to see if they have been corrupted in this fashion, and fixes them. The fix is retroactive - the moment you load your save game with this fix installed, any quests you had that suffered from this bug will be auto-corrected. I would really much rather be able to fix the problem at its source, though, and find out how the flag is getting turned off. Being that this bug is very rare and I've never managed to duplicate it, in hotfix version 3.52 I am conscripting you all into my debugging army! If your plot item stack is corrupted and the fix is actually applied, you will see the following message float over your character's head when the area finished loading: "Stack of X Fixed! Please report area you last transitioned FROM to Qwinn at Nexusmods!". Sorry for the immersion breakage on that, but whoever reports the last area they were in prior to getting that message that leads me to figuring out where the bug is happening so I can hopefully finally find it and kill it with fire will be immortalized in this Fixpack's readme forever!
    1. flighter86
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      hello!
      I came back to report something that is definetly caused by this compact fix mod.
      Those dialoge that was effected with this mod was reverted back to english language from hungary for some reason I do not know.
      It suppose to reapply dialoge options that was prevously was not avaliable is it not? Is there a workaround for this fix or i need to wait for a new update to be fixed? Im useing a DVD installed full hungary version of this game.
    2. Qwinn
      Qwinn
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      See "Fix pack revert many of the dialoge language back to english" in my bugs section for an explanation of the issue.
    3. asdkj1740
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      i am playing this game currently and got the exactly same issue toward the bug in "Dereliction of Duty".
      i have got 3 "Guild Supplies" in a stack but the quest has not changed and updated to "return to xxx for reward".

      then i download your latest hotfix, the bug is now fixed, the quest auto updated.
      but i didn't see any floating message, i don't know how to help. 

      ps. i installed your original fixpack by daupdater so when i was going to install your hotfix i didn't delete anything in package_core_override because there was none of the file you mentioned in your readme in the hotfix file.

      btw please consider looking into the "bug" in accessing myaja's chest, the door is not interactable.
      i didn't even finish the quest "A Lord's Trust: The First Task", i didn't go for "The Proving" before the king is chosen.
      therefore i cant open that door at all although i have stole the chest key from myaja already.
    4. Vaper808
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      there is really nothing that can be done as a workaround right? I'm sad :( have modded DAO for a few days now - but overlooked the bug "" Fix pack revert many of the dialog language back to english "".
    5. humhue
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      I created a program to address the reverted dialogue files problem:
      https://github.com/humhue/DAOTools

      Could you release a patched version? Or allow me to do so myself?
    6. china15yi
      china15yi
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      guys !  humhue's patch can make other language show up proply in qwinn's fix pack , is work !
    7. SoraBlueWolf7
      SoraBlueWolf7
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      Hola, primero de todo agradecerte todo el trabajo y esfuerzo que has hecho para solventar el problema con el idioma en este maravilloso mod, eres un héroe!

      Solo quería preguntarte una cosa: Es posible que puedas corregir la traducción de algunos códices? No sé cuántos hay afectados en total, pero por ejemplo en el origen de mago, el códice de "escuela de magia: primordial" no aparece cuando clicas en él. He podido comprobar que eso sucede con los códices que previamente aparecen en inglés con la versión de QWIN sin tu traducción. Solo algunos de ellos están en inglés. Pero es molesto no poder completar el códice y tener el juego sin casi bugs, y sin embargo tener ese.

      Quizás estoy pidiendo demasiado, aún así, gracias de todas formas por todo!
    8. humhue
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      Yeah SoraBlueWolf7, I know that but I didn't further investigate yet. I'll contact you with a private message.

      Also to everybody, please, if you have a question about this "international" patch ask me it in the private message section or in the aforementioned github page
    9. irinavka
      irinavka
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      works well,but in lothering the family of elf is bugged.
      thanks!
    10. 2492800629
      2492800629
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      where's humhue's patch ?
    11. ManuMods
      ManuMods
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      Tried the "international version" by humhue  ( https://github.com/humhue/DAOTools/releases/ ) and it works for dialogs minus:
      - Have to remove all *.fsb and *.fev files from the the sound directory in [...]\qwinn_fixpack_3\core\audio\sound folder
      - Map / Worldmap will stay in english.
    12. Shinensan
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      Quests affected by this bug in my playthrough:
      - Dereliction of Duty
      - Scrolls of Banastor

      Also, not sure if this is related: the Trial of Crows quest bugged out in my playthrough after the final target. I received the reward item, but the quest flags don't update after the conversation with Ignacio - I got the "quest updated" message, but the quest remained in the log (with all targets "ticked" for completion and the description indicating to talk to Ignacio), with Cesar not unlocking is improved stock and the quest giver not leaving. Talking to him again prompts the same conversation all over again.
      Curiously, killing him seemed to end the quest just fine.
    13. blstrdbstrd
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      Bug Encountered: Dereliction of Duty not updating bug.

      I didn't know where I transitioned from since I've been tossing and turning around Lake Calenhad docks > Frostback  Mountain> Denerim run-down back street prior to applying the 3.52 hotfix.

      Last and current location was in Denerim run-down back street, exited the game with the quest still not updating, applied the hotfix, loaded the game and checked the quest log, found updated (can already turn-in the quest for reward) but no "Stack of X Fixed!" text.

      If it helps, mods installed are:
      QUDAO Fixpack 3.5.
      Dain's Fixes
      Madd Gift Guide
      ..and some texture mods that I think are irrelevant with this bug.

      Reading around online, some people posted this bug is due to auto-loot included in Dain's fixes that is quickly looting the body (?) or something. It kinda checks out because I saw one corpse in the Denerim area (room where I encountered the NPC that is part of the quest)  that's already been looted (no shimmer, not clickable) but hasn't decomposed yet. Usually, if you've looted a corpse, they turn into skeletons, this one didn't. 
    14. jotadexi
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      Hola, podrías porfavor explicarme como solucianaste el problema del idioma con humhue
    15. DarkCraik
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      I don't get it, how can makes this work? 
    16. humhue
      humhue
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      You should read the README here: https://github.com/humhue/DAOTools
    17. Gerk97
      Gerk97
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      There it is not clear how to establish what the -py format is, I also did not understand "How to use it".
    18. MostPickedCharacter
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      I understand that I am writing very late, but if I delete the audio files, will there be critical errors or will the characters just be silent in new scenes?
    19. humhue
      humhue
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      Neither should happen but the former is more likely. Are you playing the game in a language other than English?
    20. Cysia
      Cysia
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      I haven't tried Qin pack + the international mod, but there is no way to get rid of the enlish maps and put it back in the original langage ?
    21. humhue
      humhue
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      Yes, Cysia, there's a way to patch some other things, such as maps. In fact, I planned to update the repository, which I never ended up doing because I'm not playing the game anymore and I can't test stuff in-game.
      I'll contact you with a PM to see if you're willing to do some beta testing.
  2. kamisuka
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    I'm stuggling to install the .dazip. I'm opening the content updater, loading in  Fixpack v3_5. It seems to install almost completely, but at the end it is marked as getting an error and says it was unable to install. I'm very new to installing mods and could use any help. I am using Proton on Steam on my debian machine.
  3. AzureLilliam
    AzureLilliam
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    Hi there! Hopefully someone see’s this comment soon and can help me, but I can’t seem to add anything to my hotbar since installing this mod? I’m not sure if it changed something and I’m unaware, but I can’t figure it out:(
  4. joe9860
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    This mod does not fix the bug with "Elora's Halla," anybody who plays Dragon Age Origins, DO NOT accept Elora's quest in the Dalish Camp and side with the werewolves without finishing her quest, it will permanently be in your log.
  5. jonnymb98
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    Hey Qwinn.

    There's a bug with the vanilla game when you save and reload at any point during the Dwarf Noble origin, your temporary followers (Gorim, Ivo, and Scout) will receive extra abilities. For example, Gorim starts with Precise Striking, Shield Bash, and Shield Block. Saving and reloading manually will cause him to then receive Powerful, Threaten, Shield Pummel, AND Shield Balance.

    Is there any way you can address this? I tested it with Ser Gilmore on the Human origin - it doesn't happen with him. Unsure about the other origins.
  6. hominahh
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    Hi all,

    I skimmed through the 3.5 Readme for the notes about what was changed for the Crime Wave quest chain.

    It appears that Cirosan's Crime Wave Fix at https://www.nexusmods.com/dragonage/mods/6070 fixes a few things that Qwinn's list doesn't deal with. I have the Qwinn dazip and hotfix override installed -- will installing the Crime Wave Fix on top of Qwinn's dazip/override break anything? 

    And I'm only looking into it because I wanted to install Shanamah's Small Restorations at https://www.nexusmods.com/dragonage/mods/6245, but both Crime Wave Fix and Small Restorations (and presumably also Qwinn's dazip) deal with the den200_couldry.dlg file. Shanamah gives detailed instructions for how to merge two .dlg files, but I've never done this kind of file manipulation for a mod and I'm worried I'll screw it up. 

    I had just decided NOT to install the relevant bits of Small Restorations so I don't have to deal with it, and then it occurred to me to wonder if I'm creating problems with Crime Wave Fix and Qwinn together in the first place. 

    The Crime Wave Fix mod page posts thread says that Qwinn and Crime Wave Fix are compatible, but I was just wondering if anyone knowledgeable in this mod thread has advice on this combination? 

    Thank you!
    1. IlluminumTower
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      Qwinn didn't do that because he limited himself to bugs only. I'd rather just take pickpocket skill and not deal with this.
  7. Da1AnOnlyCrazy
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    I extracted Qwinn's files from the DaZip, and applied the hotfix, and used a program to find the duplicate files in IA and IA's Hotfix, so if you remove these files from IA, there shouldn't be any conflicts, this does mean however that if you do this, IA will be slightly gutted.
    Spoiler:  
    Show
    1p_200_all.stg
    arl100cr_murdock.dlg
    arl100ar_redcliffe_village.ncs
    arl100cr_murdock.dlb
    bdn100ar_nobles_quarter.are
    arl150cr_lloyd.dlg
    bdn110cr_mandar_dace.utc
    bella_kiss.cut
    bdn100_trian.dlb
    arl150cr_bella.dlb
    bdnpt_main.ncs
    bdn100_trian.dlg
    arl300pt_fade.ncs
    bdn120ar_royal_palace.are
    bdn100_provingguard.dlb
    bed100cr_tamlen.dlg
    bdn110_provingmast.dlg
    arl110cr_teagan.dlb
    arl110cr_teagan.dlb
    bella_kiss_elf.cub
    arl110cr_child_f_1.dlb
    arl110ar_chantry.ncs
    arl210cr_jowan.dlb
    arl110cr_kaitlyn.dlg
    bdn100_provingguard.dlg
    arl150cr_lloyd.dlb
    arl120cr_owen.dlg
    arl150cr_bella.dlg
    arl210cr_jowan.dlg
    arl110cr_teagan.dlg
    arl110cr_villager_f_2.dlg
    cli600ar_elven_alienage.ncs
    arl110cr_child_f_1.dlg
    den200_couldry.dlg
    cli300ar_redcliffe_castle.ncs
    den200pt_assassin_den.ncs
    cli100ar_redcliffe_village.are
    bhm400_irving.dlb
    den200pt_thief_pick2.ncs
    den200_couldry.dlb
    bella_kiss.cub
    bhm200_niall.dlg
    bed100cr_tamlen.dlb
    bella_kiss_dwarf.cub
    arl150ar_tavern.ncs
    bhm100_jowan.dlb
    bdn110_provingmast.dlb
    bella_kiss_dwarf.cut
    cam110cr_tamlen_darkspawn.utc
    den211_cauthrien.dlg
    arl230cr_eamon.dlb
    bhm400_irving.dlg
    den211_cauthrien.dlb
    den220ar_noble_tavern.are
    den200_gorim.dlb
    arl230cr_eamon.dlg
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    arl110cr_kaitlyn.dlb
    den200_gorim.dlg
    den200_ignacio.dlg
    den200_isabela.dlg
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    den220ar_noble_tavern.ncs
    den200cr_ignacio.utc
    den200ar_market.are
    cli900ar_fort_exterior.are
    den100ar_brothel.are
    cir200cr_greagoir.utc
    cli210cr_genlock_alpha.utc
    cir100ar_docks.ncs
    denpt_captured.ncs
    arl120cr_owen.dlb
    bhm100_jowan.dlg
    clipt_main.ncs
    epi_loghain.dlb
    cli300ar_redcliffe_castle.are
    gen_im_arm_cht_med_sdw.uti
    gen_im_arm_cht_med_sdw.uti
    gen_im_arm_glv_hvy_dil.uti
    den961ar_blood_mage.are
    gen_im_wep_mel_dag_crw.uti
    gen_im_wep_mag_sta_gen.uti
    gen_im_wep_mag_sta_gen.uti
    cir200ar_tower_level_1.are
    cam000ar_all_camps.ncs
    gen_im_wep_mel_lsw_hro.uti
    gen_im_wep_mel_lsw_hro.uti
    gen_im_acc_rng_r05.uti
    gen_im_arm_glv_hvy_dwv.uti
    gen_im_arm_hel_lgt_own.uti
    gen_im_arm_hel_lgt_own.uti
    gen_im_arm_glv_hvy_dil.uti
    cli310ar_redcliffe_castle_2.ncs
    gen_im_arm_glv_hvy_drb.uti
    gen_im_arm_glv_hvy_drb.uti
    den400_storage_guards.dlg
    gen_im_wep_mag_sta_har.uti
    gen_im_wep_mag_sta_har.uti
    gen_im_arm_glv_hvy_hch.uti
    gen_im_arm_hel_hvy_red.uti
    gen_im_wep_mel_dag_fng.uti
    gen_im_wep_mel_dag_fng.uti
    den400im_disguise_boots.uti
    epi_eamon.dlb
    gen_im_arm_hel_hvy_red.uti
    gen_im_misc_dragonscale.uti
    genpt_dog_main.ncs
    den_herren.dlb
    epi100ar_coronation.ncs
    den700_priests.dlb
    den511_soris.dlb
    den700_priests.dlg
    den400_equipmentguy.dlb
    arl110cr_teagan.dlg
    den_herren.dlg
    epi_eamon.dlg
    epi_loghain.dlg
    litecr_multi_gax_demon.utc
    lite_mage_adv_mage.utc
    lite_caged_sword.uti
    lite_caged_sword.uti
    gen_im_wep_mel_dag_ths.uti
    gen_im_wep_mel_dag_ths.uti
    bhn100ar_castle_cousland.are
    gen_im_wep_mel_lsw_sw2.uti
    den510_anora.dlb
    gen_im_wep_mel_lsw_rwd.uti
    gen_im_wep_mel_lsw_rwd.uti
    gen_im_wep_mel_lsw_gor.uti
    den400im_disguise.uti
    gen_im_wep_mel_lsw_sw2.uti
    den400im_disguise_gloves.uti
    bella_kiss_elf.cut
    gen_im_arm_glv_mas_tem.uti
    gen_im_arm_glv_mas_tem.uti
    den400_equipmentguy.dlg
    gen_im_arm_shd_lrg_chm.uti
    gen_im_arm_glv_hvy_drw.uti
    gen_im_arm_glv_hvy_drw.uti
    gen_im_wep_mel_dag_thn.uti
    gen_im_arm_shd_lrg_chm.uti
    den200_ignacio.dlb
    den400_post_guards.dlb
    den400im_disguise_helm.uti
    den511_soris.dlg
    gen_im_wep_mel_dag_thn.uti
    lot110_bryant.dlg
    den400_colonel.dlb
    den400_colonel.dlg
    den400_storage_guards.dlb
    lot110_grand_cleric.dlg
    ntb100pt_cammen.ncs
    cli900ar_fort_exterior.ncs
    gen_im_arm_glv_hvy_cer.uti
    lot110ip_cabinet.utp
    lot100_farmer_unique.dlb
    den400_post_guards.dlg
    gen_im_gift_pwood.uti
    lot100_farmer_unique.dlg
    gen_im_gift_pwood.uti
    den510_anora.dlg
    lot100ar_lothering.are
    lot100ar_lothering.ncs
    orz400cr_rogek.utc
    orz340pt_assembly.ncs
    loghain_main.dlb
    oghren_main.dlg
    oghren_main.dlb
    orz200cr_commander.utc
    ntb200cr_deygan.utc
    orz330ar_harrowmonts_estate.are
    orz530cr_ruck.utc
    ntb100cr_zathrian.dlg
    oghren_felsi.dlg
    pf_rob_appb_l3.mao
    ntb100cr_sarel.dlg
    ntb100cr_lanaya.utc
    ntb100pt_varathorn.ncs
    ntb100ar_dalish_camp.ncs
    ntb100cr_lanaya.dlb
    ntb100cr_elf_female_sarel.utc
    party_camp.dlg
    ntb100cr_elf_male_sarel.utc
    lot110_bryant.dlb
    ntb100cr_gheyna.dlg
    ntb100cr_elf_female.dlg
    ntb100ar_dalish_camp.ncs
    pf_rob_appb_l2.mao
    orzcr_escaped_nug.ncs
    orz520ar_aeducan_thaig.are
    ntb100cr_gheyna.dlg
    party_barks.dlg
    orz330ar_harrowmonts_estate.ncs
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    orz520cr_lord_dace.utc
    orz340cr_vartag.utc
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    orz260cr_myaja.utc
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    orz260ar_proving.ncs
    orz200_wrangler.dlg
    orz200_figor.dlg
    ntb100cr_zathrian.dlb
    loghain_main.dlg
    orz200_garin.dlg
    orz300ar_nobles_quarter.ncs
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    orz200_nerav.dlb
    orz200_wrangler.dlb
    gen_im_acc_blt_f1a.uti
    ntb100cr_cammen.dlg
    ntb100cr_cammen.dlg
    pf_rob_appb.mao
    orz200_garin.dlb
    plt_genpt_oghren_main.plo
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    lot110_grand_cleric.dlb
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    orz320ar_royal_palace.ncs
    orz110ar_hall_of_heroes.ncs
    ran250cr_jowan_refugee_c.utc
    plt_ntb100pt_sarel.plo
    wyn00c_aneirin.dlg
    wynne.dlg
    urn230_guardian.dlb
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    wyn00c_aneirin.dlb
    urn230_guardian.dlg
    urn210ar_wyrmlings_lair.are
    urn110_genitivi.dlg
    ran409ar_leliana_assasins.are
    sten_faryn.dlb
    sten_main.dlg
    ran250ar_forest_jowan.are
    ran100cr_mage.utc
    ran100cr_apprentice_b.utc
    pre100_gentle.dlg
    pre100ar_kings_camp_night.are
    pre100_gentle.dlb
    pre100cr_jory.utc
    sten_main.dlb
    ran500ar_hw_army_redcliffe.are
    ntb100cr_gheyna.dlb
    ntb100cr_gheyna.dlb
    urn210_kolgrim.stg
    ntb100cr_cammen.dlb
    ntb100cr_cammen.dlb
    urnpt_main.ncs
    orz210ar_tapsters.ncs
    ntb100cr_lanaya.dlg
    plt_lite_chant_rand_jowan.plo
    urn110_genitivi.dlb
    sten_faryn.dlg
    urn220ar_mountain_top.ncs
    ntb100cr_sarel.dlb
    wynne.dlb
    1. Da1AnOnlyCrazy
      Da1AnOnlyCrazy
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      Did the same process with Qwinn's and Morrigan Restoration, I would like to see the tweaks from MRP and have all the improvements of Qwinns fix.

      Spoiler:  
      Show
      cir200_greagoir.dlb
      cir200_greagoir.dlg
      clipt_morrigan_ritual.ncs
      cutscene_postcoronation.dlg
      cutscene_slideshow.dlg
      epi_loghain.dlb
      epi_loghain.dlg
      genpt_morrigan_defined.ncs
      genpt_morrigan_events.ncs
      genpt_morrigan_main.ncs
      genpt_wynne_main.ncs
      genpt_zevran_defined.ncs
      loghain_main.dlb
      loghain_main.dlg
      mnp000pt_camp_events.ncs
      morrigan_main.dlb
      morrigan_main.dlg
      morrigan_main_outside_hut.stg
      party_events.dlb
      party_events.dlg
      party_ran_banter.dlg
      pre210ar_flemeths_hut_ext.ncs
      pre211ar_flemeths_hut_int.ncs
      I need to test if removing these files will leave, the tweaks intact, will take some time.
    2. ModdingMark2
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      Did removing these files end up working for you? Were the Morrigan Restoration tweaks left intact? Would love to know.  
    3. casual87
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      Me too!
    4. bumantara
      bumantara
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      2 years later, mee too
  8. LittleFirebird666
    LittleFirebird666
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    Just a question - at the end of the Dwarf Noble Origin, there is a bug where you loose all inventory (especially modded and DLC). Is the bugfix part of this mod? 
  9. Debbienirn
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    I found a bug!
    I executed Jowan with my origin mage with the "I'm sorry" option and after the sacred ashes arrive to the Arl, Jowan miraculously comes back to life and the Arl asks you to decide whether to take him to the circle or execute by his soldiers I guess. I don't like any of those options, that's why I executed it myself :( It should be noted that with the option "I hereby execute you for your crimes" this doesn't happen, Jowan stays dead

    Thank you for this fixpack mod <3  
  10. kawaiguy1545
    kawaiguy1545
    • member
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    To be honest, i dont know how badly im going and after this i hopethere wont be any problems, but ill delete the files responsible for the Morrgan audio, the only thing is that her lines are mixed up
  11. Illuna16
    Illuna16
    • member
    • 0 kudos
    Does anyone know the fix for Morrigan always talking to you when you go to camp? I've checked all my mods and haven't seen any that are incompatible. It's only gone away when I've tried to disable Qwinn's fixpack.