519 comments

  1. Qwinn
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    Version 3.4 has been released! If you want to see just what's changed in v3.4, you can read the v3.4 changelog thread on my forums (there's a link to that thread on the Description/Mod Details tab). If you've been waiting for the Fixpack to be finalized before trying it out, I'd say now's the time. I'm not saying there'll never be another version, but I don't currently see a need for one, and if the need arises it shouldn't be for quite a long time. If I do any more restorations of cut content, they'll almost certainly be released as a separate mod (and again, this won't be any time soon).

    My mod can now only be found at qwinnmods.com (or you can use the "Mirrors" link above.)

    I was unaware that removing all of my upload files here on Nexus Mods prevents giving an endorsement to my mod. I've uploaded the new v3.4 Readme and Affected Files lists so that, if you wish to endorse the mod (and I would certainly appreciate that!), you can download that file in order to do so.

    If you installed any hotfixes for previous versions in your packages/core/override folder, you can and should remove them upon installing v3.4.
    1. BloodLycan
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      Hey Qwinn, mad props for maintaining and continuing work on the project for so many years.
  2. Qwinn
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    So if anyone's been wondering where I've been.... I've been modding Skyrim Special Edition for the last few months.

    Critters Ain't Snitches - Animal and Monster Crime Reporting Fix

    Botox for Skyrim SSE (not my creation, I just ported it from oldrim)

    Qwinn's Bottomless Bag of Patches - 20 compatibility patches for various popular mod combinations

    Qwinn's Magic Featherweight Patches - Same as the previous mod, but these magic patches don't use up a slot in your 255 plugin limit


    The last one was just released tonight, and IMO the patching technique it describes could revolutionize and vastly improve how Skyrim SSE gets modded. I think the (long) description is really worth a read, and I could really use some more testers for the idea.
     
    BTW, the only thing keeping me from returning THIS mod to Nexus completely is time and the chance to fix my broken toolset.
  3. MrJohn
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    Hello Qwinn.

    Could you please comment on the compatibility / fixes in the mods:
    Dain's Fixes (https://www.nexusmods.com/dragonage/mods/4384)
    Dragon Age Rules Fixpack (https://www.nexusmods.com/dragonage/mods/1601)

    Are the fixes in these mods relevant anymore or does your fixes overlap these?
    If not, any specific ones you could list for me?

    Thanks!
    1. Qwinn
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      There is no overlap between either of those mods and my fixpack, the kind of issues they deal with are very different (I don't touch combat related bugs). I do believe the 2 you mention may conflict with each other, not positive though.
    2. MrJohn
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      Thanks for the reply. I do believe they are compatible, or their fixes overlap but are overridden as I've used them before. Will re-enable their fixes. :)
    3. Qwinn
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      I looked at the Dain page and he seems to have a patch for making it work together with DARF
  4. vsbrbest
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    If I want to delete your fix pack, should I just delete it from the addiin file with your pack at documents?
  5. SerdnaOdraude
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    hello qwinn brought you an article to keep in mind for an update of your mod

    https://www.nexusmods.com/dragonage/mods/4901

    Curiously correct something that is not addressed in your mod and I pass

    and I wanted to ask you what is the possibility that you will work on this proposal of restoration of missions

    https://www.youtube.com/watch?v=QBqn_cqE- SI

    https://www.youtube.com/watch?v=4OWpslAQ_EA

    As true as this NPC of Octagar will be, I have not seen it in any register but its dialogue exists ... watch this video ...

    https: // www.youtube.com/watch?v=I4qtNgCaXys
  6. HeraclesFist
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    Qwinn i noticed some weird bugs with your 3.4 version, the last playthrough i couldnt deliver the scrolls of banastor, the game fail to recognize whenever i picked up a scroll, the quests didnt progress.
    In my current playthrough the scrolls of banastor worked just fine, but now the game fail to recognize the corpse gall, quest is not progressing whatsoever, dunno what other quests can be randomnly broken.
    By the way, some weird thing with Leliana is happening, she never ask for the cute nug, not unless i dont have an active romance with Morrigan and actually are in adore or more with Leliana. Weird really, its not supposed to be a gift for a friend or maybe Im wrong? dunno whats wrong with giving a nice presente to a friend; to my knowledge giving a present to a dear friend doesnt mean i want to jump in his/her bed.
    Oh and also the supposed conversation with Wynne about Connor is not triggering for me in 3 different playthroughs with different heroes.
    The rest of you work is really amazing, but broken quests isnt appealing for me, i think i will stick with your fixpack 2 in the meanwhile you can adress these broken inmersion, irritating and very frustating bugs.
    1. HeraclesFist
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      Oh and sorry for my bad english, not my native language.
    2. Qwinn
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      Heracles - I'm afraid it's difficult for me to address these without a second report of their happening. And this is the first I've heard of any of these. May I ask how heavily modded your game is? Remember that there's a limit to how many scripts the DA:O engine can handle. I could see that being responsible for all of those.

      On the Wynne/Connor conversation, the requirements for getting it are pretty strict. You had to have had Wynne with you when you either entered the Castle or spoke to Connor, and I'm pretty sure you then have to have it before the Landsmeet. And I'm pretty sure you can only get the conversation in camp. Probably have to have a certain approval level too.

      I don't intentionally change the requirements for the nug. When I have my DA:O setup fully working again, I'll take a look and make sure that's the vanilla behavior (I needed to move my entire Steam library to another folder in order to mod for Skyrim SSE, and that broke my connection between DA:O and the toolset... I'll get around to fixing that soon.).
    3. Qwinn
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      Checking the wiki, a romance with Leliana does appear to be required in vanilla.

      http://dragonage.wikia.com/wiki/Cute_Nug

      So that at least is not a bug.

      As for corpse gall, how many do you have? It's a weird quest in that owning 9 gets you a smaller reward and owning 18 gets you a bigger one. If you got more than 9 but less than 18, you may be in the quest state where you could turn it in but are given the opportunity to keep getting more.
    4. HeraclesFist
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      Thank you muchly for your pront response. About the corpse gall, as soon as i got the 8 or 9 one the quest didnt update at all, and also when gathering 18 didnt either. The Banastor scroll bug happened when i tried to collect the third one, the codex didnt update at all. And about Leliana and the cute nug. Not even when romancing her is working, 3 different playthroughs and no cute nug quest. Im doing a 4 run, hoping to be able to detect more bugs.
      Oh and about the mods i use, well only yours and combat mods really, i want to see what else could fail to help with your superb work, its worth the pain and the time in my opinion. Please try to check these out before discarding my observations.
    5. HeraclesFist
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      Oh i remember now using this mod as well: Random Encounters are Less Random in DAO - Less Old Tegrin edit-4052-1-0. Maybe its not very compatible with your work?, other than this mod nothing comes to mind.
    6. HeraclesFist
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      About Leliana, shes not inviting my warden to her tent for the romance like usual, in the 3 previous playthroughs this also didnt happen, i just have the option to ask her to go to bed with me, but i remember this a rare ocurrence, most of the time she invited me first. Dunno what you did but in your fixpack 2.0 Leliana romance worked just fine and also the cute nug quest was working fine. This fixpack is amazing but i think you messed up Leliana romance pretty badly, dont get me wrong i love your 3.4 version, everything else but wynne/connor conversation works fine. Oh another thing, before this fixpack i remember i was able to ask Wynne about saving connor from the Demon in the fade, just like Morrigans, but this line of conversation isnt available anymore, like your implementation of the afore mentioned conversation which you mentioned has very strict requirements.
    7. Qwinn
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      Don't have a lot of time right now, but let me ask this for now:

      This statement:

      "By the way, some weird thing with Leliana is happening, she never ask for the cute nug, not unless i dont have an active romance with Morrigan and actually are in adore or more with Leliana."

      ...and this one...

      "And about Leliana and the cute nug. Not even when romancing her is working, 3 different playthroughs and no cute nug quest. Im doing a 4 run, hoping to be able to detect more bugs."

      …contradict each other. Where did "not unless i dont have an active romance with Morrigan and actually are in adore or more with Leliana" come from, if you never got the quest?
    8. HeraclesFist
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      Oh yeah sorry my bad english. The only instance in which i got the quest for the cute nug was after ending a romance with Morrigan and then getting to adore with Leliana, then she asked for the cute nug. In the next three playthroughs (im doing the 4th run right now) i did not romance Morrigan (shes below 70 aproval in my actual run by the way) and Leliana is above 90 and in love, and no nug quest. So for the nug quest to trigger i noticed you need to have had a romance with Morrigan and end said romance to get the quest from Leliana. Sorry but i cant see how this could be intended. And also, when you get to 91+ with Leliana shes not asking to make love, you need to ask her to go to bed. Please if you can and when you have time check this out, otherwise your great work is lacking a very important aspect of the game.
  7. rubybook
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    Hi Qwinn,

    I had Loghain do the dark ritual, but he still doesn't know about the ritual in the post-coronation conversation with him. The other fixes in this mod seem to have worked, however. (But I've only played from a save after the Landsmeet through the end of the game after installing this mod, so I may have missed something.) The restored dialogue between Loghain and Anora in Redcliffe worked. Do you have any idea why he still forgets about the dark ritual? Could the fix somehow be conflicting with Sandbox Moments? (https://www.nexusmods.com/dragonage/mods/4491) I don't think I have any other mods that affect Loghain.

    Thanks!
    1. Qwinn
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      It modifies his dialogue, so yes, absolutely, that's why he doesn't remember the conversation.
  8. vsbrbest
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    Just one question. If I want to just uninstall the fix pack. Do I need to uninstall the whole game again?
  9. anakinatka
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    Lots of crashes at the circle tower (broken circle). And apparently this mod is not compatible with "skip the fade", despite the fact that it's listed as such? It skipped the fade all right, but I got none of the codices, whatsoever. I do have other mods, but all of them cosmetic except for extra dog slot. So it looks like I'll have to uninstall, because I'll deal with any bug and bad dialogue options, but I'll NOT deal with that nightmare called the fade, ever, again lol

    sad, because so far it seemed amazing :(
    1. Qwinn
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      Lots and lots and lots of people have reported that Skip the Fade works fine, and really, there's nothing I do that should interfere with what it does. Did you perhaps install or uninstall any mods and then reload a save game rather than start a new game?
    2. anakinatka
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      Thank you for your reply, I really appreciate it! no, it was a new game, but I did install/uninstall a lot of mods before I started this playthrough. Maybe I should just uninstall the whole game and clean up the mess I surely created. Sorry for bothering you, and thank you for all your work!
    3. Qwinn
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      No problem at all, and you're welcome :) I hope the reinstall goes smoothly for you, let me know if it resolved the problem.
    4. Qwinn
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      it actually occurred to me that what I call the Attack At Nightfall bug could theoretically affect anything, including Skip the Fade, if you have too many Event Manager mods installed. Actually trying Attack at Nightfall and seeing if it loads properly is a good test, since even with my streamlining I think AaN is still the heaviest scripted spot in the game. If you get weirdness as the Attack/Siege is supposed to begin, such as the movie not playing, or the oil barrels not being lit (assuming you found them, of course) , then you've added too many script heavy mods and basically any heavy script could break the game at any time. Try purging some heavy script mods until it works.
  10. RFAurora
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    I have a question about using this. I want to use this and Improved Atmosphere together since some of the other fixes are no longer available separately. If I was to modify IA as you list, do you know if it would affect me being able to use the Of Fereldan armor packs any? Also, does this interefere with Better Redcliffe Siege?
    1. Qwinn
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      I don't recommend "modifying" IA so much as being able to take very little tiny bits here and there from it. The vast majority of it is incompatible and always will be, sorry.

      I took a look at some of the Of Ferelden armor packs, and it does state that it is incompatible with other mods that edit UTC creature files. I do edit a number of UTC files, though not very many that would wear armor... you can see which ones I modify in the Affected Files list. If you were to try, I'd recommend having my mod overwrite those mods (I know how to do that in Skyrim but not sure in DA:O as I can't really use other mods with it and never used a mod manager for it) and hopefully the effect would be that the few creatures I modify would not get the new armors (a few dwarves, Greagoir, some Redcliffe troops in a random encounter but not much more than that) and would otherwise work okay for the vast majority of creatures. Note that the Grey Wardens of Ferelden one should be fine as is, as I don't edit any Grey Wardens.

      I can't even begin to imagine that a mod called "Better Redcliffe Siege" could ever be compatible, considering I pretty much completely rewrite the Siege myself in an effort to restore cut content and consider it quite a bit "Better" as is.
  11. tetsusaiga8
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    Hi! First let me thank you for the mod. I have a couple of bugs in the redcliff attack quest- the movie that supposed to run before the attack at nightfall just skip and the soldiers aren’t lightning the barrels with fire although i did that part of the quest.
    Thanks again!
    1. Qwinn
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      This is related to this fix:

      "RE3323: "The Attack at Nightfall": This fix does not address a bug that can appear in the unmodded game, but rather attempts to make this Fixpack able to tolerate more Event Manager mods such as Dragon Age Rules Fixpack than the vanilla game can. As is noted in the DARF mod readme, the Siege of Redcliffe is known to break if an excessive number of such mods are in use because of a hard limit on the number of script/event calls that the engine can handle. The Siege of Redcliffe is particularly prone to having this limit exceeded, due to the large number of script calls it makes all on its own. I have streamlined the scripts in the Siege to make many fewer script calls, so that multiple Event Manager mods used in conjunction with my Fixpack should now be considerably less likely to break "Attack at Nightfall" than if they were applied to the vanilla game."

      My fixpack allows the game to tolerate more of those mods than the game otherwise can, but I can only streamline the base game's scripts so much. Use enough Event Manager mods and you will still break the engine. You'll have to find the Event Manager mods you'll miss the least and remove one at a time until Attack at Nightfall no longer breaks. Sorry there isn't a better answer.
  12. revenant0713
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    Does this fix the bug with A Lord's Trust: The Second Task, where it won't complete if you finish Betrayed From Within first?
    1. Qwinn
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      Yes. Sorry for the delayed reply.
    2. revenant0713
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      I went through the readme to see all the changes. Quite the read... XD

      Anyway, I installed it, and it seems to be working fine. Although correct me if I'm wrong but I do believe that the corrections for Leliana's approval/romance dialogue mean that there is only one chance to initiate romance with her ("What would someone like you be doing in Lothering’s Chantry?" conversation, where romance can be started from a Neutral state), as opposed to having two (the second being the "Are you feeling better about what happened with Marjolaine?" conversation, where the romance could be initiated from a Friendly state)

      Or am I missing something?
    3. Qwinn
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      You missed something :)

      LE3004: Leliana: A second discussion about spies in Orlais that was only available after completing Leliana's personal quest is now available much earlier (i.e. no longer requires "Friendly" or "Love"), but it does now require not currently being in a romance with Leliana, and it offers a second opportunity for male wardens to initiate (not restart) a romance with her.

      I'm fairly sure female wardens also still have two opportunities, though I can't remember the specifics at the moment. Some conversation about hair, I think.
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