464 comments

  1. Qwinn
    Qwinn
    • member
    • 1,187 posts
    • 17 kudos
    Sticky
    Version 3.4 has been released! If you want to see just what's changed in v3.4, you can read the v3.4 changelog thread on my forums (there's a link to that thread on the Description/Mod Details tab). If you've been waiting for the Fixpack to be finalized before trying it out, I'd say now's the time. I'm not saying there'll never be another version, but I don't currently see a need for one, and if the need arises it shouldn't be for quite a long time. If I do any more restorations of cut content, they'll almost certainly be released as a separate mod (and again, this won't be any time soon).

    My mod can now only be found at qwinnmods.com (or you can use the "Mirrors" link above.)

    I was unaware that removing all of my upload files here on Nexus Mods prevents giving an endorsement to my mod. I've uploaded the new v3.4 Readme and Affected Files lists so that, if you wish to endorse the mod (and I would certainly appreciate that!), you can download that file in order to do so.

    If you installed any hotfixes for previous versions in your packages/core/override folder, you can and should remove them upon installing v3.4.
    1. BloodLycan
      BloodLycan
      • member
      • 31 posts
      • 1 kudos
      Hey Qwinn, mad props for maintaining and continuing work on the project for so many years.
  2. amy82897@msn.com
    [email protected]
    • premium
    • 2 posts
    • 0 kudos
    I'm having trouble with the rare Iron bark quest. I cannot loot the tree. Is that something you can fix?
  3. njgamer69
    njgamer69
    • premium
    • 260 posts
    • 1 kudos
    i have lothering tavern crash will this mod fix it
    1. Qwinn
      Qwinn
      • member
      • 1,187 posts
      • 17 kudos
      Never heard of a crash bug there so, no, I make no attempt to fix it.
  4. ithildur
    ithildur
    • member
    • 2 posts
    • 0 kudos
    Thanks for the fixpack Qwinn! One question, can you address compatibility/redundancy with this mod: Dragon Age Rules Fixpack?

    https://www.nexusmods.com/dragonage/mods/1601?tab=description
    1. Qwinn
      Qwinn
      • member
      • 1,187 posts
      • 17 kudos
      It should be fully compatible, as noted in the readme.
  5. Frittyblack
    Frittyblack
    • member
    • 7 posts
    • 0 kudos
    Hi Qwinn, thank you for this pack :)

    Can you tell me why you do not support multiple languages?
    I did not mod dragon age yet, but I read that translation works with simple StringIDs, so shouldn't it be possible to easily link every single language supported by dragon age? At least in case you leave the english text unchanged.

    Would be really great if you could add this (I play in german). I thought your pack would only affect some small "fixed texts", but obviously it also affects uchanged texts, resulting in too much english lines, so I really wonder why you did not add language support. =/
    1. DarkHollow2011
      DarkHollow2011
      • member
      • 11 posts
      • 0 kudos
      Good question!
    2. Qwinn
      Qwinn
      • member
      • 1,187 posts
      • 17 kudos
      Not having tried another language, what you say is obvious isn't to me. I thought it would only change a handful of lines, and have no idea why it would change more. No one else has mentioned that it does so, so I'm going to need more details.
  6. Caminha
    Caminha
    • member
    • 24 posts
    • 0 kudos
    Unable to download the file from your website. It cuts off in the middle. Always.

    Please provide mirrors.
  7. herdustisverypretty
    herdustisverypretty
    • member
    • 212 posts
    • 7 kudos
    I'm just about to start DAO again for the first time in a few years and :O This is amazing! Thanks for making this! I imagine it took a lot of effort so this is highly appreciated!
  8. exotique
    exotique
    • member
    • 32 posts
    • 1 kudos
    Hi, after going through the readme, I found that your mod confliects with "Dalish Mage Dialogue Fix" (https://www.nexusmods.com/dragonage/mods/2571)

    Is there a way to make them compatible? :(
    1. Sixuu
      Sixuu
      • member
      • 53 posts
      • 0 kudos
      I'd like to.
    2. Qwinn
      Qwinn
      • member
      • 1,187 posts
      • 17 kudos
      Feel free... I extend permission to use my assets to make a patch for it. My builder to builder files and 300+ page developer notes have been posted on my site for quite some time. You have everything you need to make a patch from my end. All you need is that mod's assets/builder to builder stuff or sufficient documentation.

      That said, I kinda object to the word "Fix" in that mod's title. I took a look at it upon request a few months ago, and there was nothing remotely "fix" about it, it's pure tweak.
  9. MrShirsby2
    MrShirsby2
    • member
    • 5 posts
    • 0 kudos
    Firstly, thanks so much for all of your (fantastic) hard work on this. I just have a quick question.

    I'm recently coming back to the game after a bit and with previous version of this fixpack, there was an issue with not being able to have Alistair in the party after the landsmeet. I would just disable the mod before the landsmeet to fix it, but curious if this version fixed that.

    Thanks again!
    1. Qwinn
      Qwinn
      • member
      • 1,187 posts
      • 17 kudos
      That's resolved. And actually I think that was caused by patch 1.03 or 1.04 coming out after I made my fixpack. Just... um... took me a little while to come back and make it compatible. Little while.
    2. MrShirsby2
      MrShirsby2
      • member
      • 5 posts
      • 0 kudos
      Hahahahahaha, totally understandable. Thanks so much! We all owe you a very serious debt of gratitude we can never repay. You are the best!!!!
    3. Qwinn
      Qwinn
      • member
      • 1,187 posts
      • 17 kudos
      Thank you! Very kind.
  10. Kindo
    Kindo
    • premium
    • 712 posts
    • 37 kudos
    I just now found out that this existed; thanks so much for sharing this with us. :D

    How's the overlap between this and the Rules Fixpack (https://www.nexusmods.com/dragonage/mods/1601)? I know you don't do tweaks, but what about the fixes?
    1. Qwinn
      Qwinn
      • member
      • 1,187 posts
      • 17 kudos
      You're welcome :) They are compatible, its all in the readme.
    2. Kindo
      Kindo
      • premium
      • 712 posts
      • 37 kudos
      Wonderful! Thanks for the reply. I thought I had read the whole thing, but I guess I was sloppy. :)
  11. Phenex7
    Phenex7
    • member
    • 8 posts
    • 0 kudos
    Hello, I have this mod installed and everything seems to be working as intended, however Is there supposed to be a cutscene trigger after returning to camp with Flemeth's grimiore? The rest of the quest seems to play out just like before, where you manually hand it over via gift.

    only other mods i have installed are tactics, healing fix, and a few cosmetic packs that were compatible from your list.
    1. Qwinn
      Qwinn
      • member
      • 1,187 posts
      • 17 kudos
      Yes, there should be. Did you start a new game after installing my fixpack? If so, how did you go about getting the grimoire?
    2. Phenex7
      Phenex7
      • member
      • 8 posts
      • 0 kudos
      I obtained the grimiore by killing flemeth after agreeing to do so from picking up the quest from morrigan. Currently reinstalled everything again and going to give it another go with a fresh game. If I encounter the issue again or its fixed ill update as soon as I can.
REPORT BUG
Top