Dragon Age: Origins

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AmstradHero

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AmstradHero

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102 comments

  1. xENJAJVEx
    xENJAJVEx
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    Kudos + endorsed Amazing mod and lots of fun. The voice acting was mostly perfect (some of them were so good I'd go as far as to say they're on par with the base game of Origins - professional level of quality/acting). Likable companions. A very memorable experience. 10/10. 
  2. KVLTFPS
    KVLTFPS
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    Straight up one of the best expansions to Dragon Age Origins that rivals Awakening with the amount of content. Loved the characters the choices and the amount of replay-ability that the choices bring. Also a relatively bug free experience (Once I installed the grove fix). Almost fully voice acted and worked perfectly once I emptied my override folder. AmstradHero is a legend
  3. ByzantineLover
    ByzantineLover
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    After becoming Commander of the Militia, Keldrin shows up but I am unable to use him as a companion. Also, I'm not sure if it's just part of the mod of just the file I downloaded, but after his initial lines, all of his lines are unvoiced. For both points, am I missing something?
  4. Wulcy
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    This was a fun mod, and noticeably good for a fan mission. It's not as good as Awakenings, but it's certainly worth playing. One of the rare ones that have full, high quality voices.
  5. MagniMuninn
    MagniMuninn
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    Amazing mod so far. I just stumble upon it and while playing the thought "this is better than awakening"  naturally popped into my head.  There are no guides for it that I found so Im making this comment since I spent about 3 hours figuring this stuff out (on my second town). 

    In Denwold  there is 1 cage on each of the 2 new area maps (cap and eye). one on the Eye is bit hard to find use Tab and collect all deathroots, it will naturally lead you there. ( I kept trying to unlock something with dog statues) 
    The leaver puzzle really frustrated me since there are no clues, I kept looking for a note or a book (like one for statues) that would give a hunt. I tried combos, etc,etc. In the end it turned out you just need to command your party to stop following and position each of them next to a lever , then pull it without any of them moving away from their positions.  Really hope it will be helpful for someone. 

    Best gear is hidden behind puzzles. if you are doing it wrong it will say "magical energy is dissipating".  it might seem like you bricked the puzzle (for example in red fir valley) but clicking the first activation item should reset it.  
    Trust no one, if they seem shady they likely are shady. 
  6. Altiom
    Altiom
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    Alright, more problems. First, I gave up on solving the last issue and tried to play through the mod anyway, but something else came up. The incompatibility seems to affect virtually every mod installed (again, none of which posed any problem whatsoever during my base game playthrough, nor its dlcs, or in Awakening, Golems of Amgarrak and Witch Hunt).But most importantly, I am unable to use any active skills (such as poison making, herbalism and such) with party members. Here again, the main character isn't affected, as with every other mod compatibility issues, so I guess it's something else entirely.
  7. Altiom
    Altiom
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    Heyya there! I've had a hard time making Dain's Fixes work with this mod, but only partially and only recently. To explain more thoroughly: the Shattered War starts without companion selection, and apparently something prevents them from gaining experience up until the first time you reach the party selection screen (as signaled by the creator of the mod, so I'm guessing it's a core issue beyond even his skill to solve). After that, you get back every xp and levels you have acquired retroactively. However, that's also the very moment when Dain's Fixes stops working. I never had any problem with it, it worked wonders in the base game and every official modules I played, so I'm positive it doesn't come from a bad installation of the mod.
    Now the weird thing is, Dain's Fixes still work perfectly for my main character, they only fail to apply to the mod's companions, and only after accessing the party selection screen for the first time.

    As I have extremely limited knowledge on these mods' inner workings, I'd very much appreciate any help anyone can give! \o I'll keep trying to find some way to fix this in the meantime.
  8. xRandonKiller
    xRandonKiller
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    Weirdly enough, for some reason after I became the Commander of the Militia, if I try to change the presets of anyone in my party, they all become blank. I did some research and apparently, this bug happens when in the camp but fixes itself when out in other areas, problem is, this mod doesn't have a camp area and even when I'm out in places where there's combat my tactics doesn't come back regardless of what I do. 

    Does anyone have any way of helping?
  9. Dead666999
    Dead666999
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    Really how to finish puzzle in Forest Grove, with 2 statues one with raised head, one with bowed? how to get a potion of lesser grounding?
    1. luffyjam
      luffyjam
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      I believe that the mage in front of the command building sells them.
    2. TrueSonOfPluto
      TrueSonOfPluto
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      If you're still having problems, I made a quick fix:
      https://www.nexusmods.com/dragonage/mods/5435/?tab=files
  10. skynetassassin
    skynetassassin
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    So I rescued the villagers of Denwold during Ploughshares to Swords, but it's not completed and Garren says "Villagers are still missing outsider I have nothing else to say to you"

    Edit: So I went back to Ithaca's Eye, which I thought I throughly searched, and found the other group. Can't seem to collected a Deathroot, but I can live without that
    1. luffyjam
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      In what part of the area did you find the 2nd group?
      Also did you solve the lever puzzle?

      Spoiler

      They're in the other new area opened