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dainbramageUploaded by
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This page was last updated on 24 December 2021, 6:11AM
- Changelogs
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Version 4.2.2
- Made Telekinetic Dual Weapons fix more lightweight to prevent urn fire script from timing out in some cases.
Updated telekinetic VFX QoL and hard squash VFX extra to be compatible with the above change, and uninstall checker to prevent it permanently affecting characters if removed.
- Made Telekinetic Dual Weapons fix more lightweight to prevent urn fire script from timing out in some cases.
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Version 4.2.1
- Fixed chain lightning not propagating correctly
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Version 4.2.0
- Reorganised file structure to group fixes, tweaks etc into folders
Added Monster abilities fix, DLC heartbeat fix, true display damage QOL, desire demon nightmare extra, and display DPS extra
Merged canine howl and stalker scare into monster abilities fix
Merged power of blood tooltips and bloody grasp fixes into simply Power of Blood, as they conflicted
Reworked rune slots to be entirely script based, which should now pick up all possible cases and prevent possibly unwanted items being imported into DLC
Added an additional check to condition groups fix to ensure it doesn't disable the modal being activated, in case of timing issues causing the check to run after the ability is activated
Made display received items QOL configurable
Fixed chain lighting being able to bounce back to the most recent propagator
Made module_core extra refresh displayed damage whenever the inventory is opened
Update blood control tweak so that the final damage floaty appears
- Reorganised file structure to group fixes, tweaks etc into folders
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Version 4.1.1
- Fixed part of bad monster animations fix going AWOL in 4.1.0
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Version 4.1.0
- Fixed DOT duration causing rally to stack multiple times on the caster
Made follower spec points fix apply retroactively if Sten or another similarly affected party member has already been acquired
- Fixed DOT duration causing rally to stack multiple times on the caster
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Version 4.0.0
- Added alistair restriction, bad monster animations, dispel and chromatic coatings, DOT duration, follower spec points, generates cleansing aura, overpower, stalker scare and twin strikes fixes
Added blood control tweak
Added DWE duration extra
Added uninstall checker to core files
Moved blood control fix to extras as after reviewing code and original tooltip I think the behaviour was intentional
Merged friendly fire party damage, hit rate, and total damage fixes into single heroic attributes fix
Expanded power of blood tooltip fix from just modals to all of them
Tweaked DWE check to require hitting with a weapon rather than dealing physical damage - now triggers on warriors with soulbrand active, doesn't trigger on below the belt
Made various checks on equip work on followers when in camp
Minimum stat check no longer prints duplicate messages if multiple equipment changes make a given item no longer useable
Made fast move QOL configurable
Added configurable exceptions to aura and crust VFX hiders
Hide modal AoE VFX now works on auras provided by items
Attached aura VFX to weakens nearby darkspawn
Fixed wolf howl debuff appearing as a buff
Fixed vessel of the spirit debuff appearing as a buff, and removed the level requirement from the tooltip
Added AI fix to Spider Queen Poison Spit tweak, renamed to just Spider Queen
- Added alistair restriction, bad monster animations, dispel and chromatic coatings, DOT duration, follower spec points, generates cleansing aura, overpower, stalker scare and twin strikes fixes
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Version 3.3.1
- Fixed DOT stacking fix preventing new DOTs applying to a character that has died and been resurrected
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Version 3.3.0
- Added Weak Points fix
Added Quiet Singing QOL change
Added removal of evasion animation to Attack Resolution tweak
Added ranged talent aim time extra
- Added Weak Points fix
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Version 3.2.1
- Fixed weapon base damage being counted twice for a number of talents and possibly autoattacks. Not entirely sure which modules were compiled with the dirty change to the damage formula, but I recompiled everything that inolves attack damage calculation.
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Version 3.2.0
- Added rune stacking and telekinetic dual weapons fixes.
Added telekinetic weapons vfx QOL as the typical method for hiding crusts doesn't work on it.
Added hard squash weapon vfx, item stat requirements and nature damage spells extras.
Reworked party skill unlock to be instant again; old 'immersive' version moved to extras.
Fixed aura stacking fix breaking affliction hex
Moved destroyer to extras.
- Added rune stacking and telekinetic dual weapons fixes.
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Version 3.1.0
- Greatly improved the speed of the effect handler (more optimised than vanilla code now) - should make combat more responsive and bugs like losing equipment at the urn fire less likely.
Added morale, shale immunities, spirit death and total damage fixes
Added hide shale crystal vfx QOL
Added extras file with module_core override, and moved autoloot kills (conservative), dual weapon sweep crits changes to it.
Fixed tactics slots preventing gaining the third spec in Awakening if imported below level 22 - as this changes the install process it's now been moved into extras.
Fixed debug floaties being left in the lacerate fix and lucky tweak.
Fixed weapon vfx crust remover causing weak points sound to loop when runes equipped.
Fixed no stealth drop fix causing issues in darkspawn chronicles during burn the venedahl (and anywhere else where the castat event might be listened to by placeables).
- Greatly improved the speed of the effect handler (more optimised than vanilla code now) - should make combat more responsive and bugs like losing equipment at the urn fire less likely.
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Version 3.0.0
- Added chevalier set bonus fix.
Added alistair's oath, dog inspiration and lucky tweaks.
Added bergen's honor and cgm cosmetics.
Fixed lacerate fix not working.
Fixed haste not being applied to new party members.
- Added chevalier set bonus fix.
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Version 2.9.0
- Added bloody grasp, crushing prison targeting friendlies and suppressing fire fixes.
Added follower scaling and uncap health regen tweaks.
Added new Item On Hit manager and reworked mage/soldiersbane, slow rune and crow poison fixes to use it.
Fixed on-equip modules (conditional modals, weapon crust vfx) always triggering fatigue and heavy armour tutorials on game load.
Fixed no modal vfx not removing alpha effects; however I deliberately left stealth's alpha in.
Toned down spider queen's spit tweak from x2 to x1.5 damage.
Changed weakens nearby darkspawn to use aura of weakness as the base ability rather than weakness, so it'll now stack with weakness.
- Added bloody grasp, crushing prison targeting friendlies and suppressing fire fixes.
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Version 2.8.1
- Fixed autoloot containers preventing the game from recognising looting of Howe's silver during Crime Wave, and possibly any other situations that depend on the item removed event being fired.
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Version 2.8.0
- Added frightening appearance buffs threaten fix, stealing cooldown QOL and added dual striking timing to attack resolution tweak.
Made reactivate modals additionally check immediately prior to combat starting, as dialogue-combat transitions were causing abilities to deactivate without turning back on.
Display received items now also shows the material where appropriate.
Rewards from all kills no longer grants xp when an ally is killed (they may still drop loot however).
Fixed abilities apply impact threat not appling as much impact threat as they should. Additionally added the walking bomb bonus threat penalty to virulent walking bomb too.
Fixed hide modal vfx causing grab/overwhelm to end early, and made it no longer apply to permanent hostile effects (such as miasma).
- Added frightening appearance buffs threaten fix, stealing cooldown QOL and added dual striking timing to attack resolution tweak.
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Version 2.7.2
- Fixed shattering blows fix causing CTD. Restored Shale, added revenants and varterral to it.
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Version 2.7.1
- Removed Shale from shattering blows fix as seems to cause CTD sometimes
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Version 2.7.0
- Added condition groups, crow poison, earthen grasp, and fire & ice fixes.
Added weapon VFX crusts QOL and 3rd party dispel tweaks.
Added equip manager core util to handle equip and unequip redirection as event manager caused too many redirects at the urn of sacred ashes. Set conditional modals fix and weapon vfx crusts QOL to use it.
Updated aneirin's token fix to also apply to vessel deactivation debuff.
Updated shattering blows fix to also apply to constructs in DLC (Warden's Keep, Stone Prisoner and Golems of Amgarrak; awakening was already included, other DLCs add no new constructs).
Fixed apply buffs to new party members causing upkeep to display twice as large as it actually was (actual mana cap wasn't affected).
Minor performance/organisation improvements to a number of modules: destroyer, inc host and intimidation, reduces hostility, slow rune, mage/soldersbane, impact threat, hide modal vfx.
- Added condition groups, crow poison, earthen grasp, and fire & ice fixes.
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Version 2.6.1
- Fixed hide modal vfx breaking miasma, enabled it to work with captivating song and stone aura.
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Version 2.6.0
- Added increases monetary gain, poison stacking and paralysis explosion fixes.
Added messy kills fix: due to being inextricably linked with crit normalisation and backstab misdirection, these were incorporated into the 'attack resolution' tweak. Recompiled talents to use the options GDA file for this.
Reworked forcefield tweak to operate on damage ward effect instead of the forcefield spell; reclassified as a fix as resetting threat was clearly intended for the effect but implemented incorrectly.
Reworked autolooting corpses: now tracks enemies killed by the party and loots them at the end of combat, rather than hoovering up items from nearby corpses. Added a variant that won't loot autoloot important items.
Fixed modal vfx breaking summons.
Fixed shale quake having debug prints left in.
- Added increases monetary gain, poison stacking and paralysis explosion fixes.
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Version 2.5.0
- Fixed bugs related to too much event redirection: added effect manager core util, set dot stacking, increases hostility & intimidation, weakens nearby darkspawn and hide modal vfx to use it, and made conditional modals fix no longer use event manager (sorry compatibility).
Added shale quake and aura stacking fixes.
- Fixed bugs related to too much event redirection: added effect manager core util, set dot stacking, increases hostility & intimidation, weakens nearby darkspawn and hide modal vfx to use it, and made conditional modals fix no longer use event manager (sorry compatibility).
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Version 2.4.0
- Added weakens nearby darkspawn fix and modal exploration irritations QOL change.
Fixed DOT stacking and hide modal vfx sometimes causing the Apply Effect event to redirect too many times
Abilities apply impact threat now also takes effect when entering an area of effect (e.g. miasma).
Disabled Hide modal aoe vfx for modals that hold the user in place (e.g. captivating song) as it was causing them to cease being applied. Hopefully this will just be a temporary workaround.
Fixed reactivate modals after combat sometimes erroneously triggering in combat (e.g. if berserk is disabled due to running out of stamina), and made it work with hide modal aoe vfx
- Added weakens nearby darkspawn fix and modal exploration irritations QOL change.
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Version 2.3.0
- Added mighty blow and slow rune fixes.
Re-added autoloot containers QOL. Now (hopefully) bug-free but worse for compatibility.
Changed party unlock to command an eligible rogue to unlock on failure rather than override the unlock attempt, in order to fix bugs with the event override e.g. being unable to enter Owen's smithy or being able to unlock the mage's chest at ostagar during daytime.
Party disarm now also removes the kneeling animation.
- Added mighty blow and slow rune fixes.
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Version 2.2.2
- Fixed item sets on party change breaking the scaling of newly acquired party members. Removed autoloot containers until I'm satisfied it won't break quests.
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Version 2.2.1
- Fixed autoloot containers breaking containers with special scripting.
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Version 2.2.0
- Added increases hostility and intimidation, reduces hostility, repeater gloves and shattering blows fixes.
Added rewards from all kills tweak.
Fixed hide modal vfx sometimes not hiding effects when many were applied simultaneously, e.g. after area transition.
Neatened up plus heal and oghren dwarven resistance fixes.
- Added increases hostility and intimidation, reduces hostility, repeater gloves and shattering blows fixes.
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Version 2.1.0
- Added canine howl, conditional modals, DOT stacking, and friendly abilities dropping stealth fixes.
Added autoloot containers/corpses, display received items, hiding modal vfx/aoe vfx/sfx, party skill disarming/unlocking QOL changes.
Added spider queen poison spit tweak.
Fixed impact threat fix occasionally duplicating applied threat.
Made reactivate modals after combat QOL account for any condition pre-requisites.
- Added canine howl, conditional modals, DOT stacking, and friendly abilities dropping stealth fixes.
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Version 2.0.1
- Fixed drain life having a huge damage multiplier (for debugging purposes) left in.
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Version 2.0.0
- Added QOL category and moved hoh, stealing and tactics tweaks to it
Added impact threat, blood control, curse of mortality, dual striking, find vitals, item sets, legion heraldry, lifedrain, mage/soldiersbane, mana cleanse, oghren dwarven resistance, pc crit chance, +% heal, ranged aim speed, rock barrage, scattershot and shield wall fixes.
Added dual striking speed, forcefield, crit interactions and silverite asala tweaks
Added party buffs, fast move and reactivate modals QOL changes
Repacked event manager as a mandatory core utility as the number of copies of it was getting ridiculous.
- Added QOL category and moved hoh, stealing and tactics tweaks to it
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Version 1.2
- Fixed stealing no stealth drop sometimes causing no items to be given
Added combat magic tooltip fix
- Fixed stealing no stealth drop sometimes causing no items to be given
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Version 1.1
- Fixed additional tactics slots not applying for levels 26-35 in awakening and DLC
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Version 1.0
- Added Beyond the Veil and Sweeping Strike fixes
Added Helm of Honnleath strength requirement tweak
Destroyer fix now also applies to talents
Reclassified warden tower shield as cosmetic
- Added Beyond the Veil and Sweeping Strike fixes
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Version 0.7
- Added Antimagic Ward, Destroyer and friendly fire fixes.
Added rune slot fix for Imperial Edge
Added The Edge cosmetic change
Reworked Dual Weapon Expert (again) to not use rules_core, should fix bug with gifts in awakening Added compatibility for Dragon Age Rules Fixpack
- Added Antimagic Ward, Destroyer and friendly fire fixes.
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Version 0.6
- Added Fang, Power of Blood, Reaper's Cudgel and Rune Slot fixes
Toned down the blizzard tweak, from a 50% chance to slip/freeze every 2 seconds to 25%
Separated Scattershot damage instances to preserve old interaction with suppressing fire (applies the debuff twice)
Noticed I had an old version of shield talents in, which maximized attribute rolls as well as weapon damage. Now actually does what I claim.
- Added Fang, Power of Blood, Reaper's Cudgel and Rune Slot fixes
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Version 0.5
- Reworked dual weapon expert fix. New implementation should fix all previous bugs, but is terrible for compatibility.
Cone of Cold now uses its own script instead of overriding spells_cone
- Reworked dual weapon expert fix. New implementation should fix all previous bugs, but is terrible for compatibility.
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Version 0.4
- Changed Lacerate fix to worth with Anakin's event manager, and act as a listener. This should improve compatibility with other mods, and fixes an existing bug with the Spirit Apparatus during the Paragon of Her Kind quest line.
Added Hit Rate fix
Fixed Dual Weapon Expert preventing scripted behaviour in the Sloth Demon, Branka and Archdemon fights.
- Changed Lacerate fix to worth with Anakin's event manager, and act as a listener. This should improve compatibility with other mods, and fixes an existing bug with the Spirit Apparatus during the Paragon of Her Kind quest line.
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Version 0.3
- Updated naming convention
Added Vessel of the Spirit fix
Added Blizzard tweak
Added Dual Weapon Sweep tweak
Added Winter's Grasp tweak
Fixed Dual Weapon Expert fix preventing thugs fleeing from Isabela at the Pearl
Reclassified Staff of the Magister Lord as fix
- Updated naming convention
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Version 0.2
- Fixed Dual Weapon Expert fix preventing enemies from surrendering
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Version 0.1
- Initial public release
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- Author's activity
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December 2021
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 2.0.1'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 2.2.1'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 2.2.2'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 2.6.1'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 2.7.1'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 2.7.2'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 2.8.1'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 3.2.1'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 3.3.1'
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24 Dec 2021, 6:10AM | Action by: dainbramage
Changelog added
'Change log added for version 4.2.1'
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24 Dec 2021, 6:07AM | Action by: dainbramage
Changelog added
'Change log added for version 4.1.1'
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24 Dec 2021, 6:03AM | Action by: dainbramage
Changelog added
'Change log added for version 4.2.2'
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24 Dec 2021, 6:02AM | Action by: dainbramage
Attribute change
'Description changed.'
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24 Dec 2021, 5:57AM | Action by: dainbramage
File added
'Extras [version 4.2.2]'
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24 Dec 2021, 5:57AM | Action by: dainbramage
File added
'Dain\'s Fixes [version 4.2.2]'
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24 Dec 2021, 5:54AM | Action by: dainbramage
File added
'Dain\'s Fixes [version 4.2.2]'
June 2021
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14 Jun 2021, 1:38PM | Action by: dainbramage
File added
Spell_Shaping Compatibility [version 4.21]
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14 Jun 2021, 9:08AM | Action by: dainbramage
Attribute change
Description changed.
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14 Jun 2021, 9:05AM | Action by: dainbramage
Attribute change
Description changed.
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14 Jun 2021, 9:04AM | Action by: dainbramage
Attribute change
Description changed.
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- Mod page activity
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April 2024
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25 Apr 2024, 2:14PM | Action by: SerDZho
Untracked
'Dain\'s Fixes'
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24 Apr 2024, 11:16PM | Action by: asaade
Untracked
'Dain\'s Fixes'
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24 Apr 2024, 8:15PM | Action by: DevilSaku
Tracked
'Dain\'s Fixes'
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23 Apr 2024, 9:26PM | Action by: Artyom300
Untracked
'Dain\'s Fixes'
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23 Apr 2024, 12:49PM | Action by: Cleanse89
Endorsed
'Dain\'s Fixes'
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23 Apr 2024, 7:59AM | Action by: devil2346
Endorsed
'Dain\'s Fixes'
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22 Apr 2024, 4:43PM | Action by: Tikko615
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'Dain\'s Fixes'
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21 Apr 2024, 5:05PM | Action by: Mikage712
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'Dain\'s Fixes'
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21 Apr 2024, 3:38PM | Action by: AthenaxJade
Tracked
'Dain\'s Fixes'
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20 Apr 2024, 11:20PM | Action by: Kern25
Endorsed
'Dain\'s Fixes'
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20 Apr 2024, 6:26PM | Action by: multitron
Endorsed
'Dain\'s Fixes'
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20 Apr 2024, 6:04PM | Action by: tabularasa
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'Dain\'s Fixes'
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20 Apr 2024, 3:53PM | Action by: Tuxmancer
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'Dain\'s Fixes'
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20 Apr 2024, 12:10PM | Action by: echop
Endorsed
'Dain\'s Fixes'
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20 Apr 2024, 11:22AM | Action by: strigon33
Tracked
'Dain\'s Fixes'
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19 Apr 2024, 4:33AM | Action by: Xemonimus
Endorsed
'Dain\'s Fixes'
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19 Apr 2024, 2:38AM | Action by: BadWolf8585
Endorsed
'Dain\'s Fixes'
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18 Apr 2024, 2:16PM | Action by: EmmanuelGuima
Endorsed
'Dain\'s Fixes'
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18 Apr 2024, 1:27PM | Action by: NovaTerra69
Endorsed
'Dain\'s Fixes'
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18 Apr 2024, 7:32AM | Action by: Xemonimus
Tracked
'Dain\'s Fixes'
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