Dragon Age: Origins

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Kahsah and Percorion

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Kahsah

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About this mod

Dragon Age Uprising Act II continues and expands the story introduced in Act I. Having escaped the Highever Alienage, the player will be able to explore their new home and travel across Ferelden to prepare for potential uprisings and to help the elf Lilith on her own quest.

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Dragon Age Uprising Act II


Description

Dragon Age Uprising Act II continues and expands the story introduced in Act I. Having escaped the Highever Alienage, the player will be able to explore their new home and travel across Ferelden to prepare for potential uprisings and to help the elf Lilith on her own quest.

If you haven't played Act I, you should and it can download here on the Nexus.


Act III is now available for download here on the Nexus for those who want to continue where Act II left off.


Update 1.14
This update fixes some small issues and it also adds a persuasion check to Valerie in the plot she is in so it is a little easier.

Update 1.13

This update fixes the issues that were mentioned in the comments. It also fixes two issues related to party hiring. One where Fladayus could become stuck in Highever near the end of the mod and another where a party member could vanish forever in the mod when when returning to Denerim with Ellya.

Update 1.12
This update mainly fixes some issues for the memory 4 plot. It also fixes an issue where if zeke was removed from the party before being freed, he became stuck forever in Highever. This also corrects some dialog issues.

Note: The ruin level where memory 4 plot takes place in appears to be somewhat unstable and on rare occasions, it causes the game to crash. Unfortunately I have no clue why it is happening, i think it is some memory related issue, but there is no consistency in it happening or information detail what's going wrong. I have implemented a few more auto saves and I suggest making use of the quick save button while in the ruin. the ruin is called the Lonely Ruins.

Update 1.11
This update fixes several issues people could potentially run into. However, the map transition issue still exists if people have other campaign mods. Please see the Mod conflict notice. For Act III, I'm intending to resolve this issue and if I can get it working, I'll port  back to Act II. Additionally, this update should fix the issue where apostates who chose the blood magic specialization couldn't use blood magic restricted items.

Note: It seems that from version 1.5 or so, I accidentally included the additional required mods in the full install file, additionally this included a chargenmorphcfg file. I removed these from versions 1.11 install, but I wanted to let people know in case they were having issues related with char gen.


Mod Conflict Notice:

For people who have had map issues where they appear off of the area, usually in a corner, this results from campaign mods that add new map locations to the original Dragon Age Origins Campaign. Mods like Alley of Murders, will need to be deactivated and potentially fully uninstalled if you are encountering this issue. Ideally I will be able to create an update for this mod that can resolve this issue, but there are some limitations with the game engine, and I'm hoping this isn't one of them.



Character Morphs
ErmitrudeFay has created some character morphs for some of the characters in Uprising. Anyone else is also welcome to create and share morphs if they want.

Lore Setting

Dragon Age Uprising is built off and inspired by the Dragon Age lore but it does not strictly adhere to every event that occurred in Dragon Age Origins, Awakening, or Dragon Age 2. In fact, Dragon Age Origins is the only one where direct references are made regarding plots or characters.

Key Features

Act II has over 10 hours of game play.
Over 15 new levels.

Several new game mechanics for companions, allies, and some fights.

Continue to experience life from the perspective of an elf in a human dominated world; but a world that is changing and not as confined or rigid as Highever.

Several new companion members who have their own stories and influences on the plot and what the player can do as well as a host of many other primary and secondary characters.

Apostate Class with several new game mechanics that will better represent the struggles and opportunities an apostate would experience in the world. The player can now learn specializations and magic from branches they couldn't in act I.

Starting Act II

Act II is designed with the intention that the person playing imports their character from Act I. You will need to import the Post Campaign Save from Act I. You cannot import from other mods or the single player campaign.
For those who don't have an Act I save, Act II is setup with a default import. You can still create your character in the character creator but the events from Act I will be predetermined. See the bottom of this post for information of the default import.
Act II will begin with a short intro showing some of the major choices/consequences from Act I and then you will start.

Game Play Notes

A core focus of the mod are the characters you interact with and how you and they shape the world.

Several companions have the chance to turn the tide of battle and so it is worth fighting to the very end of every battle.

We have provided journal entries to help guide the player on completing quests but a large part of it will rely on the player exploring and talking to characters in the game.

There are no voiceovers. You will need to enable subtitles for "Conversations and ambient dialog"

The game has been tested and developed for only the normal difficulty setting. Higher difficulties may be playable in combat, but there is no guarantee.
"Frame buffer effects" needs to be checked in the Video settings of the game to have the levels appear as intended. This setting is more important now as certain cut-scenes in the Memories of Evelyn plot, require this to look as intended.

Note on some fights: There are certain fights you are not supposed to get into and survive to continue the mod, if you see the game over screen very quickly, you probably need to hide your weapons from the city guards.

Comments:

I would like to thank everyone who has left kind and constructive comments. They continue to inspire and help us improve act II and develop act III.

Please feel free to share any thoughts you have. We have tested this mod several times without issues however, complete tests take 9 to 10 hours for us to do, so there is a chance we might have missed a combination of choices or options. Please let us know.


Installation:
-Download and unzip the full version file. Then double click on the dazip file to install.
Status:
-At the moment there is only one romance option and it is only for male PCs.
Issues:
- Some times you will need to use the keyboard to move your character. Or click several times with your mouse. This is mainly for stairs in several ruins.

Credits and Thanks:
The creation of this mod has been a long process and it wouldn't have been possible without the modding community. Some of the people who were especially helpful, even if they didn't know it are:

Semper
- For numerous informative posts on the bioware social site regarding levels and custom models

Beerfish
-Creating and updating the list of available animations. It would have been impossible to create cutscenes without them and retain some sanity

tmp7704
-The Mesh Lightmap Fixes http://social.bioware.com/project/2637/)

Sunjammer
-The cutscene companion and also informative posts.

Everyone who contributed to the Dragon Age toolset wiki.
-Especially for the tutorials about custom followers generation and custom backgrounds

All the other modders who created quests and adventures for the Dragon Age world.
-Your works provided inspiration, instruction, and enjoyment during the long development process.

Bioware
-For providing, the toolset and single player resources that allowed the power and freedom to create this mod, and all the others. Also for creating a great game and lore rich world.

There were many other people whose posts were invaluable in the beginning. Regretfully, I didn't record their names but thank you.

Adorry
- For his constant companionship and wisdom throughout the project, one meow at a time.

Creators:
Kahsah
-Scripting, levels, characters, dialog, story, cutscenes, and testing.
Percorion
-Characters, dialog, story, proofreading, and testing.

Default Character
For those who don't import a character from Act I, the following are the four major choices your character made in Act I going into Act II.
You went back for Zeke and thus he lived.
Luna was captured when you were defeated by a mage and two bandits.
You freed the girl Orphelia from her dungeon cell.
You did not kill the noble Darek, when trespassing in his apartment.