Just a heads up, this mod might break the game. I don't understand why, but after installing it a good while back and forgetting it, half of my skill trees are missing and a weird new one with no description is added to companions. I suspect this mod is the culprit because removing it and starting a new character it solves the problem. Removing any other mods doesn't fix this issue, only this one. Maybe it's user error and I simply don't know what I'm doing or it really does erroneously alter the base game, but its removal was the only fix and it's addition breaks it again. Install with caution.
This one looks very promising, one question I see this is a series that began in Neverwinter nights, kinda like Enderal is a sequel to Nehrim from waht I see, my question is do I need to have played the NWN2 installment first?
Hmm... I guess I need to ask the obligatory question about other possible enabled mods you have? Can't really see any other reason as to why he wouldn't show up...
I *think* I've seen this pop up before, let me sift through the comments here and alpha/beta tester emails.
It's ok. Kirkwall exports and Fashion bazaar are the only ones installed. Other ones are just overrides like for the face and hair. The rest have either been disabled or uninstalled becasue I am not playing the main story right now.
"Nevermind"? It sure would be useful to know what triggered this and how you resolved it. This module is achingly well-made, it would be a shame to stop now when I've barely begun. But Johnum is nowhere to be found.
EDIT: OK, I believe I figured it out. It's not enough to have other mods disabled, they need to be uninstalled completely. It could have been any one of more than 20 mods I had installed but disabled (unchecked), yet was still causing a conflict. Another symptom was large "Invisible Objects" in the palace that got in the way and couldn't be interacted with.
Anyway, completely uninstalling and scrubbing all traces of other mods (except cosmetics and UI) completely solved the issue with missing Johnum. Looking forward to continuing the journey!
Just reached the point to where we are going to attack Dantiras. Beautiful work!
Sometimes the music (even though it is a beautiful choice of music) is overwhelming the sound of dialogue and the fightings. Mod also need more healing resources; On Nightmare, you take too much damage to run without potions.
Elric is also headless when speaking to him, as well as in live mode, but in cutscenes he still has his head, might be on my end however, I have a lot of mods. Though, everyone else's head seem to be fine
Edit: Just finished the whole mod, and wow, what an experience. It had my eyes tear up several times. Beautiful story, beautiful voice acting, godly music, although grim at times. I surely hope that this isn't the last we will have of "Rose of Eternity".
It's a crime that such a beautifully made mod like this is underrated.I'm beyond amazed,thank you for your hard work,time and effort.I definitely felt the heart that is put into this
I may just be using too many mods but for some weird reason when this mod is active in the list, my characters talent trees disappear (Dual Wielding, Archery -and so on) Then when it's deactivated, they reappear. I know this mod introduces it's own skill system and special abilities and am just wondering if this is intentional or an error.
First off, I'm terribly, terribly sorry for the late response. And I feel like a broken record, but for whatever reason, I don't get alerts sent to me when people comment on this mod.
Now, with regards to your issue...
Yes, this game messes with the talent/skill trees, and adds custom ones, as well as removing others. Since the game uses a prefab character, it didn't make sense to show all these talents/skills they could never use, as well as tempting people to pick something not supported in this game. I should have made this clearer in the Readme.
So for now, if you disable this mod, your skill/talent trees should work just fine.
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So I guess my only question is, where is part 2? :)
Glad you're enjoying the game, hope you continue to like it! And of course, thanks for taking the time to download it.
I *think* I've seen this pop up before, let me sift through the comments here and alpha/beta tester emails.
So sorry this is happening to you
EDIT: OK, I believe I figured it out. It's not enough to have other mods disabled, they need to be uninstalled completely. It could have been any one of more than 20 mods I had installed but disabled (unchecked), yet was still causing a conflict. Another symptom was large "Invisible Objects" in the palace that got in the way and couldn't be interacted with.
Anyway, completely uninstalling and scrubbing all traces of other mods (except cosmetics and UI) completely solved the issue with missing Johnum. Looking forward to continuing the journey!
Sometimes the music (even though it is a beautiful choice of music) is overwhelming the sound of dialogue and the fightings. Mod also need more healing resources; On Nightmare, you take too much damage to run without potions.
Elric is also headless when speaking to him, as well as in live mode, but in cutscenes he still has his head, might be on my end however, I have a lot of mods. Though, everyone else's head seem to be fine
Edit: Just finished the whole mod, and wow, what an experience. It had my eyes tear up several times. Beautiful story, beautiful voice acting, godly music, although grim at times. I surely hope that this isn't the last we will have of "Rose of Eternity".
Now, with regards to your issue...
Yes, this game messes with the talent/skill trees, and adds custom ones, as well as removing others. Since the game uses a prefab character, it didn't make sense to show all these talents/skills they could never use, as well as tempting people to pick something not supported in this game. I should have made this clearer in the Readme.
So for now, if you disable this mod, your skill/talent trees should work just fine.
Sorry for the confusion and late response!