Dragon Age: Origins

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Nikivich

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2.0
- IMPORTANT: THIS VERSION IS NOT BACKWARD COMPATIBLE WITH VERSION 1.x! ONLY USE WITH A NEW GAME!
- NEW: Area only contains some basic fixed resources: Keeper, Tome of Secrets and merchant stores (can't be spawned in script).
- NEW: There are 3 additional merchants available, of which you can customize what they sell with a 2DA file.
- NEW: All merchants can also get random supplies, which are randomly choosen from a 2DA file you can edit if you like.
- NEW: Talking to the keeper has an option to give your merchants a fresh set of random supplies.
- NEW: All merchants "scale" their supplies relative to your current level EACH time you access their store. This can be disabled with an INI option.
- NEW: You can change the buy and sell rates of all merchants in the plane using by editing a 2DA. Default: Buy at 75%, sell at 125%.
- NEW: There are 3 new merchants: 1 sells all runes, the other 2 have a random inventory (can be refreshed by talking to the keeper)
- NEW: The keeper has new dialogue options to:
- reload the plane's layout after you change the 2DA
- reload the merchants inventory from their 2DAs
- refresh the inventory of "random" merchants with new random items
- give ALL merchants random content, ignoring their 2DA if they have any
- NEW: Each time a game is loaded, the mod checks if the player has a teleport stone. If not, a new one is given.
Simply QuickSave and QuickLoad to regain the stone should you loose it in any way.
- NEW: New icon for the teleport stone which "blends in" better with the other game icons.
- NEW: Area layouts are M2DA files. This means "extensions" and "integrations of other" mods can be supplied as separately downloadable zip files.
I hope to encourage the community to integrate other mods this way and supply the packages online for other users.
I will be more than happy to host these on the Pocket Plane's project site if wanted.
- NEW: New blog http://nikivich.blogspot.com with tutorials on how to customize your pocket plane and other info about the mod.
- CHANGE: Tome of secrets can be disabled with an INI option for those who consider this a "cheat". By default it's enabled.
- FIX: Uses a PRCSCR M2DA file instead of an engineevents M2DA, which improves compatibility.
- FIX: Fixed issue with dwarf origin. After you loose all item in your inventory, Quicksave/Quickload to get a new teleport stone.

LIMITATIONS:
- You can not add more merchants. This is a limitation of the script engine, not this mod. I will also not add more than the 3 available, since this may cause performance issues on slower machines.
I also do not think anyway it is useful to have more than 3 merchants since you can completely customize them to sell anything you want anyway.
- Because both merchants and "magical stores" use a merchant store. You can either add 3 magical stores or 3 merchants, not both. Any combination is allowed too of course, just not over 3 total.
- You can not place objects on top of e.g. a fallen down cabinet etc in the plane. This is a game limitation, those "props" don't seem to have a collision object specified...

1.4.2
- FIX: Fixed the issue some users had with ending up in a "black area" when teleporting.
- GAME PATCH 1.02 IS NOW REQUIRED BY THIS MOD !!

1.4.1
- ONLY CONTAINS "Extension System" FIXES, you don't need this is you don't use extensions...
- FIX: Fixed bug in extension system, extensions where reset after game exit (loosing everything in containers etc)
- NEW: Added sample merchant to the extension package (version 2) and added explanation on how to create custom merchants (HOWTO.txt in extension package)

1.4
- NEW: Almost doubled the available storage, some new types of containers too...
- NEW: A brand new extension system! You can now easily add up to 11 custom Containers/NPCs/Merchants to the pocket plane.

1.3
- FIX: Added "back" options to all branches of the Keeper's conversation
- MISC: Removed shadow armor as reward. There are many mods with custom items, I feel this mod should focus on other stuff.
- FIX: Finally found a solution to solve the teleport back issues. From now on, each party member's exact location is stored when using the teleport and each character teleports back to his exact location.
- NEW: Added enchanter NPC to pocket plane.
- CHANGE: Completely rewrote conversations (Toolset suddenly "forgot" all my strings :/ )
- FIX: The module now forces the teleport item to be useable on the Hero. However, I can not verify the fix 100% (used some saved game of other people). So please let me know if some of you still have this issue.
- FIX: Added toxin extract to the keeper store
- NEW: Added some "basic" recipes for potions, poisons and traps to the keeper store.
- NEW: Teleport is now prevented during combat to balance out this mod, since you could use the teleport to "escape" from a hard battle, fix up and jump back into the fray.
I added a new INI setting though to override this if you still wish to teleport during combat. Since this is a considered "cheating", the default is to NOT allow it.

1.2
- NEW: Added a pair of daggers (only if you are warrior or rogue) to the shadow armor "keeper reward", and "downgraded" armor a bit (note if you already got the armor, the stats won't change)
- NEW: Changed default buy/sell rates for keeper since he was selling much too cheap. Settings can be overridden in "DragonAge.ini" though
- FIX: Fixed bug in Tome Of Secrets, specialization where only unlocked if you previously had the achievement in the game. Now related achievements are unlocked too.

1.1
- FIX: Fixed issue with module script (some paths still forwarded to module_core, causing the known issues with that)
- MISC: Removed some leftover stuff from testing

1.0
- Initial Release