Dragon Age: Origins
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Todmeister

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Todmeister

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About this mod

A must-have companion to the Awakening in the OC mod that adds runecrafting supplies, recipes and other components to use Awakening skills in the Origins campaign.

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JUST POSTED: I have collaborated with setiweb to make a compatibility patch for his Wardens' Keep It mod. Simply download the compatibility patch from this mod, delete the gwb201sr_levi.utm file from BOTH the AwakeningShopsOverride folder and the Dryden Stores folder from our respective mods, then drop the patched version into either folder of your choice. Thanks for the early copy of the stores, setiweb, so that I could make the patch!

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NOTE: Version 0.2b fixes an issue with some of the base novice runes not showing up in Wonders of Thedas, and a duplication issue with the Guardian manual in Warden's Keep. Also tweaked a couple of price adjustments back to vanilla as I had forgotten I adjusted the markups on my own game. Please download version 0.2b in order to make it work as intended.

Also, tweaked the proprietor's markup down to 120% from 150%. While it means a couple of nice items are cheaper and is not vanilla, it brings the cost of runecrafting components down to what Cera charged the Warden wholesale in Awakening.

Version 0.3b adds base dweomer runes to Wonders of Thedas, which was neither in the merchant list, nor documented in my cheat sheet, so I totally missed it (thanks Terya). Also adds Masterpiece and Paragon runes — but you have to reach the climax in the OC to get them.
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This mod is meant to be a compliment to the Awakening in the OC mod, and requires the installation of said mod in order to work.

Awakening in the OC is an excellent mod that brings the epic talents, skills and specializations to the Origins campaign, which is great, because if you actually quest along in the storyline, and even moreso if you add quests through other mods, you will surpass level 20 way before the game is over.

Awakening adds a crafting skill - Runecrafting, and a slew of new rune types including armor runes. It also adds stamina potions, and these items are available in occasional drops from the moment you install Awakening in the OC into your Origins base story.

But what about crafting those wonderful new runes? Or the stamina potions? Or want to choose one of those cool new specializations if (and likely when) you reach level 21 before you have saved Ferelden?

This mod is a simple override for some choice merchants' inventories. Firstly, it turns the proprietor of Wonders of Thedas into the rune crafting supply store — all the reagents, ingredients, and tracings are available there. The manuals for epic specializations and a few other Awakening recipes and items have been scattered among a few select merchants — since these are high level items, mostly among the ones who have restocks later in the game, and the ones who would logically have a manual of said specialization (Keeper = elves, Legionnaire = dwarves, Shady specializations = shady people...)

=== REQUIREMENTS ===

As I said, and I say it again, this REQUIRES installation of the Awakening in the OC mod, and thus also the purchase and possession of the Awakening campaign (duh!). Install this without it, and I'm pretty sure your game won't like it, and the stuff won't be there anyway.

=== LIMITATIONS ===

If you have already visited any given area with a merchant that this override alters, you will not see the updated inventory for that merchant. I know there's scripting ways to add inventory after the fact, but this way allows infinite supplies to truly be infinite, and frankly, I didn't feel like delving into C++ to make it happen another way.

That said, if someone has the initiative to build a more robust, script based solution, feel free - I did this solution for my own purpose, and thought I'd share.

=== INSTALLATION ===

Download and unzip the folder, and place it into your override folder. (Documents/Bioware/Dragon Age/packages/core/override)

And enjoy more Awakening goodness in your Origins campaign!