Dragon Age: Origins
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Dadriell

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About this mod

Enchanter Robes Mod v7

Requirements
Permissions and credits
Update v7:
Some minor adjustments to the mesh here and there.

Update v6:
One day i'll make something i'd be satisfied enough with to call it final...
Some adjustments to the mesh, mostly in shoulders area. They should look better now, especially in scripted scenes.

Update v5:
I kept reminding myself again and again that i have to patch up some cracks that were present in the original mesh, but never did. Until now.
Reduced shoulder width of LOD2 meshes for closer resemblance with tmp's proportional meshes.
Some people could experience problems with transparent textures on the shoulders. I have uploaded two different fixes for it:
First one (Alt textures) contains diffuse textures with alpha channel tweaked so, that to eliminate any semi-transparent pixels.
Second one (Alt meshes) removes some of the sticking out polys from the shoulders.
Either of these two should deal with transparency issue, but i suppose some people might actually find alt. meshes to be looking a bit better overall, so you might want to check them out even you don't experience any problems with transparency.

Update v4:
Fixed some bone weights that made piece of a hood to stick out.
I also made some little adjustments to the textures, which should look a bit better now. Unfortunately, i wasn't been able to make a good texture for the area around the neck, but i hope it wouldn't be too annoying to look at.

Update v3:
Now my mesh works for both enc_a (Chasind Robes, Robes of the Witch etc) and enc_b (Reaper's Vestment, Archon Robes etc) model variations. As it should. No need for clothing_variation.gda no more. Now i guess the only thing left to do is to make textures look more decent, and that'd be it.

Update v2:
I decided to play around with the meshes a little more and added hoods. The way in which i attached them doesn't makes a whole lot of sense, but i think they look pretty cool nonetheless.

This mod changes the appearance of enchanter robes by removing the ugly collar from it.
I've only been messing around with 3D modeling tools for a couple of days before making it though, so the mesh is pretty rough, but i still like it way more than a default version.

Credit for the original proportional meshes goes to tmp7704 - http://social.bioware.com/112329/ .

Installation:
Extract the contents of the archive into your override directory.

Note:
This mod will conflict with any other mod that alters clothing_variation.gda. (not actual for v3)

Note 2:
If you will go to inventory screen and try to switch the robe using my mesh (enc_a model variation by def) with any robe that is using enc_b model variation (Reaper's vestment, Archon Robes etc), later will use my mesh, which would not fit it's textures. You have to take the robe off, then put another robe on, no direct switching. I don't know why is it works this way, but just don't get scared if you switched the robe and it's texture is all messed up. (not actual for v3)