Dragon Age: Origins

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*** Auto Loot ReadMe ***
========================

Author
------
Pheelon aka AND04

Release Date
------------
07.12.2009

Current Version
---------------
1.13

Description
===========

A "Simple" Auto Loot Mod - If you have enough inventory space all items will be added without opening the loot gui.


In Deatil
=========
Includes the Standard Autu Loot Function.
Includes a "Auto Loot Everything Near Me Skill":
The Script looks for all lootable containers within an arc of 20 "meters" and sends each party member specific goto and use commands,
if you happen to have a Rogue with you locked containers will be targeted as well - if not you will get a notice that there are locked containers in the vincinity.
Includes a Toggle Auto Loot On/Off Skill for situations where youst don't want to Auto Loot.
Includes a Display Itemname on Pickup Mod.



Installation
============

Start the "daupdater.exe" located in the "BIN_SHIP" folder in your Dragaon Age Install Directory.
Drag and drop the "dazip" file on it.
Click on the entry and hit install.


Addiotional Settings
====================

Dragonage.ini:

Example
-------

[AutoLootOptions]
ShowDebugMsg=0
ShowTag=0
MSG_TYPE_ITEM_ADDED=1
MSG_TYPE_ITEM_ADDED_TOTAL=1
MSG_TYPE_MONEY_ADDED=1
MSG_TYPE_LOOT_TARGET=0
MSG_TYPE_LOCKED_FOUND=3
ExcludeTag_0=gwb201ip_party_chest
ExcludeTag_1=tal_ip_storage_chest
ExcludeTag_2=bf_chest_main
ExcludeTag_3=

The Options in Detail
---------------------

* ShowDebugMsg

1 = will show Debug Output

* ShowTag

1 = will Display the Tag when you click a placeable - Use to figure out the Tag of a placeable that you want to exclude from Auo Loot.


* MSG_TYPE Settings

The possible settings are:
0 = No display
1 = DisplayFoaty
2 = DisplayPortrait
3 = DisplayStatus

* ExcludeTag_0-99


Will exclude that tag from Auto Looting - most commonly used for Storage Chests
The Tags in the Example are: Wardens Keep, The Example Addin Chest, Beyond Ferelden Chest


Version History
===============
1.13
* Really fixed the "Bodybag"-Targeting Problem now!
* Excluded some additional tags by default: Carta-Chests (Jammers, Piques, Kranky), Drifter Cache.
* Partially translated to German.

1.12
* Some "Bodybags" wern't targeted for looting when using the Skill.
* Some minor adjustments to the Looting Code.
* Excluded some additional tags by default: Lanaya-Song Chest, Crime-Wave Silver Bars, Winterforge Anvil and Barrel

1.11
* Fixed a problem where some corpses weren't Auto Looted.
* Added custom Icons.

1.10
* Added some additional INI Settings: ExludeTags and MSG_TYPE Settings - refer to the ReadMe for details.

1.9a
* Fixed the ominous "Brecilian Forest - Rare Ironbark" Bug.
* The Toogle Skill now works for the whole party.

1.8
* Fixed some issues with placeables that aren't containers.
* Implemented the talktable properly.
* Added INI-Settings - currently only to enable Debug-Output.
* Added Mod/DLC Ingame-Description.

1.7
* "Auto Loot Nearby Skill" fully functional:
The Script looks for all lootable containers within an arc of 20 "meters" and sends each party member specific goto and use commands,
if you happen to have a Rogue with you locked containers will be targeted as well - if not you will get a notice that there are locked containers in the vincinity.

* Beyond Feralden Chest excluded from Auto Loot.
Keep in mind that you are still able to disable the mod via the On/Off Toggle/Sustained Skill!

* Fixed some additional problems with some plot related triggers.

1.6 - BETA
* added Auto Loot Nearby Skill - Still Mostly untested though.
* added Basic-Skill Descriptions.

Known Issues: Ability Ignores all Placeables with Plot-Flags.

Standard-Loot Function mostly unchanged.

1.5
* Fixed Auto Loot for placeables with a plot flag but no specific script attached.

1.4
* Corrected Plot-Flag Check - All Plot-Related placeables should now trigger their default script again.

1.3
* Added item-count when looting - only tells the total number of items looted though.
* Added an ability to deactivate Auto Loot - in case you encounter any problems or you don't want to for any reason.

The ability itself has no Name, etc... seeing as the toolset talktable-ids apear to be wrong.
If anyone knows how to circumvent this - i'd love to know.

1.2:
* Fixed some event handling issues - all non loot spezific USE-Events should work now (Codex, Shale-Puzzle, etc...)
* Excluded the Wardens Keep Chest and the Party-Chest from the Example Mod.

1.1:
* Fixed spezial item actions on pickup (plot items etc... should trigger again)
* Added the Tutorial Plot Flag Trigger for the First Loot.

1.0:
* Initial Release


Misc Stuff
==========

Event - Overrides (e.g. those in player_core):
http://social.bioware.com/wiki/datoolset/index.php/Event_override

Adding Strings for 2DA Usage:
http://social.bioware.com/wiki/datoolset/index.php/2DA#Adding_Strings

THANKS
======

John from Beyond Ferelden for his Tutorials in particular the one about INI-Support.
Elys for figuring out the excelprocessor bug and the nice GDA-Editor.
All those that provided bug reports and other support of any kind.