Dragon Age: Origins

File information

Last updated

Original upload

Created by

whaddaflock

Uploaded by

whaddaflock

Virus scan

Safe to use

92 comments

  1. GuanYu44
    GuanYu44
    • member
    • 1 kudos


    Making this mod combatible with DOA: Awakenings. Find your addins.xml in documents/bioware/etc/settings open in notepad or notepad+

    Find the line:
    <AddInItem UID="UtilitySack" Name="Utility Sack" ExtendedModuleUID="Singleplayer" Priority="100" Enabled="1" State="2" Format="1">

    Then change Singleplayer to dao_prc_ep_1: Example
    <AddInItem UID="UtilitySack" Name="Utility Sack" ExtendedModuleUID="dao_prc_ep_1" Priority="100" Enabled="1" State="2" Format="1">

     
     
    Works fine for me with this little change to the addins.xml file! Thanks a lot SporkRocker !!
     
     

    1. Bikerdruid
      Bikerdruid
      • member
      • 0 kudos
      By making this change then copying the entire Utility Sack text changing it back to the Single Player then pasting the copied test in as another add in you can run it in both Origins and Awakening without having to make the change each time.

      PS always back up the XML in case you make a mistake with your changes thank you.
      I hope this is helpful to someone.
    2. MamaJMarie
      MamaJMarie
      • member
      • 0 kudos
      Thanks to everyone who gave told us about this!
    3. NetDigger
      NetDigger
      • member
      • 14 kudos
      How to make it work on 'Witch Hunt'?
    4. Pyro2678
      Pyro2678
      • member
      • 1 kudos
      I wonder as to whether or not you can make this change on other mods to also make them compatible with Awakenings as well.  o.O
  2. gingerscoundrel
    gingerscoundrel
    • member
    • 4 kudos
    Thank this mod for thousands of gold my Wardens end up having by the end of the game
  3. The3Tenors
    The3Tenors
    • member
    • 0 kudos
    For some reason, this thing won't work with nexus mods Vortex. Not that it surprises me mind you. The old manager worked fine. Was easy to understand, and I never had an issue getting games modded. Vortex is garbage.
    1. logicsniper
      logicsniper
      • supporter
      • 14 kudos
      It's works fine for me with Vortex.
  4. NetDigger
    NetDigger
    • member
    • 14 kudos
    Nevermind
  5. PrinceArthur2708
    PrinceArthur2708
    • member
    • 0 kudos
    Warning... Everytime you have an automatique equipment change (Save the queen) or remove (Sacred Ashes Urn), you will lose some equipment definitively.
    Also if you overload your package, same thing, even if your set up tell not to sell armor or sword... just 5 minutes ago, I turn around and Morrigan was nude, no more Planewalker's equipment, everything deseappear. (save the queen quest)

    So before you do some of those action, empty your backpack at Soldier's peak to have space and unequip manualy all of your party members before the automation. It works fine.

    I'm not saying this mod is not working good, because we installed so many mods.
    And no, I do not have Dain's Fixpack... just for information.
  6. heytherenikita
    heytherenikita
    • member
    • 0 kudos
    Hi all, I'm trying to troubleshoot an issue I'm having. Does anyone who has Utility Sack installed also use Dain's Fixpack with no issues?
  7. JCPhoenix83
    JCPhoenix83
    • supporter
    • 0 kudos
    I cannot believe after so many years of play DAO, replaying DAO, using and loving mods since 2010 or so, I never once came across this mod.

    This is an amazing mod. The extras it can do are great, but a simple "get rid of items in the field" mod should be mandatory.

    Great work!

    To SporkRocker: Thank you for the Awakening fix! I can't wait to try it out once I reach the expac on this playthrough.
  8. Nanodoc360
    Nanodoc360
    • premium
    • 5 kudos
    does anyone have an idea what Messy Kills, Vicious, and Lucky do enchantment wise?
  9. Gothchicksrock
    Gothchicksrock
    • supporter
    • 1 kudos
    I cant find the bag in my inventory. I used the DOA Modmanager and i get a message about this in my game but when i look i dont have it..any ideas?
    1. Nanodoc360
      Nanodoc360
      • premium
      • 5 kudos
      lil late but it's a learnable skill not talent and you can put it on your hotbars once learned, it's the skill i pick on any new startup / playthrough. glad to see this thing still works after all this time :)
  10. Voltresse
    Voltresse
    • member
    • 2 kudos
    Merci pour ce mod et il serait très utile de vendre ou de jeter des objets, car le sac à dos est limité à 125.