Dragon Age: Origins

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Created by

kelamor

Uploaded by

Dynkan

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About this mod

This Mod will add magic scrolls and runes for a caste of fighting spells into the game.

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This Mod will add magic scrolls and runes for a caste of fighting spells into the game.

Mod was written and tested on original (without any modification) DAO,
Compatibility problems will be (maybe) with mods, that change a script "ability_core", such as "Advanced Tactics".

The DESCRIPTION:
1.The scrolls appear in the Bodahn's shop after completing at least one task in the Community Of Magicians.

2.After completing The Circle of Magi Bodahn will already have runes, but only if The Circle of Magi will be rescued.

3.Spells like weapon's enchanting, treatment, acceleration, casting from scroll or rune, aim automatically and operate only on exorcist.

4.Endurance/mana doesn't spend on runes and scrolls. Cooldown for scrolls is redused twice in comparison with a standart spell, for runes is increased twice.
I will explain: I consider that in manually casting the exorcist scoops magic from himself, but in scroll or rune casting the energy is scoops from objects, as the result scrolls are collapse, and runes must type the energy.

5.Runes can be used by the character of any class, but there is one restriction - quantity of runes.
At reception, the rune is initialized on character, who used it. To replace initialization you must reload your game.
So, if you have two identical runes, cust them could only two characters from your party, which will first cast the spell.
I will explain: why is it so - did not begin to come apart, it is somewhere deeply up in scripts.
On reflexion I have come to the conclusion that it quite naturally turns out, that characters wouldn't throw out runes during the fighting.

You can find new our mods at Da-world.ru