Dragon Age: Origins
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BlackPhi

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Two mage apprentices in love - one survives the Harrowing, the other becomes a Tranquil. Can their relationship survive?

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Two mage apprentices in love - one conquers the Harrowing, the other becomes a Tranquil. Can their relationship survive?

This is quite a small mod: basically a couple of conversations within the Mages Origin section, an encounter on the road out of Lothering, and a finale late in the 'Broken Circle' quest.

On the second floor of the tower, in the Senior Mages' Library, is a young woman named Sophia. Sophia and the player were in love, but the prejudice against Tranquils amongst mages is strong.

Really this is just an exploration of an idea. Of course, this is fantasy; such dilemmas have no parallel in the real world, do they?

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Version History:

v1.5 (2012/11/08) - Cosmetic cleanup to quest flags, cutscenes, etc.
v1.4 (2012/10/17) - Human VO added for Sophia, with many thanks to MichaelaM.
v1.3 (2010/09/22) - Act 3: when your minds are in the Fade, who protects your bodies? Plus a bit of tidying up of the Lothering stuff.
v1.2 (2010/08/25) - Act 2: an unexpected encounter on the road out of Lothering. Plus a bit more tidying up of the origins stuff.
v1.1 (2010/08/02) - Small extension to relationship in mage origins phase, plus tiny addition to the final mage origin
cutscene. Tidied up plots, conversations and staging.
v1.0 (2010/07/19) - Initial Release

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Installation:

If you have a previous version installed, delete any BPSophia (or Sophia_BP) folder from your overrides, if present, and uninstall the dazip.

This version of the mod is released as a .dazip (within a zip, because the uploader insists). Start by unzipping the zip to extract the .dazip. This can be installed using the built-in daupdater, see http://www.dragonagenexus.com/articles/article.php?id=19. Alternatively you can use a utility such as DAO-Modmanager, http://www.dragonagenexus.com/downloads/file.php?id=277. The advantage of a utility is that it can be used to uninstall the mod again, which daupdater can't do.

Start a game as a mage - male or female (if you have no objection to a same-sex relationship, obviously), human or elven. After your Harrowing, go up to the second floor and talk to Sophia.

For Act 2, just head north out of Lothering. If your Sophia quest is active (ie if you did Act 1), then the second part should trigger.

Act 3 triggers when you return from the Fade during the Broken Circle quest sequence.

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Known Problems & Incompatibilities:

I've replaced the Lothering trigger, lotr100_pc_crossed_area; Angelic Vendetta by earlsmith852 appears to have since used the same trigger (reported as at v2.4a), so it clashes.

Sophia was previously known as 'bhm200cr_f_e_tranquil', so any mod which changes this NPC will obviously clash.

The story is now complete, unless anybody comes up with any bugs.

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Optional Camp Chest:

I accidentally included a script to create a party chest in the main camp area into the Sophia mod code. This isn't part of the Sophia quest, and it is limited in that it is only in the main camp area, not in the clones which appear occasionally (for example after the darkspawn attack on the camp it won't be visible as, behind the scenes, that is actually a different area), so I have removed it from the main mod. However, the reason that I created it is that I find it very useful. So I've uploaded the trigger 'GDA' file as an optional file which can be dropped into the main override folder if you want to get the chest anyway. But do be aware that it has limitations.

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Utility Scripts:

I've included a couple of my testing scripts, in case anyone would like to see the effects of the early choices on later conversations. These are:

bp_sophia_setrejected - this sets the flag to say that you rejected Sophia in the early part of the story;
bp_sophia_setbuild - sets the flag to say that you continued your relationship with Sophia;
bp_sophia_clearplot - unsets all the Sophia plotflags. This has its own path when you return from the Fade.

To see the effects, run DA:O with the console enabled (see http://www.dragonagenexus.com/articles/article.php?id=16). Save the game at an appropriate point (eg just before you exit the Fade). Then, once you have seen the story for the choices you did make, you can go back to the save, go into console mode (it's a ` on a UK keyboard - I think on most keyboards it's the key underneath Esc, but I could be wrong) and type 'runscript bp_sophia_setrejected', for example (no quotes, of course), to see what would be different if you had rejected Sophia (or 'runscript bp_sophia_setbuild' if you did reject her and want to see what would have happened if the relationship had continued).

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Thanks To:

MichaelaM for a discussion which triggered the original idea, plus the suggestion that I follow through in the Broken Circle.

MichaelaM again for her wonderful VO for Sophia.

Several tutorial writers for bits and pieces of ideas that have helped me in my ongoing struggle with the Toolset, including:

John Vanderbeck's series of introductory tutorials on Beyond Fereldon,
http://dragonagemodding.wordpress.com/author/jwvanderbeck/
The many (anonymous) tutorials on the DA Builder Wiki,
http://social.bioware.com/wiki/datoolset/index.php/Tutorials
DragonAge22's series of video tutorials. I generally prefer text-based tutorials, but these helped me a lot,
http://www.dragongaming.co.uk/videos/

Bioware for an incredible game, plus a modding toolset which, whilst frustratingly flawed, is still an very powerful storytelling tool.