Dragon Age: Origins

File information

Last updated

Original upload

Created by

Jake Zahn

Uploaded by

Offkorn

Virus scan

Safe to use

About this mod

Adds a new Fighter Specialization with multiple Talent paths.

Permissions and credits
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
NEW VERSION
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\


--------------------------------------------
Compatibility
--------------------------------------------

This alters the combat_h.nss script, and so will be incompatible with anything that also includes the rules_core.ncs script.

Compatibility Files are included for the following Mods:

Combat Tweaks
Expanded Shapeshifting: Learned Forms

--------------------------------------------
Description
--------------------------------------------

This Mod adds a new Fighter Specialization. Unlike the defaults, this one is not universally and permanently unlocked by a single action.

Unlocking it requires a character to learn three Talents; Master Archer, Destroyer, and either Dual-Weapon Mastery or Shield Mastery. Once those three are learned, the Specialization should automatically be granted next time you open the level-up screen. It will only be unlocked for that character and does not cost a Specialization Point. Its Class Bonus is +2 Str/Dex and +5% Dodge.

***The Specialty will not appear on the level-up screen, only the abilities will. See image gallery or uploaded video for examples.***

Once unlocked you will have the choice of five Talents; Sword Mastery, Axe Mastery, Mace Mastery, Dagger Mastery, or Bow Mastery. Mastery grants +50% Critical Damage on attacks made with that weapon type.

***Choose Wisely: You can only choose one.***

Once the choice has been made, the next time you visit the level-up page, you will be able to further advance your chosen line.

Each line has additional unique Talents, all of which only fully work when you're wielding the relevant weapon type:

--------------
Sword
--------------
Disarm - Similar to Sunder Weapon, this also allows the chance of removing the target's weapon (if removable) on a critical hit.
Parry - When defending against melee or ranged attacks your Defense Rating is increased by your Attack Rating divided by 5. Won't trigger if incapacitated or otherwise occupied.
Improved Disarm - Disallows the opponent's resistance check.

--------------
Axe
--------------
Shell Splitter - Similar to Sunder Armor, this also allows the chance of destroying the target's shield/chestplate (if not indestructible) on a critical hit.
Figure Eight - Similar to Momentum, only does not increase movement speed.
Improved Shell Splitter - Disallows the opponent's resistance check (if used against natural armor) and may destroy the target's shield/chestplate on a successful hit.

--------------
Mace
--------------
Pulverize - The Weapon Master's attacks will slightly reduce an opponent's att/def on each hit unless the target passes a physical resistance check.
Concussive Blows - The Weapon Master's attacks will automatically knock non-specialrank opponents down on a critical hit.
Improved Pulverize - Slightly increases the amount of att/def damage done.

--------------
Dagger
--------------
Counter Slash - Whenever a melee opponent attacks and misses the player, they'll get a free automatic counterattack at half their attack rating. Won't trigger if incapacitated or otherwise occupied.
A Thousand Cuts - A Suppressing Fire that reduces a target's attack and defense.
Improved Counter Slash - Counterattacks now use full attack rating.

--------------
Bow
--------------
Point Blank Accuracy - The player will not miss an opponent within half their weapon's optimum range.
Head Shot - A normal attack that automatically knocks down a target. On a critical hit, if the target is not wearing a helmet (and is not a boss), they will be killed. If they are wearing a helmet, it has a chance of being destroyed.
Improved Point Blank Accuracy - Extends Accuracy range to the weapon's full optimum range.