Dragon Age: Origins

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Last updated

Original upload

Created by

Jake Zahn

Uploaded by

Offkorn

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Safe to use

About this mod

This Mod adds a new Mage specialization.

Permissions and credits
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NEW VERSION
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Compatibility
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It uses unique resources and should be compatible with anything that doesn't use the exact same GDA rows.

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Description
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This Mod adds a new Mage specialization. Unlike the defaults, this one is not universally and permanently unlocked by a single action.

Unlocking it requires a character to learn four specific spells in the Spirit and Death schools. Once those four spells are learned,
the specialization will automatically be granted. It does not cost a Specialization point, but it will only be unlocked for that
character. It works this way because I couldn't figure out how to make the individual character requirements work with the default
system.

Since the specialty is granted for free, it does not come with any attribute bonus or special abilities. It does, however, have access
to four unique spells:

Reave - This is a combination of Drain Life and Drain Mana. You get health and mana back equal to how much damage you delt. (Combos same as Life/Mana Drain)
Soul Shield - A modal ability that increases your Spirit Resistance. It can be enhanced by learning various other spells.
Entropic Field - Similar to Miasma in function, it reduces Health and Mana/Stamina Regeneration instead of Attack and Defense.
Reanimate - A combination of Resurrect and Blood Control.

The two scripts in the "No Modal Graphics" are for if you don't like the glowing blue sphere or miasmic radial graphics on Soul
Shield and Entropic Field. Simply drop them in the 950_NecroSpec/Core/Data folder to overwrite the defaults.

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Required Spells
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Click the View ReadMe link to see a list of the spells required to acquire the specialization.

You can also view them in the included "Required Spells" text file.