Dragon Age: Origins
0 of 0

File information

Last updated

Original upload

Created by

ZeRux

Uploaded by

ZeRuc

Virus scan

Safe to use

62 comments

  1. 1962sweet
    1962sweet
    • member
    • 10 kudos
    Thank you very much for the good and necessary work!I have been using both of your extension mods for a long time and always .
  2. Beth0
    Beth0
    • member
    • 0 kudos
    when it downloaded i only got one file. Did i do somthing wrong?
    1. Madison12341
      Madison12341
      • member
      • 0 kudos
      It is a .rar file. Use an app like 7Zip or Winrar to get the 2 DAZips.
  3. cybermouse2
    cybermouse2
    • member
    • 0 kudos
    Big problem (not really)
    Using awakening and ser gilmore he will have 6 more talents AND those will have no pictures...
    But the problem is probably with Ser Gilmore and dog companions in Awakening - Fully Voiced mod and not here.
    But hey, i'm reporting.
    IDK if the problem is here + awakening.
  4. Pinkyoshi
    Pinkyoshi
    • member
    • 0 kudos
    Thank you for making this! I love my pubby (:
  5. OracleGaymer
    OracleGaymer
    • premium
    • 0 kudos
    Great in combo with Mabari Madness, and extra dog slot. endorsed.
  6. Hevron
    Hevron
    • member
    • 1 kudos
    Hi anyone know why my dog, that i got from the code addparty, has no talents?

    And when i add Alistair to the party using the same code, he is a warrior, but with dual weapon and archery only talents. This is noral or is a bug?
  7. Umeiko
    Umeiko
    • member
    • 0 kudos
    I'm a little frustrated because this mod is a good idea (i like the news ability descriptions), but it don't work.
    I'm a beginner in the world of mods, so doing folders manually isn't something I do, I'm helped with NMM. When I activate it, a window open and ask me to override another mod.... I'm not sure it's a good idea to accept, I don't want to find the other one being crashing or something.
    Someone know what the matter is ? And so, how to fix the problem ?
    It'll be a waste to just drop this mod because a little folder is rebel ^-^.

    ~~ EDIT 15/05 : Finally, I find a way to make the Mod work ! I downloaded the file manually then I opened DAUpater and put the Dazip files in it. So simple and yet I had no idea it was possible. I endorsed it ~~
    1. KillmovezX
      KillmovezX
      • supporter
      • 0 kudos
      Thank you so much for posting your solution! I was ripping my hair out trying to figure out the issue.
  8. SilverLucario
    SilverLucario
    • BANNED
    • 3 kudos
    Wow I loved it, you could create more talents or a branch of special talents ... for example ... a specialization for the dog ...

    A dog trained for a Warrior

    A Dog trained for a Picaro

    A Dog Training for a Magician

    A Dog trained to defend himself

    These specializations would have their own abilities to help the type of character who is their master ... example rogues are dogs more delicate that can detect traps with their sense of smell ... they can become secretive ... anyway ...
    Magicians are spell resistant dogs that can help the magician survive ... and so on ...
    1. Supadrumma441
      Supadrumma441
      • member
      • 0 kudos
      You can do this with console commands on pc using the runscript addtalent # command. But you are right would be cool to have doggy specializations.
  9. Lusinda
    Lusinda
    • member
    • 0 kudos
    Amazing mod. I was sooo annoyed with the cross signalising my mabari got a new level. This is a great way to get rid of that - by giving him new abilities. :)
    Although I had problems with installing at first, now it works just fine.
  10. ZeRuc
    ZeRuc
    • member
    • 19 kudos
    @shasow:
    Both, unless you also have another Dog mod installed.
    1. Superpowerarsenal
      Superpowerarsenal
      • member
      • 0 kudos
      In which case, which dazip do you install?