Dragon Age: Origins
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Kutkh

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Kutkh

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139 comments

  1. Ray29xx
    Ray29xx
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    Armor is not showing up in inventory & it is showing fully loaded. Unless there there is a way to get it which I haven't seen.
  2. Wulcy
    Wulcy
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    Cool mod with cool textures.
  3. Bellystraw
    Bellystraw
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    This is such a nice looking set. Not too overpowered either unless you start using it during your origin lol
  4. CriticalHit15
    CriticalHit15
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    does the helmet appear on dialogues in cutscenes  ? if it doesn't, could you tell me if there's any mod like that? that makes the helmet appear in dialogues and cutscenes
  5. Chiuyeoa
    Chiuyeoa
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    I couldn't add the set with unload mod / force load / save game / load mod / load game with a character build with the mod already installed. So basically, I made a script to add them manually. Just install the toolset and look for the nss script from the author... comment everything except include.h main and the addtoinventory commands. Export without dependencies... and put the nss ncs into your override folder. run the game and run the script with console.

    nss should look like this commented
    ------------------------------------ start -----------------------------
    #include "utility_h"
    //#include "plt_kytx_ewarmor_givenflag"

    void main ()
    {
    if ( 1 == 2 )
    return;

    // event ev = GetCurrentEvent();
    // int nEventType = GetEventType(ev);


    // switch (nEventType)
    {
    //case EVENT_TYPE_MODULE_LOAD:
    {
    UT_AddItemToInventory(R"kytx_ewarmor_body.uti",1);
    UT_AddItemToInventory(R"kytx_ewarmor_boots.uti",1);
    UT_AddItemToInventory(R"kytx_ewarmor_gloves.uti",1);
    UT_AddItemToInventory(R"kytx_ewarmor_helm.uti",1);

    //break;
    }

    // default:
    // break;
    }
    }
    ------------------------------ end -------------------------------------------

    Haven fun compiling!
    1. FezuPapa
      FezuPapa
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      I really don't understand what to do, and i swear i tried, 
      run the game and run the script with console.
      What script exactly ?
  6. Voltresse
    Voltresse
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    Merci pour ce mod.
  7. bleeters
    bleeters
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    There's a relatively quick and easy way to get this working in Awakenings, for reference.

    Go to My DocumentsBiowareDragon AgeSettings

    Backup and open AddIns.xml. I use Notepad++ myself, but regular old notepad will suffice.

    Search for 'kytx_ewarmor" to get to the line that begins with: <AddInItem UID="kytx_ewarmor" Name="Elven Warden Armor" ExtendedModuleUID="Single Player"

    Select down until it the <AddInItem> tag closes, ie: down about a hundred lines until you see the following

    </Publisher>
    <PrereqList />
    </AddInItem>

    Copy and paste the section underneath, so you have two entries for the elven warden armour. This is so it'll continue to work in Origins.

    At the start of the entry you've pasted in, change

    ExtendedModuleUID="Single Player"

    to

    ExtendedModuleUID="DAO_PRC_EP_1"

    This way, you have two entries for the armour now, one for Origins and one for Awakening. If you want to use it in Witch Hunt and Golems of Amgarakk too, paste in two more entries and change the ExtendedModuleUID to DAO_PRC_STR (for Witch Hunt) and DAO_PRC_GIB (for Golems).

    Save, boot up Dragon Age, profit.
    1. Drake117
      Drake117
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      You're the fucking boss, thank you, 7 years later, hahaha
  8. eeyonbeta221
    eeyonbeta221
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    Hey, Kutkh!

    I'm a longtime DA fan. DAO set the stage for me just like most of everyone else. This mod made me feel like you did, and I was happy I found it when I did. I finally reinstalled DAO just to relive all those experiences again. I just wanted to say I'm happy this mod is still here for me to enjoy!

    I was wondering, in the description you said, "Later on:
    - A corresponding suit of light armor for archer characters.
    - Placing the set(s) at a lore/gameplay-appropriate point in the campaign, for people who prefer to earn their items.

    Even later:
    - Developing a short questline with the final version of the set as a reward."

    Is this still a part of your goals for this mod? If so, it would make a longtime fan happy as ever!
  9. JWMcQuire
    JWMcQuire
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    For people who want to upgrade this armor beyond veridium:
     
    You can use the mod Utility Sack v2 by whaddaflock located at http://www.nexusmods.com/dragonage/mods/2058/?  the armor can be upgraded all the way to Dragonbone in DA Origins.
     
    Unfortunately for Awakenings, if you know how to make Utility Sack work with Awakenings ( it can be done ), you are stuck with the tier 7 Dragonbone at that point. If I ever figure out how to edit US to upgrade items further in Awakenings, I will post the code in US' comments section. I have uploaded a screenshot to show the armor upgraded to dragonbone so you can see that it works. Hopefully the author will approve the screenshot so all can see it.
     
     
     
     
  10. lozneo
    lozneo
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    I rescind my previous comment. For the first time ever I have been able to get this armour in-game using the existing characters fix (disable, load game, make new save, enable). It is beautiful. However I cannot emphasise enough how much easier a console command would make this.