Dragon Age: Origins

Making the MOP


  • Make your headmorph in the Toolset (for more information please see this wiki page). Make sure its filename has no spaces in it (you can use underscores instead).
  • Go to the far right in the Object Inspector to find the "14. Export settings" tab.
  • Change the "Export .mop file" setting to "True".
  • Right click on your headmoprh and select "Post to Local". (You can also use Edit -> Post to Local.)
  • Find where the headmorph has been exported to. If you're not sure, open the Log window (View -> Other Windows -> Log Window) and check its output. It should give the full path of the exported MOP, which will be the "toolsetexport" folder of your current Toolset module. It is best to move the MOP to your override folder.


Putting the MOP into the CC


  • Your override folder should have an xml file called "chargenmorphcfg"; open this in a plain text editor (eg notepad, notepad++, not word).
  • The presets section is right at the top, called "heads"". You will see that each base head has its own section (eg "human_male" etc). Look for the base head you made your MOP for. Do not scroll too far down, as you will enter sections that aren't for preset heads (if you look at the "name" parameters inside the "resource" tags, they should still end in ".mop").
  • Duplicate the last entry within the section for your base head and change its "name" parameter to match the name of the mop you exported. For example, the last line for a HM head may be "<resource name="HM_PCC_B01.mop" />"; your duplicated and renamed line might read "<resource name="hm_my_beautiful_warden.mop" />"
  • Save the file. Your new preset should appear at the end of the slider in the CC.

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Ashhawk

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