This article shows how to edit your save-game files using pyGFF so you can change the projectiles of your character's currently equipped bow/staff.
1. Download Mephales's pyGFF.
2. Open editor.exe, select the menu: File --> Open, the choose your game save file ( in das
type), which is in your “My Documents” folder, such as C:\Users\XXX\Documents\BioWare\DragonAge\Characters\TOM\Saves\QuickSave_1\XXX.das.
You might want to create a backup file before editing it.
3. Inside the save file table, navigate to GFF V4.0 SAVE 1.1 PC --> 16002 SAVEGAME_PLAYERCHAR --> 16208 SAVEGAME_PLAYERCHAR_CHAR --> 16219 SAVEGAME_EQUIPMENT_ITEMS.
If you want to edit your companions' weapon instead, navigate to GFF V4.0 SAVE 1.1 PC --> 16203 SAVEGAME_PARTYLIST --> 16204 SAVEGAME_PARTYPOOLMEMBERS --> XXX ---> 16219 SAVEGAME_EQUIPMENT_ITEMS.
4. Expand the bow/staff you want to edit, their code-names are usually like gen_im_wep_rng_lbw_XXX (lbw for longbows, sbw for shortbows, cbw for crossbows) or gen_im_wep_mag_sta_XXX (mage staffs).
Note that your currently equipped weapon is usually listed at the first row.
5. Select the last row of the target weapon, whose name is 1SCRIPTVARTABLE; Click the Add Button at the bottom field of the program, then in the pop-out window choose “SVI1” type.
6. Expand 1SCRIPTVARTABLE, then select the new row you just added, under which you can see another two rows: SCRIPTVARTABLE_NAME and SCRIPTVARTABLE_VALUE.
7. Select SCRIPTVARTABLE_NAME, type PROJECTILE_OVERRIDE in the blank text box below, then Click Save button under the text box.
8. Select SCRIPTVARTABLE_VALUE, and type in your expected projectile IDs (See the next section for details). Also don’t forget to click the Save button.
9. After changing the projectile launched by the edited weapon, select menu: File --> Save As, then override your XXX.das save file.
10. Load the save in game and check out the changes.
Projectiles in my mod (requires installation of the corresponding mod):
6660601 Swarm of Insects
6660602 Frost Projectile
6660603 Evil Projectile
6660604 Grease Projectile
6660605 Lightning Bolt
6660606 Fireball
6660607 Creation Projectile
6660608 Electric Zap
6660609 Catapult Rock
6660610 ChildrenSpit Projectile
6660611 Polymorph Projectile
6660612 ArchDemon Fireball Spit
6660613 Arcane Projectile
6660614 Cold Wind
6660615 Marsh Mist
6660616 Mysterious Matrix
6660617 Lava Burst
6660618 Shimmering Stars
6660619 Mystic Projectile
Original In-game Projectiles (all inflict physical damage except the staff projectiles 125 -129):
1 Arrow
2 Fireball
3 Bolt
10 Lightning
4 Dispel
5 Rock
6 Mage Base Attack
7 Ballista Bolt
8 Catapult Rock Way Before Bridge
11 Catapult Rock Before Bridge
12 Gravity Arrow (not droppable)
13 Catapult Rock Past Bridge
14 Catapult Rock On Bridge
15 Catapult Rock Statue
16 Ballista Bolt, Big
17 Ballista Bolt, Ambient
18 Ballista Bolt, Big, Climax Only
101 Nature Projectile
102 Polymorph Projectile
103 Spirit Projectile
104 Blood Projectile
105 Creation Projectile
106 Mind Projectile
107 Summon Projectile
108 Entropy Projectile
109 Evil Projectile
110 Holy Projectile
111 a small sized rock projectile
112 a blood drain projectile
113 Ice - Frost -Projectile
114 Lightning -Projectile - Bolt
115 Boulder -Projectile
116 Boulder -Projectile - Magic
117 Entropy -Projectile
118 Creation -Grease - Projectile
119 Black Orb -Projectile
120 Evil - Unholy- Projectile
121 Poison Spit -Projectile
122 Web -Projectile
123 Metal Shard -Projectile
124 Lightning -Projectile - Bolt - Puzzle
125 Staff Projectile - Fire
126 Staff Projectile - Ice
127 Staff Projectile - Cold
128 Staff Projectile - Lightning
129 Staff Projectile - Poison
130 swarm of insects projectile
131 Magic themed projectiles for arcane horror.
132 Small scale spit projectile for the deep stalker
133 Ash Wraith Projectile
134 Arch Demon Death Bolt
135 Arch Demon Fireball Spit
136 Mana - Projectile
137 Arcane Bolt
200 Trap - Arrow
201 Trap - Bolt
202 Trap - Web
203 Trap - Fire
204 Trap -Lightning
205 Trap - Ice
206 Spirit Apparatus Projectile
207 Branka Ceiling Rock Fall
208 Spirit Apparatus Projectile - Phase 1
209 Spirit Apparatus Projectile - Phase 2
210 Spirit Apparatus Projectile - Phase 3
211 Spirit Apparatus Projectile - Summon
212 Spirit Apparatus Projectile - Attack
How to change the projectiles of bows or staffs by editing game save file using PYGFF.
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