Dragon Age: Origins

Uprising Elf Apostate Class

This class and origin for Uprising is our interpretation of what an apostate might be like given their lack of a formal magical education and the need to hide their magic from basically everyone. Thus, the class has several of the more exotic or advanced spells removed and a few rogue abilities added. For instance, the spirit tree has been removed as it makes little sense that the apostate would know that type of magic with the alienage life background. However, since the elf has needed to live in an alienage and likely defend themselves, they can use some rogue talents like dirty fighting and below the belt.

There are two basic ways to play the apostate class, either just with a staff and spells like a traditional mage or like an arcane warrior, melee and a few spells. Our interpretation of the apostate is closer to that of the arcane warrior where the apostate uses their magic to buff their attacks and for long range, but the focus is on melee, nonetheless, playing the apostate as a traditional mage works fine. All apostates should learn Winter's grasp, or battles might be difficult.

The apostate class isn't just some spells removed and some talents added, we have altered the mechanics of the apostate's magic use to better implement our concept of an apostate. Namely, spells can fail, the damage and duration of spells can vary to weaker or stronger, and demons can accidentally be summoned.
Since the apostate hasn't had much training or practice, they haven't learned how to properly focus and thus sometimes their spells will fail. As the apostate learns to focus and use their magic, the chance of failure decreases until they won't fail at all.

The power and duration of spells is also something that requires practice and focus. The player's damage and duration for the first few levels of the control branch will be slightly less than that of the normal mage class. However, once the player master's their control over magic, they will randomly do slightly more damage than the normal mage class.

When the player fails to cast a spell, there is a good chance they will accidentally summon a demon from the fade instead. The demon type varies according to the spell type that failed. For instance, if the player fails with the flame blast spell, they might summon a rage demon. However, as the demon will attack anything near it, sometimes the demon will "help" the player in a battle by attacking an enemy or drawing attention away from the player. When the player gains enough control, they won't accidentally summon a demon.

As the apostate is learning magic, they need to focus on certain spell branches in order to get the more advanced area of effect spells. These focus spells, however aren't just prerequisites, the apostate will have improved capabilities for the branch the focus spell belongs to and also several other bonus. For instance, if the apostate has the Cold focus ability, they won't accidentally summon a demon, regardless of their control level.

Elemental Attack is the core melee tree for the apostate and while initially weak, the attacks become very powerful as the player learns more magic and gains the focus spells. The elemental attack, is a sustained ability like flame swords but more powerful. There is a leveled random chance that the player's melee weapons will be enveloped by one of the elements, fire, frost, or electricity. These elements will only envelop the player's weapons for a short period of time, but there is a chance with every successful hit by the apostate, to reapply one of the three elements. If the apostate knows a focus spell such as Cold focus, then when the random element is frost, it will last longer on the weapons and do more damage. However, unlike the flame swords spell for normal mages, elemental weapons is just for the apostate, companions won't have their weapons enhanced. When the player fully invests in the elemental weapon's branch, it will easily surpass the power of the original flaming weapons like spells for normal mages.

Aside from a few characters and all companions, other characters won't know the elf is an apostate unless they use their magic in front of them or they are carrying around a staff. Several characters in the mod, not so much in act 1 however, will react to the player being an apostate. Some will be friendlier to them and others will not. Additionally, certain spells will have dialog or plot influence such as if the player has the healing spell they will have opportunities to heal other characters in need.

The spells available to the player in the character creator are not the only spells the player will be able to learn, but they are all the player can learn in Act I. The player will be able to learn some of the original specializations in act II. Furthermore, other companions will be able to teach the apostate a few additional spells or schools.

We implemented the Elf apostate class to realize a concept and to add something different. While we will try to ensure the class is balanced, our focus is on the concept and thus in the beginning the apostate might be weak and at the end they might be overpowered but the journey from beginning to end should be unique, interesting, and fun.

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Kahsah

6 comments

  1. swapoer
    swapoer
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    So Dex, Magic and Will is the most important stats for sword and magic?
    1. Kahsah
      Kahsah
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      Sorry I didn't see this comment earlier for some reason. Yes with a focus on dex and magic a bit more than will. I wouldn't forget about some con either since they don't get the arcane mage damage mitigating stuff. Damage wise, you don't need to worry too much about str since the elemental weapons ability becomes quite powerful.
  2. MagdalenaDwojniak
    MagdalenaDwojniak
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    But, story-wise, your mods are part of the same universe. That's what I am talking about - that you tapped into something the vanilla game itself could gladly benefit from. Too bad the developers did not come up with your concept.
     
    What are you waiting for here? Shoo, go work on the next acts, they are not going to build themselves! We cannot wait so long!
    1. GothicElf04
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      I love the idea of playing an Apostate mage and might actually give the Uprising mods a try. I concur with the idea that there should have been the opportunity to play a mage both as an Apostate AND as a Dalish (the Dalish keepers are magi) and that it is certainly not lore-breaking at all. There IS a mod that allows for the creation of a Dalish mage and a seperate, but related mod that fixes the dialogue conflicts with it, but I digress... Anyway, while I do agree with you, it is my understanding that while not lore-breaking, the developers did not include these possibilities in the Origin games because they wanted the player to truly understand the plight of the mages, the lack of any privacy whatsoever in the Circle, the 'gilded cage' atmosphere, the way many people, even some mages themselves, look at magic as more curse than gift, ect.
  3. Kahsah
    Kahsah
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    I'm glad you like the concept, but this is for the Uprising mods I created and not for Origins. I do agree that it would have been pretty cool to play the city elf origin as an apostate elf though.
  4. MagdalenaDwojniak
    MagdalenaDwojniak
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    Wow, that sounds enticing!
     
    I tried to emulate the concept in the game by using "All Origins Override" to get started with the city elf origin, but be a mage apart from that. So far, it is perfectly balanced and makes sense story-wise (why wouldn't the Joining awaken some of the magic power the ancient elves had from the birth?). What you say about Dirty Fighting, Below The Belt and maybe Stealing with Lockpicking is even more probable. These are the skills which sound pretty essential for a city elf.
     
    Overall, I wish I had found this thread before starting playing, it would have saved me several console commands and the awkward intro cutscene with Shianni, when you are waken up to find yourself just in underwear (I guess the game had problems with choosing the starting clothes). Thank Maker the wedding dress was in the next room ! Where can I get the mod please? Will it work in the base game too? Fingers crossed you make more elf-focused modules.