Door Kickers 2: Task Force North
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  • Throwing Knives

    Throwing Knives

    Last Update: 17 Apr 2024
    Author: Kira
    Uploader: KiraAX400

    Let the CIA throw knives and look even cooler than they already do.

    • 47KB
    • 0
    • --

    Throwing Knives

    Last Update: 17 Apr 2024
    Author: KiraAX400

    Let the CIA throw knives and look even cooler than they already do.

  • easier enemies

    easier enemies

    Last Update: 13 Apr 2024
    Author: who dares wins
    Uploader: deltaforcechad

    this mod lowers the reaction time of the enemies so you can perform real life tactics perfectly without getting shot but if you´re to slow they will shoot back.but dont worry the´re slow enough.

    • 155KB
    • 0
    • --

    easier enemies

    Last Update: 13 Apr 2024

    this mod lowers the reaction time of the enemies so you can perform real life tactics perfectly without getting shot but if you´re to slow they will shoot back.but dont worry the´re slow enough.

News & Updates

  • Detailed Change Log

    v1.1.0

    -Fixed various major bugs
    -Fixed various oversights
    -Added Crye G4 uniform to the 24th STS JTAC attached to CAG
    -Added Videos on various items
    -Additional Uniforms: Added "Support Gear Selector" support
    -Adjusted cost prices on various items
    -Adjusted models and textures on various items
    -Adjusted animations on various items
    -Removed manufacturer/brand names on localization

    v1.0.0

    -Added SFOD-D Delta unit
    -Added Mk.17L to Ranger Automatic Riflemen
    -Added Desert Lizard camo pattern to Nowheraki Commando Brigade
    -New visualeffects for the M107
    -New mod image
    -New Unit Banner
    -US Special Forces M24 now has cyclic reload
    -Lightened the Commandos folder, moving al...

  • Readme

    Please delete old versions of the mod before installing updates. Simply overwriting is not enough and will likely cause errors.
    Please comply with Mod's Load Order. This depends on the order in which you activate it. Activate in order from first mod to last mod. For example, if the trooper's texture blinks, you ignore the precautions.
    ...

  • Change list for v.0.6.x

    Changes for v0.6.8 (Minor)
    Added Mk14 Grenade Launcher guys
    Alternative of RPG-7. Only 1 round per magazine because of balancing.

    Rebalanced AT4 to shoot more frequently
    Changed chanceToThrowGrenade="0.2", which used to be 0.1,
    ai_rangeOptimal="20.0", which used to be 30.0, etc.


    Changes for v0.6.7 (Minor)
    Added pickup guns (Object > Weapon)


    Changes for v0.6.6 (Minor)
    Added Weaponless guys


    Changes for v0.6.5 (Minor)

    Bug fix: Noob Pistol guys forgot to bring their pistols.

    M110A1 get AP ammo and is nerfed with crit (-5)

    Changed AI Behavior.
    Standarized "Traits" of human entities (though half of them are editable via the map editor)
    and c...

  • Updated for v0.35

    Hey all

    I've simplified things, so now there are only two download files with all you need:

    Default:
    includes premade videos and example images

    Empty:
    has none of the above

    The files also contain several xml you can find in the gui > _choose_your_xml folder

    You can place your own files in the "custom_menu" folder

    Ensure your files are named as following:


    menu_image.jpg
    menu_image_blurred.jpg
    menu_movie.mp4
    menu_movie_blurred.mp4

    XML explanations:

    menus_image_dark = image background with dark UI
    menus_image_light = image background with light UI (e.g. white text)
    menus_image_dark = video background with dark UI
    menus_image_l...

  • Change Log

    ~~~UPDATE v0.5~~~~
    Smaller update, nearing final release
    -Slight rebalance of trooper Turn Speed which should fix some instances of troopers failing to shoot at moving targets.
    -minor adjustments to gear mobility stats
    -minor AttackType adjustments
    -Added Power Saw equipment to Breacher class. This can cut through all fences and all locked doors, but it is very loud and heavy.


    ~~~~UPDATE v0.4~~~~
    Major rebalance and some new content
    -Rebalanced all ammo, weapon stats, and scopes. Your weapon loadouts should now be based on a more intuitive "spectrum," and less arbitrary.
    -(Please note these changes are experimental and more balancing may take place in the future)
    -Added Armor Piercing ammo for use against modded enemy ...

  • List of Enemy guns to Rangers

    As of v.0.6.5
    (BOLD is added with v.0.6.0 and v.0.6.5)

    Here is the top of Rangers' Primary weapon list.

    VANILLA-ENEMY-GUNS, 1/2
    Type 56 (Chinese copy of AK-47)
    Type 56 FAdvisor
    Type 56 Noob
    Type 56 UltraNoob
    PM63
    PM63 Noob
    Mini Uzi
    Mini Uzi Folded
    AKS 74U
    AKS 74U Security
    FAL Rifle
    SVD63
    VSS Vintorez (nobody uses)
    RPK 74 LMG
    RPK LMG
    RPK16 Short LMG
    RP46_MG
    SR3_M
    Alpha AK (nobody uses)
    SxS Shotgun
    SMLE Bolt Action Rifle

    VANILLA-RANGER-GUNS
    (Omitted)

    VANILLA-ENEMY-GUNS, 2/2
    AKM / Red Dot (with scope, for Blackhead Elite)
    AKS 74U Emir (with scope, for FAdvisor Leader)

    WESTERN-ENEMY-GU...

  • Tutorial and Disclaimer for Libertango (Open Beta)

    This Libertango package *MAY* work with MOD GUNs.
    Because unpopular, this package is archived.
    If interested, this article and the archived file would help you.
    Feel free to ask me.

    However this is  an Open Beta, so there should be risks and I need your help.
    Please read them first, then download this package, and post a feedback.
    Thank you.


    Risks
    If you have a mod to add TANGO's GUNs, it MUST make them SQUAT!
    If you have a mod to RESHAPE TROOPERs, they MAY DROP their GUNs.
    If you have a mod to add GUNs which has EXOTIC SHAPE, they MAY BE DROPPED.

    Plus, maybe the game would fail to load animations,
    then make troopers tap-dance or moon-walk, or simply crash.


    Backup
    Thou...

  • v0.9.8 Hotfix

    FIXED:
    -Added compatibility for DK2 v0.35
    -Fixed NVG UI backgrounds being white

    CHANGES:
    -Lowered URG-I texture resolution
    -S-Vest UI changed to actual s-vest(found by AnthonyNonStop)

    BALANCE:
    -MGL and M320 HEDP removed from DEV Assaulter and Marksman (can only be used by Support or Black Ops)

    MISC:
    -Added mod image...

  • The Weapons for this Mod

    I am currently gathering all the weapon models for this mod. The list of guns below are sorted into a base gun (ie, M4 (M4 SOPMOD, M4A1)), so I am looking for the configs in the parenthesis, not the base gun, unless there aren't configs next to it, then I am looking for that base gun. If you have any models for the following guns, please contact me on discord at cra3kjack#1147:

    Arwen 37
    C8 Carbine (L119A1 C8 CQB, L119A2, SFIW)
    AG-C Under-Barrel Grenade Launcher for the C8
    HK33 (HK33E, HK33KA3)
    AG36
    L115 (L115A1 AWM, L115A2 AWM, L115A3 AWM, L115A4 AWM, L118A1, PM)
    M16 (COLT COMMANDO, C7A1, C7)
    MAC 10
    SAWN OFF REMINGTON 870

    UCIW
    BROWNING HI-POWER
    GLOCK 17
    G...

  • Working with Blender

    When I first started this mod, I created a .khm model for the Counter Terrorist Unit that had a gas mask combined to the model. It had bones and everything and was working, however, when I finally started packaging the mod, I deleted the wrong version, (the one that was working) and kept the one without the bones and armature. Now, I either need to completely remake the model, use the base armature for the model, or find a way to put a gas mask on the base game model. If anyone can help me make it, my discord is cra3kjack#1147....

  • MEGA Alternate Download Link

    For those unable to download from Nexus due to firewall or VPN issues, here is an alternate download link.

    https://mega.nz/folder/auon2IaY#Sp8a_kPBniMdgv9Ratcm5Q...

  • v0.9.7 Hotfix

    BALANCE:
    -HEDP destruction radius reduced from 1m to 0.8m
    -.300 BLK supersonic suppressed sound radius increased(LVAW->24, RATTLER->25)

    FIXED:
    -Fixed Mk17LB and Mk20SSR suppressed being unavailable for DEVGRU(found by PHILXIQUSI)
    -Fixed DEVGRU Mk17 and Mk17CQC not having quicker readytimes(found by Eyyy)
    -Fixed Noveske having flipped reload times(found by Eyyy)

    CHANGES:
    -M203 EffectRanges are now up to date(found by Eyyy)
    -Updated MCX LVAW icon
    -MCX LVAW mag size increased to 35...

  • Initial Release

    After more hours of work that I am willing to admit, I feel the mod is ready for initial release.
    I hope it scratches the itch of other BPRE fans...

    Sunshine...

  • Rainbow Six - Classic Beta release

    Sneak preview of the beta version

    We hope to get your suggestions for optimisation

    Note: that this mod is the subject of a novel and PC GAME 1, 2, 3, and has nothing to do with Siege....

  • v0.9.6 Rebalance Patch 3 (Suppressor Rework)

    CHANGES:
    -MP7A1 now has accurate suppressor icon
    -MK48 now has suppressor icon when suppressed
    -Updated DEVGRU MK48 icon to match weapon roster theme
    -Updated DEVGRU MK18 icon to match weapon roster theme
    -Updated DEVGRU MK17 CQC icon to match weapon roster theme
    -Enabled suppressed versions of MK17LB and MK20SSR

    FIXED:
    -Updated outdated descriptions for suppressed weapons
    -Updated suppressed weapon descriptions for DEVGRU to show sound travel ranges
    -Fixed DEVGRU MK18 Suppressed missing subsonic ammo
    -Fixed sound travel radii for unsuppressed ammo types
    -Fixed Undercover not being able to throw 1x CS Gas Grenades(found by alvarovini904)
    -Fixed DEVGRU MK17 CQC switching to wrong suppressed version when equi...

  • v0.9.5 Rebalance Patch 2

    FIXED:
    -M203 model not appearing for rifles with UBGL attachments(found by PHILXIQUSI and AnthonyNonStop)

    BALANCE:
    -Tweaked MK12 attacktypes, ammo, and range values to make it more effective in medium-long range situations...

  • v0.9.4 Rebalance Patch 1

    Rebalanced attacktypes so that difficulty is more in line with vanilla.

    BALANCE:
    -Reworked DEVGRU XP requirements(by Ryuk)
    -Increased time to aim for all close range attacktypes
    -Tweaked GPMG mounted attacktypes(lower accuracy, shorter bursts, longer time to aim)
    -GPNVG price reduced(25->20)

    MISC:
    -HK416A5 10.4" renamed to HK416A5 11" with appropriate icon changes
    5/25/2022 v0.9.5 REBALANCE PATCH 2

    FIXED:
    -M203 model not appearing for rifles with UBGL attachments(found by PHILXIQUSI and AnthonyNonStop)

    BALANCE:
    -Tweaked MK12 attacktypes, ammo, and range values to make it more effective in medium-long range situations...

  • v0.9.3 Hotfix

    FIXED:
    -Fixed CIA G3KA4 using incorrect model(found by M100 GREM)
    -Fixed DEVGRU MK17 CQC switching to wrong gun when attaching a suppressor(found by G.LMBV)...