Door Kickers 2: Task Force North
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Created by

MyEyesAreDry

Uploaded by

MyEyesAreDry

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Safe to use

About this mod

A mod that simulates the very real fear of the unknown that every CQB operator knows.

Permissions and credits
Changelogs
Say goodbye to single-planning!

Features

  • Black FOW
  • Black door tops, gate tops, window tops, curtain tops, wall tops, and pillar tops
  • No visual indication for locked doors
  • No visual indication for reloading
  • Minimal stun and injury radius circles for throwing grenades (for now)

To-Do (If possible)
  • No blue surface when drawing paths
  • No white outlines on objects when drawing paths
  • Certain undiscovered objects do not turn white when highlighted
  • No visual stun and injury radius circles for throwing grenades
  • Black low wall tops and fence tops
  • Lighting effects only appear once discovered
  • Fully black undiscovered walls
  • Fully black map background

Installation
Extract the folder inside the archive to your \%localappdata%\KillHouseGames\DoorKickers2\mods\ folder.


Incompatibilities
Other mods that also modify the shaders/unified.frag file are incompatible with GiB. To fix this, remove said file from target mod.

Feedback
If you find issues within the mod that are not listed in the To-do list, let me know.
ANY help on completing the To-do list is also highly appreciated.

Credits
Sly, Black FOW
Fluffy, magic to fix mod
weakest dk2 modder