Door Kickers 2: Task Force North

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Uberchad68

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Uberchad68

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About this mod

Change Enemy from Insurgent to Former Nowheraki Army.

Permissions and credits
The USMC and allied forces have invaded Nowheraki and are fighting an all-out war against Nowheraki Ground Forces.
Their design was inspired by COD4.





What is the difference from the existing enemy?

- They use better equipment. Ballistic Grade Armors are a common sight, and they are not uncommon to have Optic. They also mostly have Frag Grenade and sometimes use Flashbang.
- New equipment. They use flamethrowers or switch to grenade launchers and request Artillery Barrage.

- They are better trained. Instead of just sprint at far distances or scattering bullets, they calmly aim and shoot. When the leader see you, he will command his men to take notice of your position.
- Also, under-trained types of enemies are expressed differently. unlike Vanilla, Suppress Fire is mainly used by under-trained or disheartned types of enemies in mod. they also uses dedicated animation and AI to express under-trained and low discipline.

- Instead of giving up resistance and surrendering, HVT will resist with a pistol. You have to use Flashbang, Stinger Grenade or hit him in order to surrender.


What's the difference from the old version?

- I did it because I wanted to revise and improve their design completely. In addition, most of them were made to have a portrait that fits their appearance.
- i have also reworked on the enemy's loadout. There are many but minor changes, but the main difference is, we use Optic more than ever before.
- Improved combat experience in Long Distance. At a distance of 50m or more, enemy's aim speed will get worse. In addition, SMG or Pistol's Accuaracy will decrease rapidly at long distance.
- Decrease the volume of the dying voice.
- Russian focused Faction is no longer featured in RMG. I want to focus on what's happening in Nowheraki.





2.0.2 Update
  • NGF Leader uses Rapid Fire instead of Full Auto Fire when doing Suppress Fire.
  • Mountaineer Leader uses white phosphorus smoke grenades.
  • Now Juggernaut cannot be killed for a critical hit. Instead of being unable to block AP rounds in all areas except the front, the front protection area increases. A special effect occurs when a bullet hit on front of the Level IV Plate.
  • Militia is more rowdy than it used to be.
  • HVT will now do Blind Fire if possible.

  • Modify RMG Roster :
Add new NGF roster. It is similar to the existing NGF rosters, but they prefers G3 to AK.

Nowheraki Special Operation Forces. I've worked on them in advance as I'm expecting SOF enemy to be added to vanilla in the future.
For now, I'll only see them in RMG but i hope they replace something at future. 
they are deadly in close range. They have great shooting skills and use white phosphorus grenades. also they are more sensitive to noise.

Ultranationalist are back. But this time, they brought in Turncoat VDV and Spetsnaz. They will also only be seen at RMG.
They use Russian grenade that RGD-5 and RGN. They have strengths that distinguish them from the existing Frag.



2.0.102 Small Update
- Enemy's AttackType was adjusted to make engagement at Middle-Long Distance more 'equitable'.
- The Aim Speed of the RPG-7 has been accelerated for you can see the shooting more often.
- Slowly adjusted the Aim Speed on Flame Thrower. It will vary greatly as the distance increases.
- Adjust Death Sound to be smaller.



2.0.101 Hotfix
- Fixing the incorrect stat of the Mountaneer's PKM and Desert Eagle that can be picked up.



2.0.1 Small Update
- FA Leader now change to Heavy Contractor, similar to Juggernaut Jim from DK1. He has a sturdy Armor and will put on an intense Suppress Fire.
- Custom RMG Roster and new custom unit for RMG
- Leader units that appear without a Weapon no longer give order. This is because it takes too long to give order when you pick up a weapon with a slow conversion speed.
- Unit apearance a bit changed. Militias with hair band and Nowheraki guys with Uniform's Camo changed and something
- The enemies will not twist wrist like a twist as they face Muzzle to the floor. The Gigachad who raised the MG to high are also no longer visible.