~~~UPDATE v0.5~~~~
Smaller update, nearing final release
-Slight rebalance of trooper Turn Speed which should fix some instances of troopers failing to shoot at moving targets.
-minor adjustments to gear mobility stats
-minor AttackType adjustments
-Added Power Saw equipment to Breacher class. This can cut through all fences and all locked doors, but it is very loud and heavy.
~~~~UPDATE v0.4~~~~
Major rebalance and some new content
-Rebalanced all ammo, weapon stats, and scopes. Your weapon loadouts should now be based on a more intuitive "spectrum," and less arbitrary.
-(Please note these changes are experimental and more balancing may take place in the future)
-Added Armor Piercing ammo for use against modded enemy factions
-Redesigned HEDP hand grenades, replaced the 3x HEDP grenade option with 1x Triple Stack grenade with large blast/destruction radius.
-(CAMO SELECTOR) added Black and Civvies uniform options
-changed NVG models so that they are worn during daytime. The "Empty" slot will render the mount arm, now.
~~~~Hotfix v0.31~~~~
Minor update to address a few small issues
-fixed JTAC fire support animation looking janky
-fixed Raiders not having the same base mobility stats
-fixed Glock 19 not having access to RMR red dot
-fixed Breacher's M4 having a misaligned muzzle/laser origin
-fixed Gunner's M4 rate of fire
-updated all helmets UI and names for improved identification
-made change to Med Kits, these should work more often now
-included a note in the description for Med Kits on how to properly use them
~~~~UPDATE v0.3~~~~
Updated to DK2 current version
-huge model and UI overhaul
-reworked wearable gear. No longer linked to cosmetic changes, everything is now strictly stat-driven.
-rebalanced loadouts, added the following:
2x Slap Charge for Breachers
2x TEC Torch for Gunners
3x TEC Torch for Marksmen
9-bang flashbang grenades for Breachers
HEDP hand grenades for Grenadier
LAW Rocket Launcher
A-10 Gun Run for JTAC
JDAM Strike for JTAC
Small and Large Medkit for the Corpsman
Mk11 DMR
Mk13 Mod 7 (replaces Mod 5)
M240L Machine Gun
New optics (1.5-8x, 7-35x, etc)
-new banner and deploy screen visuals
-new sounds, trooper death voice lines
~~~~UPDATE v0.2~~~~
Huge Update:
-Overhauled equipment and weapons to land more in-line with vanilla units. All vests and helmets are stat-driven, and no longer cosmetic only. 9 unique vest options and 7 helmets.
-UI overhaul for almost every item.
-Removed ANA/Nowheraki Commandos
-Revised team structure. Now 12 total Raiders split between 3 teams.
-New attack types designed to place the Raiders' skill levels slightly above vanilla Rangers, but not overpowered.
-New weapons: M110K1 DMR, Carl Gustav recoilless rifle, MK17 GL variant. Besides these, every other weapon present in the mod received improved models and textures.
-Various new sounds
-Moved all name and description UI text into separate localization file. If you would like to provide a translation, please feel free to reach out to me.
~~~~UPDATE v0.1.1~~~~
Notes:
-Fixed multiple compatability issues.
-Basic balancing; the M4A1 and Mk18 are now no longer overpowered. Still much more balancing to come, stay tuned.
-Fixed multiple broken sounds and textures.
-Improved models and textures for Mk46, SCAR-H, M4A1, and most optics.
-Added new team banner, fits vanilla teams much better. Courtesy of aacc130, thank you!
-Changed ANA Commandos to Nowheraki Commandos. New Nowheraki flags courtesy of Mr. Napalm, you rock!
-Adjusted UI of team menu.
-Fixed Alpha-1 CAGE armor having different stats than the others.
~~~~ ~~~~
0 comments