About this mod
Modified Demonic Trooper AIs for testing various weapons and enemy resistances. Similar to the ScriptedMarines in ZDoom.
- Permissions and credits
- chrispy ai/marine/combat_shotgun
- chrispy ai/marine/heavy_cannon
- chrispy ai/marine/rocket_launcher
- chrispy ai/marine/plasma_rifle
- chrispy ai/marine/super_shotgun
- chrispy ai/marine/chaingun
- chrispy ai/marine/bfg
- chrispy ai/marine/unmaykr
- chrispy ai/marine/mod/sticky_bombs
- chrispy ai/marine/mod/full_auto
- chrispy ai/marine/mod/micro_missiles
- chrispy ai/marine/mod/lock_on
- chrispy ai/marine/mod/arbalest
- chrispy ai/marine/mod/destroyer_blade
- chrispy ai/marine/mod/mobile_turret
Known Issues:
- The BFG Marines always has it's projectile shoot towards the ground.
- Getting hit by the Destroyer Blade Marine will only remove 1 health point and display `projectile_ent/player/gauss_cannon_destroyer_(number) not dealing direct damage to player1` in the console. Although when using the infighting console commands (ai_faction_overrideEmotion_ai 4 and ai_damage_useVsAISettings 0) the Destroyer Blade works normally against demons.
- Frequent t-posing animations (most likely due to how the third person slayer animations use where you're aiming to change the top half of the slayer animation).