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MrEggawott

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MrEggawott

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About this mod

Modified Demonic Trooper AIs for testing various weapons and enemy resistances. Similar to the ScriptedMarines in ZDoom.

Permissions and credits
Load into any DLC2 map and use these spawn commands with Meath00k:
- chrispy ai/marine/combat_shotgun
- chrispy ai/marine/heavy_cannon
- chrispy ai/marine/rocket_launcher
- chrispy ai/marine/plasma_rifle
- chrispy ai/marine/super_shotgun
- chrispy ai/marine/chaingun
- chrispy ai/marine/bfg
- chrispy ai/marine/unmaykr

- chrispy ai/marine/mod/sticky_bombs
- chrispy ai/marine/mod/full_auto
- chrispy ai/marine/mod/micro_missiles
- chrispy ai/marine/mod/lock_on
- chrispy ai/marine/mod/arbalest
- chrispy ai/marine/mod/destroyer_blade
- chrispy ai/marine/mod/mobile_turret

Known Issues:
- The BFG Marines always has it's projectile shoot towards the ground.
- Getting hit by the Destroyer Blade Marine will only remove 1 health point and display `projectile_ent/player/gauss_cannon_destroyer_(number) not dealing direct damage to player1` in the console. Although when using the infighting console commands (ai_faction_overrideEmotion_ai 4 and ai_damage_useVsAISettings 0) the Destroyer Blade works normally against demons.
- Frequent t-posing animations (most likely due to how the third person slayer animations use where you're aiming to change the top half of the slayer animation).