DOOM Eternal
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Last updated

Original upload

Created by

Wryyyong and proteh

Uploaded by

Wryyyong

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Safe to use

About this mod

This mod will change the way the campaigns work by removing the hubs completely, in addition to removing most unskippable camera sequences and all campaign intros.

Contains several variations, featuring other combinations of these changes.

A port and continuation of proteh's original mod, distributed with his permission.

Requirements
Permissions and credits
Changelogs
proteh's original (outdated) mod here:
https://www.nexusmods.com/doometernal/mods/56

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As of the latest version (v5.7), this mod is currently designed to run on game versions v6.66-r2 to v6.66-r2.2 (Updates 6.66 Rev 2 to 6.66 Rev 2.2).

If you do find any issues, please contact me about them.

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This mod will change the way the campaigns work by removing the hubs completely, in addition to removing most unskippable camera sequences and all campaign intros.

As the hub is removed, instead of going to it after each map, the player will advance to the next campaign level directly. The game can be 100%'ed anyway, since a few upgrades are given at the start of some maps the same way you would get them in the hub:

General
  • [NoHub] Ammo, health and armour are refilled at the beginning of each level you would transition to from the hub.
  • [NoHub] You will only return to the Hub after finishing the campaign.


Hell on Earth
  • [NoIntro] The intro scene will be skipped entirely.


Exultia
  • [NoHub] The Flame Belch, its codex entry, and ARC Broadcast Log I are automatically given at the start of the level.
  • [NoHub] A Sentinel Crystal has been placed near your spawn.
  • [NoHub] The Sentinel Battery placed before the portal to Hell has been removed.


Cultist Base
  • [NoHub] The Ice Bomb, its codex entry, and ARC Broadcast Log II are automatically given at the start of the level.
  • [NoHub] A Praetor Token has been placed near your spawn.


Super Gore Nest
  • [NoHub] The Ballista and its codex entry are automatically given at the start of the level.
  • [NoHub] Two Sentinel Crystals and a Mod Bot have been placed near your spawn.


ARC Complex
  • [NoHub] ARC Broadcast Log III is automatically given at the start of the level.
  • [NoHub] A Mod Bot has been placed near your spawn.


Mars Core
  • [NoHub] ARC Broadcast Log IV is automatically given at the start of the level.


Taras Nabad
  • [NoHub] ARC Broadcast Log V is automatically given at the start of the level.


Nekravol
  • [NoHub] ARC Broadcast Log VI is automatically given at the start of the level.
  • [NoHub] If you completed all six Slayer Gates, the Unmaykr and its codex entry will automatically be given at the start of the level.


DLC1 ~ UAC Atlantica
  • [NoIntro] The intro scene will be skipped entirely.


DLC1 ~ The Holt
  • [NoHub] The intro scene will be skipped entirely.
  • [NoCameras] The timings of the boss's spirit summons have been altered to accomodate for the fact that you are no longer being frozen in place by a spectacle camera.


DLC2 ~ World Spear
  • [NoIntro] The intro scene will be skipped entirely.


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Progress


Key:
Green text: Completed and released
Blue text: Completed but not yet released
Yellow text: Added in an incomplete state
Orange text: Work in progress
Red text: Incomplete

  • Porting the main campaign mod code over
  • Skipping the intro cutscenes for the first and third DLC1 levels
  • Creating edits for the DLC1 levels from scratch
  • Creating edits for the DLC2 levels from scratch
  • Figuring out how to skip the item/collectible pickup animations (runes, crystals, etc.)
  • Figuring out how to skip the actual cinematics