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File credits
Screecher Spirit - Created by Velser - Assistance from SamPT, Konvaz, & Kaiser_will Cyber Cacodemon - Created by Kaiser_will and T0yOta - Textures by Will Ryan Frenzy Knight - Created by Kaiser_will - Forked by Konvaz - Textures by Will Ryan Gemstone Gargoyle - Created by Velser - Assistance from Konvaz - Textures by rocker409
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Made the Screecher Spirit prioritize possessing stronger demons.
Slightly nerfed the Screecher Spirit possession buffs for superheavy demons.
Version 1.8.2
Updated the Screecher Spirit and Cyber Cacodemon assets.
Screecher Spirits now drop a Haste Powerup when killed.
Cyber Cacodemons will now stagger from one Blood Punch instead of two.
Version 1.8.1
Made unsupported languages have the added/modified text be in English.
Fixed an issue where the Blood Maykr's Javelin Hazard didn't show up.
Version 1.8
The Frenzy Knight further takes slightly more damage from your non-Blood Punch and Hammer attacks.
Replaced the playable Dread Knight with the playable Marauder because of the Dread Knight's inconsistent Berserk attack. (I moved the secret encounter to my Torment Horde Mode since Berserk is a little more consistent)
Version 1.7
The Screecher Spirit Possessed Hell Knight in round 2 now spawns at the begining of the encounter instead of the end to help better introduce the Custom AI.
Only one Frenzy Knight spawns in the fog encounter.
Reworked the Bonus Endless Randomizer round so Archviles, Buff Totems, and Custom AI can spawn.
Gave the Dread Knight playable demon its Berserk attacks back. eh even if it's inconsistent it still looks cool.
Version 1.6.3
Fixed a bug where the next Gore Nest will spawn even if you have not picked up your next weapon yet.
The Frenzy Knight takes slightly more damage from your non-Blood Punch and Hammer attacks.
Replaced the cheer sound effect when you finish the map with the Horde Mode victory sound effect.
Version 1.6.2
Fixed an issue where the jump pad particles are sometimes red.
Version 1.6.1
Optimized some Frenzy Knight assets.
Version 1.6
Reworked and simplified the Frenzy Knight's behavior: It has less health and can be faltered. The Frenzy only occurs once, when the Frenzy Knight has received damage or when 30 seconds have passed. Killing the Frenzy Knight will end the Frenzy.
Version 1.5.6
Fixed an issue where the Screecher Spirit in the final round would persist in the next wave when the Frenzy Knight spawns.
Version 1.5.5
Updated the custom AI codex images.
Updated the Gemstone Gargoyle and Screecher Spirit assets.
Fixed an issue where killing the Screecher Spirit may cause its buff to last forever.
Version 1.5.4
Reverted the Screecher Spirit's assets to an older version.
Version 1.5.3
Updated the Screecher Spirit assets.
Version 1.5.2
Updated the Gemstone Gargoyle assets.
Version 1.5.1
Fixed an issue where burning low-health Gemstone Gargoyles would kill them without giving you any armor.
Fixed an issue where Screecher Spirit buffed Blood Maykrs did not get its buffs.
Version 1.5
Added Cyber Cacodemons and integrated them into the existing encounters.
Fixed an issue where some HUD notifications would not pop up.
Updated the Frenzy Knight assets.
Version 1.4.1
Updated for version 6.66 rev 1.1
Version 1.4
Updated the Screecher Spirit assets.
Added a few Laser hazards in the final rounds.
Version 1.3
Updated the Frenzy Knight and Gemstone Gargoyle assets
Version 1.2
Updated the Gemstone Gargoyle assets - optimized their textures to reduce file size.
Swapped the order of the Fog Encounter and the Gemstone Gargoyle Encounter.
Replaced the Stone Imps in the Fog Encounter with Gemstone Gargoyles.
This mod pulls assets from various resources, which may cause mod conflicts. To prevent bugs/crashes, you should only have ONE LEVEL MOD installed at a time. If you are still experiencing issues, you may also need to minimize any amount of excess mods.
To save files space, the custom demon skins replace various skins for BATTLEMODE demons. Be wary if you are using any mod that brings a BATTLEMODE demon skin into single player.
Supported Languages: English Playing this mod with unsupported languages will cause all its added/modified text to remain in English.
Codex entries for these custom demons will be unlocked when they are first introduced. Be sure to read them if you are not familiar with the new enemies.
There is one secret encounter hidden in the map. You unlock the encounter BEFORE interacting with the first Gore Nest.