Add Terry Bogard's voice to the charge and hit sounds of BloodPunch.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Add Satoshi Hashimoto Version and other options
Version 1.0
Upload
Note: I used a translation tool, so the English may not be correct.
I personally thought that BloodPunch's charge SFX were too abstract and difficult to understand, and that it was easy to miss if you were concentrating on the battle, so I used the SFX from Super Smash Bros. Ultimate (CV: Takashi KondÅ) as a hobby.I also made the hit SFX as well. By the way, the reason why I chose Terry is because he's been my favorite character since I was playing the Fatal Fury series. It's totally a hobby.
02/12/21 Update on a whim -Added the version of Satoshi Hashimoto who was in charge from Fatal Fury 2 ~ KOF13(The voice is from KOF XI) -Added hit SFX to the option file, mixing the voice-only ver of the charge sound and the voice of Geese from KOFMI2 (CV: Kong Kuwata). -Added a json file that I forgot to include.
Known problem: The pitch of the SFX changes randomly, but this is a specification of the game. It's the same as Mastery PrecisionBolt and others. I'm sure it can be set to a certain pitch by adjusting the decl file, but it's too much work for me so I haven't tried it yet.