Replaces the Taras Nabad Master Level. About the same difficulty, with DLC enemies. Is fun with the hammer.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Proteh's Metal Choir Mod
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.9r2
- Fixed for with Doom Eternal 6.66r2. Not backward compatible - No new features yet :)
Version 1.9
- Changed visuals. It looks like Minas Morgul now, and because it's a bit darker, performance is now better - Moved some archviles/buff totems for replay value :) - Balance changes : fine tuned the fodder MaintainAI in the first arena and its respawn time. Stone Imps haters will enjoy. - I slightly nerfed the second to last wave of the last fight because it was a bit too much
Version 1.8
- Changed the "Don't" Encounter :) - Fine-tuned waits for some fights for a smoother experience - Reduced stone imp numbers in tinier arenas - Respawning Stone imps are on longer timers - Removed respawning stone imps in the Archvile Closet room - (But...) - Added Stone imps in the archvile template of the same room
Now compatible with Doom Eternal update 6.66 (v1.66)
- Added a portal to skip the new invisible wall from update 6.66 after the divinity machine (1.66-1) - Fixed triggers for the following fight (1.66-2)
Version 1.2
- The bridge dome fight early on is now mandatory again to avoid softlock when reloading a checkpoint - Added some waits to the divinty machine area fight - Added 3 more screechers in the arena before the archvile closet, and fodder at the end of the encounter - Removed a lot of hammer pickups - Added blood swamps music for the beginning and the end of the level (mid level is vanilla music) - Changed triggers for some fights (sewer and final arena) - Moved the atrium totem at the end of the level - Buffed a bit the very last wave of the level :)
Version 1.1
- Removed Stone imps as fodder in several encounters - Removed the skip portal in the atrium after using it. It should not show in the final fight. - The divinity machine door will always be open (so the fight is skippable) in order to avoid softlock
Replaces the Taras Nabad Master Level - Now updated for Doom Eternal 6.66r2 (April 2022) (Includes classic mode)
Video demo of the older night visuals :
This is a heavily tweaked version of the official ML using DLC assets. I'd say it is about the same difficulty, or slightly harder, but balanced. This level was made with the sentinel hammer in mind, to get it type this in the console : give weapon/player/hammer
Advanced players won't really need it, but in my opinion it makes the level funnier (especially if you don't use full auto for stone imps).
Classic Mode works with this mod, but if you want to use the hammer you'll have to enter the command again, even if you already have the hammer on your save. To be launched using the Doom Eternal Mod injector.
Thanks to everyone in the Doom 2016+ modding Discord for their help, especially Elizabethany, Zandyball and Cuzzmotion. Thanks to Proteh for allowing the use of his metal choir mod replacement to meathook heavy parts. Playtesting : Big thanks to Athollhu, Slig, Alby, LightningBreak and Grizius