DOOM Eternal

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DE Modding Community

Uploaded by

Velser

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About this mod

Resources for community-made demons. Free for any modder to use/modify/improve.

Requirements
Permissions and credits
Mirrors
Changelogs
For DOOM Eternal version 6.66 - rev 2

Not Safe for Online Matchmaking


Information on how to use and create mods are in the DOOM Eternal Modding Wiki: https://wiki.eternalmods.com/

This is a Modder's Resource, so we expect most people here know how to work with entities.
If you need help with anything, ask us in the Doom Eternal Modding Hub.


Find the highest patch priority for the latest version of DOOM Eternal here:
https://docs.google.com/spreadsheets/d/10R5fWKGyqPuCPdueqKeCYycHETSHg0QeFOCbWIQZUCY


Want to create your own custom AI? Be sure to read our guide in the DOOM Eternal Modding Wiki:
https://wiki.eternalmods.com/books/6-custom-assets/chapter/custom-ai

The opening encounter in Reclaimed Earth is used as an example for each Custom AI. The rest of the level is unchanged.
You can load the .zip file as a normal mod and load Reclaimed Earth to experience a demonstration of the Custom AI.
The encounter in use is called "ai_encounter_manager_dlc1_opening" and it is found at the bottom of the entities file, along with the additional Custom AI entities.

Be sure to read the README for general information on how to add Custom AI AND the individual info files for each Custom AI packaged in the zip file.


These mods pulls assets from various resources, which may cause mod conflicts.
To prevent bugs/crashes, you should only have ONE LEVEL MOD installed at a time.
If you are still experiencing issues, you may also need to minimize any amount of excess mods.



Armored Arachnotron - Created by Velser
Based on the Arachnotron
Features:
- Its turret is Indestructible.
- Its turret fires faster & is more accurate.
- Cannot be faltered, chainsawed, glory killed, or stunned by the hammer.
- Weak to the Full Auto, Microwave Beam, & Mobile Turret mods.
- Drops 30 armor when killed.
- Drops 9 shells when killed by the Full Auto mod.
- Spawns a normal Arachnotron with a 50 second lifespan when killed.

Spawn with Meath00k:
chrispy ai/heavy/arachnotron_shell


Behemoth - Created by Velser - Runes by Emerson Tung
Based on the Tyrant
Features:

- Increased health.
- Cannot be glory killed or stunned by the hammer.
- Takes increased damage from the gut area.
- Flashes red when reaching critical damage. The Behemoth must be killed under a time frame or it will regenerate.
- Drops a surplus of health & ammo when killed, including 10 BFG ammo.
- Rocket projectiles launches fire mortars that deal increased damage.
- Rocket Rain projectiles will create temporary damaging hazards on the ground.
- Seeker waveblast attack is much slower, but it has a stronger tracking interval.

You can spawn additional Behemoth encounters with the following commands:
--------------------------------------------------------
trigger gigatyrant_encounter
trigger gigatyrant_possessed_encounter
--------------------------------------------------------

Spawn with Meath00k:
chrispy ai/superheavy/gigatyrant


Blood Prowler - Created by OmiKonvaz, Kaiser_will & Velser
Based on the Cursed Prowler
Features:

- Increased Health.
- Shoots Marauder Hell Banana projectiles.
- Melee attacks temporarily reduces your damage and increases the damage you take (BATTLEMODE Archvile's Broiling Heat debuff).
- Teleports a lot more often. Flames emit to correograph its teleportation.

Spawn with Meath00k:
chrispy ai/fodder/prowler_blood


Conjurer - Created by Velser - Textures by id Software
Based on the Pain Elemental
Features:

- Increased health.
- Is a superheavy (cannot be Chainsawed).
- Spits out Baby Cacodemons, which are smaller and weaker Cacodemon variants.
- Four Baby Cacodemons spawn when the Conjurer dies.
- Throws yellow projectiles which can summon up to three random AI types. Each spawned AI lasts 20 seconds.
- Summons three purple orbs that deal high area damage when exploded.
- The purple orbs can be destroyed with Sticky Bombs, Precision Bolt,
Micro Missiles, or Remote Detonate deals friendly fire to the demons.

Spawn with Meath00k:
chrispy ai/superheavy/conjurer


Cyber Cacodemon - Created by Kaiser_will & T0yOta - Textures by Will Ryan
Based on the Cacodemon
Features:
- Increased health.
- Resistant to Rocket and Ballista attacks.
- Cannot be staggered with Grenades and Sticky Bombs.
- Shoots large green slime hazards.

Spawn with Meath00k:
chrispy ai/heavy/cybercacodemon


Frenzy Knight - Created by Kaiser_will & Konvaz - Textures by Will Ryan
Based on the Hell Knight
Features:

- When it first spawns, a sound event is made that signals its spawn to the player.
- If it has received a certain point of damage OR 30 seconds have passed since its spawn, its Frenzy Buff will activate, increasing the speed of all demons.
- It will emit blazing fire when the Frenzy Buff is active. This is purely cosmetic in that it makes the demon easy to identify among the other buffed demons.
- Killing all existing Frenzy Knights will end the Frenzy Buff.
- It has high resistances, but it is weak to the Blood Punch and Sentinel Hammer.
- It moves slowly and its melee attacks stun, but it will speed up once the Frenzy is activated.

Spawn with Meath00k:
chrispy ai/heavy/thrashknight

NOTE: Spawning a Frenzy Knight this way will not have its Frenzy Buff effect.



Gemstone Gargoyle - Created by Velser & Konvaz - Textures by rocker409
FIND THE HD ADDON IN THE "MIRRORS" SECTION.
Based on the Gargoyle
Features:

- Shoots bouncing projectiles and possesses a dive smash attack.
- Resistant to most weapons.
- Weak to Heat Blast, Power Surge (Heat Blast mastery), Remote Detonate, & Arbalest.
- Also weak to Grenades, Flame Belch, Ice Bomb, & Microwave Beam concussive blast.
- Always drops 15 Plasma ammo on death.

You can spawn additional Gemstone Gargoyles with the following command:
-------------------------------------------------------------------------
trigger gemstone_gargoyle_encounter
-------------------------------------------------------------------------

Spawn with Meath00k:
chrispy ai/fodder/stonegargoyle


Infernal Mastermind - Created by Omi & Konvaz - Emissives by Kuddly Kraken 
Based on the Arachnotron
Features:
- Increased health.
- Cannot be glory killed or stunned by the hammer.
- Flashes red when reaching critical damage. The Infernal Mastermind must be killed under a time frame or it will regenerate.
- Drops a surplus of health & ammo when killed.
- Its turret is Indestructible.
- Grenades have been replaced with Dark Lord mines.
- Large projectiles will create temporary slowing hazards on the ground (This attack used to spawn Arachnotron Phantoms, but it was causing issues so it was removed).

Spawn with Meath00k:
chrispy ai/superheavy/arachnotron_hell


Screecher Spirit - Created by Velser, Konvaz, & Blubber
Based on the Spirit
Features:

- Has less health than the Spirit.
- Killing the Screecher Spirit will temporarily apply the Buff Totem (red) buff to all enemies in the area.
- Killing the Screecher Spirit will drop some ammo.

You can spawn a Screecher-possessed Baron of Hell with the following command:
-----------------------------------------------------------------
trigger screecher_baron_encounter
-----------------------------------------------------------------

Spawn with Meath00k:
chrispy ai/ambient/screecherspirit


Custom Buffs - Created by Velser - Voice Overs by iMagma

Mutator Buff
Features:
- Buff is green buff FX and red eyes.
- Applies a random buff. Mutator effects vary greatly. Examples include health/damage/speed modifiers, weapon resistances, and falter immunities.
- The buff will last until the encounter triggers for it to be removed.
- Has a unique HUD notification that displays the Mutation change.
Eternal Buff
Features:
- Buff is yellow buff FX and white eyes.
- Eternal Demons are invulnerable; they cannot be damaged, faltered, frozen, or killed by the Chainsaw. However, their weakpoints can be destroyed.
- Eternal Demons are protected by Buff Bearers or Eternal Totems, they must be killed before the Eternal Buff is removed.
- Has a unique HUD notification.
Buff Bearer
Features:
- Buff is yellow rings around a demon's torso or center.
- Buff Bearers do not possess any gameplay-affecting properties. Any enemy can be a Buff Bearer, even a Buff Totem.
- Once all the Buff Bearers are killed, Eternal Demons will lose their buff and become normal enemies that you can kill.
- Has a unique HUD notification to warn players of an incoming Eternal Demon.

NOTE: The Mutator Buff example encounter is the second encounter of Reclaimed Earth (inside the building).

You can spawn an additional Eternal Buff encounter with the following command:
--------------------------------------------------------
trigger eternal_encounter
--------------------------------------------------------
Spawn with Meath00k:
chrispy ai/ambient/mutatortotem
chrispy ai/ambient/godtotem

NOTE: mutatortotem prevents demon falters, godtotem makes all enemies invulnerable.


Spectre Demons - Created by Velser and Konvaz
Includes Spectre Prowlers, Cacodemons, Hell Knights, Barons of Hell, Marauders, and Archviles
Features:
- Applies the spectre visual effect to Prowlers, Cacodemons, Hell Knights Barons of Hell, Marauders, and Archviles.
- Spectre demons cannot be targeted by the Microwave Beam, Lock-on Rockets, Meathook mods.
- Spectre demons can be targeted while frozen or staggered.

Spawn with Meath00k:
chrispy ai/fodder/spectreprowler
chrispy ai/heavy/spectrecacodemon
chrispy ai/heavy/spectrehellknight
chrispy ai/superheavy/spectrebaron
chrispy ai/superheavy/spectremarauder
chrispy ai/superheavy/spectrearchvile


Doom Hunter Gold Boss - Created by id Software - Assets assembled by Konvaz
Although not exactly a "custom demon AI", it is an unused demon that is present in the game files.
Based on the Doom Hunter
Features:

- Increased health and stronger projectiles.
- Emits a fire hazard trail as it moves.
- Gains a chainsaw sticky grenade ability.

NOTE: The Gold Doom Hunter's Fire Trail damage volume may persist near where the Gold DH was killed even though the FX is gone. Simply entering the damage volume and exiting it will remove it.

Spawn with Meath00k:
chrispy ai/superheavy/doomhunter_gold_stage1