This editor allows you to edit/replace any sounds and properties contained in PCK, BNK and SND files. (Audiokinetic Wwise files) It also allows you to edit the sound length/duration.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.4.2
Added embedded audio player, Added ability to export directly to wav, Added ability to view file information (You will need VGMStream for all of these features to work), Fixed bugs
Version 2.4.1
Fixed bug where the tool appears as "Not Responding" while it's working, Added version 48 support, Assassin's Creed: Brotherhood is now fully supported
Version 2.4.0
Complete HIRC rework, Added support to BNK versions 65, 88, 120, 125, 132, Improved support for all BNK versions, Added support for STID section, Added STID Xml import/export
Version 2.3.2
Added full Doom Eternal's support, Added more hashes, Removed duplicated hashes, Reworked huge chunk of code, Fixed crash when viewing Wem HIRC, Added ability to add, delete and import BNKs into a PCK, Added ability to export the HIRC section of every embedded BNK inside a PCK, Added ability to change embedded BNK language enum, Improved SND support, Fixed AudioBus errors, MDE and M3 Init.bnk can now be opened
Version 2.3.1
Added Doom Eternal's hashes, Added names to DecisionTreeNodes and ArgumentGroups, Added full support to WemBTable, allowing for editing files such as "subtitles_scotch.pck"
Version 2.3.0
Added support for Doom Eternal's "mus.pck" HIRC section, Added more error checks to prevent crashing with no message, Added Doom 2016 event names, Fixed globalization issues, Updated RIFF header, Added Wem Import, Added ability to delete wems, Added ability to create new PCK or BNK, Added ability to edit BNK details, Updated WNS, All offsets and positions are now automatically recalculated while saving
Added ability to export the HIRC section to XML, minor code improvements
Version 2.2.2
Fixed incorrect offset calculation, Added automatic wem length calculation when replacing ogg, Added automatic wem header replacement when replacing ogg, Added ability to import wem alongside ogg, Added Automation Item, Graph Point, Ranged Modifier, RTPC, State Chunk, Vertex, Playlist Item, Fx Chunk, Automation Params, Curve, Exception Item, Transition Rule, Transition Source Rule, Transition Destination Rule, Argument Group, Layer, Associate, Switch Group and Switch Parameter Collection editors, NodeBase is now fully editable, Assigned bool editor to more missing values, Renamed some values, Fixed crashes caused by IDs editor
Version 2.2.1
Assigned correct editor to more values, Added Track Item collection editor, Added Track Sources collection editor, Added Music Markers collection editor, Added Props collection editor, Fixed Doom 2016 PCK Writing
Version 2.2.0
Fixed collection editor bugs, Improved code for multiple objects, Added support for more sub-objects, Completely reworked the way HIRC is written, allowing for much more complex edits, Improved file structure
Version 2.1.9
Improved custom collection editor, allowing for editing complex objects
Version 2.1.8
Added custom editor for collections
Version 2.1.7
Improved SND support - all SND files should now be readable, Added hash database for events, Added ability to see event names
Version 2.1.6
HIRC Editor: Attenuation, Event, Event Action, Music Sequence, Music Switch Container, Random Container, Blend Container, Switch Container and Actor Mixer can now be edited
Version 2.1.5
Added ability to replace multiple wems at once, added ability to open "subtitles_scotch.pck" files (saving doesn't work), replacing no longer overwrites custom names, fixed crash when overwritting BNK, fixed embedded BNK reading bugs, minor code improvements
Version 2.1.4
Improved BNK support, BNKs without DIDX can now be opened, improved embedded BNK handling, fixed embedded BNK export, fixed embedded BNK assigning incorrect HIRC to Wems
Version 2.1.3
Fixed critical bug when loading HIRC into PCK, minor editor bugfixes, added ability to edit nodebase
Version 2.1.2
Minor code improvements and optimizations
Version 2.1.1
Figured out SND Unk03, added name saving for SND files, minor bug fixes
Version 2.1.0
Added support for some Wwise SND files
Version 2.0
Initial public release
Donations
Both straight donations and premium membership donations accepted
Fusion Tools Wwise Editor Fusion Tools Wwise EditorIf you need help using the editor you can join this server This editor allows you to edit/replace any sounds and properties contained in PCK, BNK and SND files. (Audiokinetic Wwise files) It also allows you to edit the sound length/duration. Download VGMStreamhere
FAQ: A message box has appeared saying "ArgumentOutOfRangeException" or "EndOfStreamException", does that mean I can't edit the file? You don't need to worry about those errors, you can edit the files as usual, except, you won't be able to edit the HIRC section. A message box has appeared saying "Detected Unknown HIRC Object!", what does it mean? This means that the file contains a HIRC object that I have not yet reversed, you can continue editing the file as usual, even the HIRC section, but HIRC export/import will not work. Which Wwise version and Wem compression should I use for Mafia: Definitive Edition and Mafia 3? I recommend using Wwise 2014.1.6 and Vorbis compression. Which Wwise version and Wem compression should I use for Doom 2016? I recommend using Wwise 2014.1.6 and ADPCM compression. Which Wwise version and Wem compression should I use for Doom Eternal? I recommend using Wwise 2014.1.6 and Vorbis compression.
List of supported games: Assassin's Creed: Brotherhood Assassin's Creed 3 Assassin's Creed 3 Remastered Assassin's Creed 4: Black Flag Assassin's Creed: Rogue Assassin's Creed: Liberation HD Assassin's Creed: Odyssey Assassin's Creed: Origins Assassin's Creed: Syndicate Assassin's Creed: Unity Devil May Cry 5 Doom 2016 Doom Eternal Hitman 2016 (BNK) Mafia 3 Mafia 3: Definitive Edition Mafia: Definitive Edition Resident Evil 2 Remake Resident Evil 3 Remake Resident Evil 7 Biohazard Resident Evil 8 Village Resident Evil Resistance Resident Evil Verse Beta Steep Watch Dogs 2 Watch Dogs: Legion Witcher 3 (More games will probably work, I can't test them all)
List of supported BNK versions: 48 65 88 113 120 125 134 135