you can shoot twice with the super shotgun once you complete the mastery, consuming only 1 shell per blast. Additionally, with the experimental hook change, you can pull fodder demons towards you
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Author notes
if you wish to make your own mods with the resources I have included here, go right ahead, I don't care. just mention my name and elizabethany's if you're super cool ;)
File credits
thanks to elizabethany for providing me with some scripts for the SSG ammo&reload
Donation Points system
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Changelogs
Version 1.1
v.1.1: drastically changed damage values for the super shotgun, making the double blast less overpowered
v1.1: decreased the meat hook cooldown
Version 1.05
1.05: changed a bug that made it impossible to hook onto gargoyles
Ever wondered what playing Roadhog in Doom would feel like?
CHANGES TO THE GAMEPLAY
MEATHOOK This mod changes how the meat hook works. Fodder demons (except the gargoyle) now get pulled towards you when locking onto them. Works best on even ground, this is an early version of this mod, so sometimes zombies, etc. might get stuck on uneven terrain. The animation still doesn't fit the action, your meat hook will be stuck in place where the demon originally was until it is released. Quick-switching to another weapon will get rid of this. (I made this just for fun. It's a little gimmick that's funny to look at, it doesn't make improvements to the combat)
MASTERY When you finish the mastery challenge for the super shotgun, you will be able to shoot the gun twice before reloading, consuming only 1 shell per shot, at the cost of damage per blast INSTALLATION
This mod was built to work with the EternalModInjector, you can find a link to download it for game version 3.1 as well as detailed instructions on this discord (#eternal-faq): https://discord.gg/ymRvQaU Simply place the .zip in your Mods folder and run the injector.
VERSIONS
DoubleBarrelRework_V1.1_MasteryOnly: doesn't change the hook behaviour, only it's cooldown & the mastery reward (recommended)
DoubleBarrelRework_V1.05_FULL: changes both the hook behaviour and the mastery reward(experimental)