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Konvaz made this.
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Changelogs
Version 1.8
Added a lot more eventCalls in the example encounter to give better reference.
Fixed an issue where the jump pad particles are sometimes red.
Version 1.7
Updated for version 6.66 rev 1
Version 1.6
Updated for version 6.66
Fixed minor visual issues with the Blood Punch pickup that is dropped from a killed Spirit.
Version 1.5
Updated for version 6.4
Version 1.4
Removed the Spectre Whiplash from the Master Spawn Parent so it will not interfere with regular Whiplashes.
Moved some of the Energy Barriers when toggling gates so they don't lead to dead ends.
Version 1.3.1
Made the Tower Beam in the background green.
Removed the overlapping red jump pad particles that you would normally see as a Demon Player.
Version 1.3
Added a Checkpoint, an Extra Life, and a Second Encounter.
Fixed a minor issue with your weapons not starting with their upgrades.
Version 1.2.2
Added an End of Level Trigger in the Entities file.
Version 1.2.1
Made gas pickups also respawnable.
Gave every spawn group the Master Spawn Parent.
Version 1.2
Created designated spawn points for Turrets.
Added Demonic Troopers to the Master Spawn Parent.
Version 1.1
Reorganized the spawn locations to fit the Official Map Layout of Corrosion.
Added Maykr Drones to the Master Spawn Parent.
Version 1.0
Release.
For Update 6.66 Rev 1, Rev 1.1, and Rev 2
To use, simply put the .zip in your mods folder. Starting a new save file in the main campaign or DLC will take you to the map where users can either play already completed encounters by other users, or begin scripting their own. To get started, Download:
M347h00k (Meath00k) by Chrispy, maintained by SamPT - Mandatory tool that unlocks dev commands and allows maps to be edited in-game. - To install: Place the only file (XINPUT1_3.dll) in Doom Eternal's installation directory.
EntityHero by Scorp0rX0r - Optional tool that can be helpful for newer modders. - To install: Extract files to whatever folder you want. Make sure to copy "oo2core_8_win64.dll" from Doom Eternal's installation directory to the folder. NOTE: EntityHero is known to be unstable and prone to crashes.
Template Info:
This template map contains a basic encounter manager named encounter_manager_1 along with pre-made spawn positions, pickups, triggers, etc available from the start for new modders to tinker with. Refer to the first image (Corrosion Map Layout) when locating the preset spawn positions.
Please view the README file in the DOCS tab for an in-depth guide.