About this mod
Changes the number of weapon points you need to upgrade your guns.
- Permissions and credits
changed the requirements are :
1 point = useless or might as well not be there
3 points = useful but not essential
6 points = essential
I think this kind of thing is very personal to each player and so if you want to change any of these values, see the instructions below :
1) Open the zip file
2) Go to “gameresources\generated\decls\perkgroups\perkgroups\weapons”
3) Open the .decl file you want to edit with ‘notepad’, e.g. ‘shotgun.decl’
4) Find the line ‘ modUpgradeCost = { ’
5) Change the numbers next to the items, e.g. ‘item[0] = 3;’
(You can see which weapon mod this changes by looking up in the text file, e.g. above the first ‘modUpgradeCost’ for ‘shotgun.decl’ are details for ‘pop_rocket’ – which is, of course, for the sticky bombs. I have also added notes to tell you which upgrade is which, e.g. the first ‘modUpgradeCost’ for ‘shotgun.decl’ has two upgrades and they are as follows :
‘ item[0] = 3; // faster recharge ’
‘ item[1] = 3; // bigger boom - orig = 6 ’
Everything past the ‘ // ‘ are my comments.
Make sure you include ‘ ; ’ after the number when you have changed it.)
See below for all my changes :
Shotgun
Sticky bomb
Faster recharge = 3
Bigger boom = 3
Auto
Faster recovery = 1
Faster charge = 1
Increased movement = 1
Heavy cannon
Precision bolt
Faster movement = 3
Faster reload = 3
Mini-missiles
Faster recharge = 1
Faster charge = 3
Buff primary fire = 2
Plasma rifle
Heat blast
Less delay for primary fire = 3
Faster charge = 3
Microwave beam
Faster charge = 3
Greater range = 3
Rocket launcher
Remote detonation
Proximity flare (has anyone actually used this?) = 1
Concussive blast = 3
Lock on
Faster recovery = 3
Faster lock on = 6
Super shotgun
Faster meathook reload = 3
Faster shot reload = 6
Ballista
Arbalest
Faster movement = 3
Bigger boom = 3
Blade
Falter blast = 3
Faster charge = 3
Chaingun
Turret
Faster charge = 6
Faster movement = 3
Shield
Faster recharge = 3
Dash smash = 3