About this mod
Adjusts the number of bonus projectiles that the Unmaykr fires and the angle spacing between them. Also edits AI damage mitigation the projectile's splash damage.
- Permissions and credits
Vanilla Modified:
This version is meant to be in the spirit of the vanilla Unmaykr. The first shot will fire three projectiles in a tight cluster, 0.25° apart from each other. Subsequent shots will add 1 bonus projectile, 3° apart and mirrored, just like the vanilla Unmaykr. This will go up to 7 shots, up to a total of 15 projectiles, covering a 36° cone in front of you. For comparison, the vanilla Unmaykr goes up to 3 shots with an 18° cone.
Stats
- Consumes 1 BFG Plasma/shot
- Added 50 splash damage in a 2m radius per projectile
- Removed damage mitigation for the Marauder, Gladiator, Khan Maykr, and Icon of Sin
Focused Fire:
In this version, I've changed the Unmaykr from firing an increasing number of projectiles in a spread pattern, to firing a fixed number of projectiles in a super tight cluster to simulate a single beam. Each pull of the trigger will fire 4 bonus projectiles, 0.05° apart from each other, mirrored, for a total of total of 9 projectiles per shot, covering a 0.4° cone in front of the player.
Stats
- Consumes 4 BFG Plasma/shot
- No splash damage
- 50% damage mitigation for the Marauder, Gladiator, Khan Maykr, and Icon of Sin
Notes:
- Projectile speed was not changed due to a technical restriction. The Unmaykr's projectile travels at 250m/s, which is already the greatest velocity allowed for a projectile. Converting it to a hitscan would remove the ability to have bonus projectiles.
- Any other stats not mentioned are unchanged from their vanilla values.
See the #eternal-faq channel on the DOOM 2016+ Modding Discord for instructions on how to install.