DOOM Eternal
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Velser

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25 comments

  1. LilTristoGaming
    LilTristoGaming
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    Some parts of the underused weapon buffs mod, such as the combat shotgun's increased fire rate, the heat blast power surge's increased damage, and the mobile turret's fire rate appear unchanged even with this mod installed. If you have the time, could you rectify this issue please. Thanks.
  2. alonkill
    alonkill
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    Fall-auto and mobile turret enhancements don't appear to work...
    1. LilTristoGaming
      LilTristoGaming
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      Same here. The full auto and mobile turret appeared unchanged with this installed, except for the full auto's fov being eliminated.
  3. Rgrdgd
    Rgrdgd
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    Good mod, this is how it should be balanced.

    Too bad there is no way of making chainsaw better :/
    First fuel cooldown 2x longer, but makes it possible to charge up to 3 fuels by dealing damage to demons.
    Killing an demon with 1 fuel drops 50% of maximum ammo.
    Make medium sizes demons like Carcass and prowler to need two fuels, and chainsawing them drop 100% of maximum ammo.
    3 Fuel on big enemies, makes it drop 100% of maximum ammo + 5 bfg ammo.

    So to get 3 fuels it should be really hard, like almost being empty on all weapons.

    Also another mod could give 1 charge to crucible blade after killing 3 super heavy demons.

    That would be  complete mod set for making all weapons and tools useful.
    1. UberCringe
      UberCringe
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      You could implement those changes if you want. You have my permission to use this mod as a template. This is one of those mods that I don't use but chose to update based on popular demand.
    2. hitar629
      hitar629
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      some of those things listed are possible, the ones that aren t are dealing dmg to demons to fuel the chainsaw, and chainsawing super heavies, i can make a mod like that but without the listed impossible ones
  4. Kaillyn
    Kaillyn
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    Great mod, but I'm torn between using this and the Viewmodel FOV Mod, would a compatibility patch be possible? that would be sublime. 
  5. wwolfenstein12
    wwolfenstein12
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    Great Mod
    Thanks

    Here a 4k HDR gameplay with the mod
  6. FrenchVanillaMilitia
    FrenchVanillaMilitia
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    I appreciate the Heavy Cannon buff to being hitscan.  Strange how shotguns are hitscan but the Heavy Cannon isnt.  Keep it up.  love the updates
  7. deleted107188568
    deleted107188568
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    Amazingly done! Any chance you can make some changes to the base melee? i reckon 1 punch to stagger a zombie (around 100 damage) would be fair.
    1. UberCringe
      UberCringe
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      You should find a few mods around here that increases melee damage.
    2. deleted107188568
      deleted107188568
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      I did but they increase them to a very unfair level, you can 1 hit tentacles and fodder
    3. UberCringe
      UberCringe
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    4. deleted107188568
      deleted107188568
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      Thats great thanks!! Although my feedback in case you ever want to publish it is to increase damage slightly. 3 hits to stagger a zombie seems a bit too much compared to just shoot (just a thought, i really do apreciate you making this).
    5. UberCringe
      UberCringe
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      You can easily change the melee damage values yourself.
      Extract the zipped folder and go to: gameresources_patch1\generated\decls\damage\damage\player\melee_d5_forward.decl
      This is the only file in the mod anyways, so you won't have any trouble finding it.
      Open the melee_d5_forward.decl file with any basic text editor.
      Change the defaultValue for both maxDamage and minDamage to your liking:
              maxDamage = {
                  defaultValue = 40;
              }
              minDamage = {
                  defaultValue = 40;
              }
      Rezip gameresources_patch1 and name the zipped folder whatever you want.
      Poof, you have now made a mod.
    6. Sovietshadow1
      Sovietshadow1
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      If you don't want to make the change yourself, I have a mod that changes melee to exactly 100 damage, like you want.
  8. deleted107188568
    deleted107188568
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    Thanks for the help in the melee, and i found a issue with the mod. I think this wasn't intentional but im able to destroy weak points of possessed demons with the heavy cannon buff both with the missiles and precision bolt (im using the standalone google drive version and the challenge restored mod)
    1. UberCringe
      UberCringe
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      It's probably an issue with the Challenge Restored mod.
  9. GalahadTheWise
    GalahadTheWise
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    Maybe a version without the full auto mod changes? I prefer another buff mod for it, thanks in advance.
    1. UberCringe
      UberCringe
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      You can find a link to the Google Drive directory in this mod's description which holds the individual changes for each weapon and weapon mod.
    2. GalahadTheWise
      GalahadTheWise
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      Oh my bad, gotta learn to read the descriptions properly. Thanks, mate!
  10. FrenchVanillaMilitia
    FrenchVanillaMilitia
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    I dig it.  This is pretty much how I would want the game to play.  I do think the spread on the Micro Missiles may be a bit too much.  Plasma Gun, to me, is the star of the mod.  It's so much better now.  It's actually fun to use.  Thanks for the mod
    1. UberCringe
      UberCringe
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      I did reduce the spread of Micro Missiles a little in the most recent update. It's spread was made super high so it wouldn't overlap with the Mobile Turret weapon mod, and be more of a fodder/weakpoint clearer.
    2. FrenchVanillaMilitia
      FrenchVanillaMilitia
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      I definitely understand why the Spread was as heavy as it was.  There was a reason why my chaingun was gathering dust when I got the Micro Missile mastery lmao  I like that MM can destroy weakpoints.  Clever!