DOOM Eternal
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Velser - Konvaz

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Velser

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37 comments

  1. LilTristoGaming
    LilTristoGaming
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    The turret's eye doesn't hide in the turret once it has been hit. For some reason, the other enemies' ai in this mod seem to work fine, it's just the turret that hasn't changed.
  2. CARELIANMADNESS345
    CARELIANMADNESS345
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    This question may or may not be relevant to what you do with regards to mod creation, but is there any way to restore the spawns that were present in the original Marauder boss fight in ARC Complex, specifically the Imp and Mecha Zombie fodder? 
  3. aceskeletonne
    aceskeletonne
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    ive noticed some weird behaviour with spirits in reclaimed earth, sometimes enemies are unaffected by the spirit possessing them and when fighting the possessed mancubus i was able to break its weakpoints for some reason 
    1. UberCringe
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      I have noticed this as well. I am lead to believe that this is a vanilla bug. However, this mod might make it trigger more often, but I really do not know if this is the case.
    2. KruggWulf
      KruggWulf
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      Sorry for the necro, but I do believe it is a Vanilla bug. Or a patch at some point introduced this as I've had quite a few times where I've faltered/staggered a baron (FUCKING RARELY THOUGH) and Mancubuses more often usually when I dash past them with the shield minigun (Not at them, like literally past them) and on occasion when firing a grenade and destroying a weakpoint of another demon next to it at the same time. Never guaranteed it seems though. However I've not destroyed weakpoints on one yet that I'm aware of.
  4. ShaoxGG
    ShaoxGG
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    Is there any way that this mod could update and add the Original TAG1 mod which restored spawns? The original hasn't been updated and doesn't seem to work with patch 6.66.
    1. Velser
      Velser
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      PowerBall manages that mod. Also, most of TAG1 has already been restored.
    2. ShaoxGG
      ShaoxGG
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      By most of TAG1, do you mean the AI, the spawns or both?
    3. Velser
      Velser
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      The spawns. This mod restores the AI.
  5. Dany12345
    Dany12345
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    Is there a way to only download the arachnotron nerf reversion?
    1. UberCringe
      UberCringe
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      Check the Mirrors drop-down box under Description.
    2. Dany12345
      Dany12345
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      Didn't read it, my bad :D
  6. Rowge1
    Rowge1
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    You create some of my favorite mods. Thanks for the updates :) 
  7. Macy64x
    Macy64x
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    Could you please update this mod to revert the new nerfs introduced with Update 6? Tired of id treating us like babies.
    1. UberCringe
      UberCringe
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      I'll get right on that. So far these are the planned changes:
      - Restore Marauder faltering behavior (already done).
      - Restore Blood Maykr cruciform and javelin damage.
      - Restore Trail of Maligog direct damage, hit-box, resistances, resource drops.
      - Restore Spirit health.
      - Getting cursed no longer gives you a BP charge.
    2. Macy64x
      Macy64x
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      Thanks. I don't want to sound too entitled, but do you think you could make a version that doesn't reverse the cursed prowler BP charge? That's the only one of them I like and understand.
    3. UberCringe
      UberCringe
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      Sure, I'll also have mods for each individual demon change in the attached Google Drive link.
    4. Macy64x
      Macy64x
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      Awesome, thanks very much :-3
    5. Ultros7
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      They reverted some of the TAG1 nerfs, but then added twice the amount of NEW nerfs to other encounters, and didn't revert any of the AI nerfs... 
      The update also introduces a bunch of new bugs including bugged PB/Ballista hit detection.
      Honestly I wish I could have the game the way it was and not have them "fix" what isn't broken, updates should be optional at this point because I don't trust them anymore after TAG2 and all these nerfs/bizarre changes unfortunately.

      Thank god for mods like this. Sorry for ranting.
  8. mattproto
    mattproto
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    is it incompatible with dark lord master level ?  because this is the only mod I have that effects enemy behavior and the mod doesn't effect the ambient turret as far as I notices (semi balanced version) 
    1. UberCringe
      UberCringe
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      The aiglobalsettings file in Konvaz's Dark Lord master level is identical to the Balanced version file, and it has a higher priority. There shouldn't be an issue with compatibility.
  9. mattproto
    mattproto
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    veri gud
  10. killafornia
    killafornia
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    Can you guys make an unbalanced, very very hard version? Semi-balanced feels easy.
    1. UberCringe
      UberCringe
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      Well, I do plan to create a mod that makes enemies super-aggressive, and have some modified attacks. That's something I have yet to start on, so don't expect a release for that anytime soon.
    2. Ultros7
      Ultros7
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      Get the randomizer hehe