A rework of the hammer to better fit into the DOOM Eternal combat loop
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This mod does not have any known dependencies other than the base game.
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This rework of the hammer makes it less of a replacement for chainsaw and BP, and more of a combo weapon. I felt recharging it fully after two glory kills was kind of op, and it didn't make sense because glory kills already charged Blood Punch. The hammer is now exclusively charged with Blood Punch kills and breaking weakpoints.
Meant to be used with update 2.0 of KaiserCampaign
- The hammer's default stun time on demons is halved (5000ms -> 2500) - The hammer's upgraded stun time is halved (8000ms -> 4000) - The hammer no longer puts you in slow motion when using it - Glory kills no longer charge the hammer - Blood punch kills now charge the hammer (4 to full charge) - Weakpoint hammer charge tweaked (4 to full charge)
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