About this mod
A full rework of the Cursed Prowler enemy to be less annoying but more dangerous
- Permissions and credits
All versions have these changes to the cursed prowler's projectiles
- Old "Single shot" now shoots 5 projectiles in a + pattern
- Old "Multi shot" now shoots 5 projectiles in a - pattern
Blursed Prowlers - Vanilla-ish Rework
Reworked Curse Effect
- You can dash while cursed, albeit slower (0.2 regen speed)
- Green screen effect when cursed is removed
- Cursed prowlers can be damaged and faltered by the hammer, frag grenades, and the default melee while cursed
- The blood punch shockwave now damages cursed prowlers (in case you miss your punch)
Blursed Prowlers - Vanilla-ish Rework - Lightningbad Edition
Identical to the Vanilla-ish rework however you can only be cursed by the cursed prowler's melee attack.
Blursed Prowlers - Vulnurability Rework
Reworked Curse Effect
- The cursed prowler takes reduced damage after cursing you for 10 seconds, but can still be faltered, stunned, glory killed, etc.
- Cursed prowlers no longer flee after cursing you
- The Curse effect now only lasts 10 seconds, and applies a .25 damage boost to all damage taken during that time frame.
- The cursed prowler no longer has a magical blood punch pip above it's head
- Curse effect no longer damages you, and no longer disables dash
Blursed Prowlers - Vulnurability Rework - Beefy Crowlers
Identical to the Vulnerability rework however the crowler keeps it's damage resistance after it curses you until you kill it, this is to resolve an issue where the crowler cannot regain it's damage resist if it curses you again.
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