This mod randomizes every enemy encounter in the base game and the DLC, including secret encounters and slayer gates - every time you play, reload a checkpoint or retry a secret encounter.
The base campaign is broken without this mod. You need to have it
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 3.19
Updated for DOOM Eternal pc-mod-preview branch.
Version 3.17
[Balanced, Balanced NG+] Fixed UAC Atlantica not getting randomized.
Version 3.16
[All versions] Updated for DOOM Eternal v3.16
Version 3.15
[Balanced] Fixes shootable eyeballs in Nekravol I and II being invincible.
[All versions] Fixes issue with property values with integer numbers in exponential notation being converted to '0' during the randomization process, which caused all kinds of issues in the levels, such as the previous one listed. Should be extremely rare though.
Version 3.14
Fixes randomized Spirits taking 75 cells to kill instead of 65.
Fixes randomized Cursed Prowler spawn sound being occluded sometimes.
Version 3.13
Fixes Demonic Troopers not spawning.
Version 3.12
Updated for DOOM Eternal v6.1
Demonic Troopers may now spawn in place of turrets or tentacles
Version 3.11
Reduces Armored Baron spawn chances (NG, NG+)
Stone Imps may show up earlier (NG)
Version 3.1
Fixes crashing on Master Levels (Arc Complex & Cultist Base)
Reduces Cursed Prowler spawn chances in the unbalanced version.
Other minor fixes.
Version 3.0
Updated for DOOM Eternal v5.1
DLC 1 & 2 demons added to ALL levels, including the base campaign and DLC1
Tons of bug fixes
Many soft locks addressed
Version 2.0
Fixes soft locks in Final Sin.
Fixes soft locks in Hell on Earth.
Doom Hunters may now spawn less frequently.
Fixes crashes related to the respawning Imp. (mostly occured in Urdak)
Version 1.82
Fixes soft lock at the start of Hell on Earth.
Version 1.81
Fixes crash in the Super Gore Nest Master Level.
Version 1.71
Fixes UACA and Blood Swamps not being randomized.
Version 1.61
Fixes issues with Stone Imp randomization & balance.
Version 1.32 (Unbalanced, NG
Fixes soft lock in Cultist Base rocket launcher arena.
Version 1.32 (Unbalanced)
Air enemies no longer replaced with ground enemies.
Version 1.22 (Unbalanced)
Fixes soft lock at the start of Hell on Earth.
Version 1.22 (Balanced NG+)
Fixes soft lock at the start of Hell on Earth.
Version 1.21 (Unbalanced)
Fixes crash in the Super Gore Nest Master Level.
Version 1.21 (Balanced NG+)
Fixes crash in the Super Gore Nest Master Level.
Version 1.11 (Unbalanced)
Fixes UACA and Blood Swamps not being randomized.
Version 1.11 (Balanced NG+)
Fixes UACA and Blood Swamps not being randomized.
Version 1.9
Minor bug fixes.
Improves randomness.
Adds 1 respawning Imp to encounters where there are no fodder demons.
Version 1.8
Fixes missing Armored Baron animations and both Barons hammer stun missing animations.
Version 1.7
Fixes soft lock in Cultist Base.
Armored Barons may now spawn in The Ancient Gods - Part One.
Version 1.6
Updated for DOOM Eternal 5.0 (DLC2 Update)
Added support for The Ancient Gods - Part Two
Barrels and wolves are no longer randomized.
Many other bug fixes and fixed soft locks.
Version 1.5
Totems are now killed on a 120 seconds timer instead of 60 seconds (applies to all versions)
Version 1.4 (Unbalanced, NG+
Unskipable cameras removed from DLC2 levels.
Version 1.4 (Unbalanced)
Fixes soft locks related to conditions being checked against air enemies when no air enemies were being spawned at all.
Air enemies no longer replaced with ground enemies (now for real)
Version 1.4
Fixes traversal nodes not getting generated for Hell Knights, Dread Knights, Marauder Wolves and Blood Maykrs.
Spirits may now appear randomly during the base game and DLC1.
Fixes some demon spawns not working in the Samur boss arena.
Added demon kill triggers in some areas of UAC Atlantica Facility, Blood Swamps and Arc Complex to avoid soft locks.
Version 1.3
Improves early game balance. (from Hell on Earth to Super Gore Nest)
Fixes soft locks in the green wolf torch encounters in the Blood Swamps. (due to this, Archviles will no longer spawn in those encounters)
Reduces chances of Archviles and Marauders spawning across the board.
Version 1.2 (Unbalanced)
Fixes hub crash on map load.
Version 1.2 (Balanced NG+)
Fixes hub crash on map load.
Version 1.2
Fixes Samur boss fight bug where a second Samur could spawn in phase 4.
Version 1.1 (Unbalanced)
Updated for DOOM Eternal 5.0 (DLC2 Update)
Version 1.1 (Balanced NG+)
Updated for DOOM Eternal 5.0 (DLC2 Update)
Version 1.1
Player controls no longer inhibited at the start of Hell on Earth after the intro cutscene.
Player controls are now released earlier during the Doom Hunter Base train sequence so that the player can respond to incoming enemy attacks.
Version 1
First public release.
DOOM Eternal - Enemy Randomizer
This mod randomizes every enemy encounter in the base game and the DLC, including secret encounters and slayer gates - every time you play, reload a checkpoint or retry a secret encounter.
Very important information:
Measures have been put in place to avoid soft locks in all encounters. However, the occasional soft lock may still occur depending on the situation - if you experience any soft locks, try reloading the last checkpoint, and if that doesn't solve the issue, skip the encounter by entering the "killAI" console command as many times as required to kill all the AI in the encounter.
Installation instructions:
The legacy version of this mod has been discontinued. To continue playing this mod, you must opt-in to the official pc-mod-preview branch of DOOM Eternal on Steam and install this mod using the official mod browser.