About this mod
This mod aims to be a better implementation of the Arsenal Renewal mod I already posted. As the first implementation wasn't the greatest of the ideas, i decided to revert some changes and to make things a bit harder for who wants a higher challenge in the game.
- Permissions and credits
- Donations
Changes
Ammos
- Nothing changed unlike the first mod.
Health and Armor
- Now the max amount of armor is 90, health is 140.
- Unlocking the perks that give blood punch charges on lootdrops will increase armor and health by 60.
- Health lootdrop value changes from 5 to 2, 1 when in overhealth.
- Armor loodrop value changes from 2 to 1, 2 when in overarmor.
- Bloodpunch refills changes accordingly.
- Changed the amount of health dropped per demon.
- Pick ups value changed.
Runes
- Air control is nerfed. you can still 360 and strafe in air but you need to use mouse movement as well now.
- Equipment Fiend is buffed.
- Blood Fueled lasts for longer but takes slightly more to charge and gives less speed.
- Chrono Strike slightly slows down time, reduce by half the time to charge weapons and has some minor changes to it.
- Punch and Weave adds 100 damage to blood punch and gives more health.
- Loot pick up radius reduced.
Movement
- The player jumps slightly higher ( to compensate the air control nerf).
- Rocket Jumping is available both from primary and remote detonation.
- Meathook is available more often, pulls slightly faster and has a longer range.
Flame Belch
- Cooldown halved from 24 to 12 seconds and from 12 to 6 seconds when upgraded.
- damage per tick 25, total damage 150.
Heavy Cannon
- Shoots 3 bullets in a triangle shaped spread.
- Damage changed per enemy.
- Takes 3 ammos per shot.
Precision Bolt
- Has 2 charges.
- Damage is headshot focused.
- The first perk increases headshot damage, the second per increases fire rate.
- The mastery now applies the explosion on pre-death headshot.
- Damage Changed per enemy.
Micro Missiles
- Damage increased and changed per enemy.
- Lower detonation time.
- Faster projectiles.
- Consumes 3 ammos per shot.
Combat Shotgun
- Spread lowered and (vertical oriented).
- Damage Increased and changed per enemy.
- Falloff range almost null.
Triple Burst (Full Auto replacement)
- Shoots a max of 3 shells before going in cooldown.
- Damage Increased and changed per enemy.
- Has a limited range of 20m.
- Has a fixed spread and is less accurate than the combat Shotgun.
- Alternating it with other weapons makes it shoot faster.
- Fire rate Increased.
Sticky Bombs
- Damage Increased and changed by enemy.
Plasma Cannon (Plasma Rifle replacement)
- Now consumes 50 cells per shot.
- Sets enemies on fire dealing damage over time (doesn't drop armor).
- Deals massive damage and damage changed per enemy.
- Has a 5 seconds cooldown (can be used for more quick swapping).
- The projectile is bigger.
Microwave Beam
- Deals slightly more damage except for the blue spirit.
Heat Blast
- Takes less shot to charge Up.
- The mastery shoots an even bigger projectile which deals more damage ( can be shot a bit after the heat blast).
Rocket Launcher
- Explosion damage nerfed.
- Direct hit damage Buffed.
- Aoe radius reduced to 3m.
- Can now Rocket jump vertically.
Remote Detonation
- Damage increased and changed per enemy.
- The second perk generated an explosion that sets enemies on fire and deals damage over time in a 8m radius.
- Change be used to Rocket Jump (mainly horizontally).
Lock On burst
- Damage nerfed and Changed per enemy.
Gauss Rifle
- Damage changed per enemy.
Super Shotgun
- Has a fixed spread pattern.
- Consumes 3 shells per shot.
- Damage changed per enemy.
- Is more precise.
- Meathook is faster, recharges 600ms quicker with the proper perk and has a longer range (25m -> 32.5m).
- Meathook won't be usable when shells are 0.
Arbalest
- Charges faster
- Damage changed per enemy (Still oneshots cacodemons).
- Has 3 charges.
- Has a cooldown of 7s.
- Consumes 50 ammos per shot.
- Master allows to shoots 3 arrows rapidly if enemies is hit subsequently.
Destroyer Blade
- Damage reduced from 3000 to 1250.
- Charges rapidly when the proper perk is unlocked.
- Horizontal size reduced.
- Consumes 75 ammos per shot.
Chaingun
- Damage Increased and changed per enemy.
- Fire rate increased.
Mobile Turret
- Now is activated by holding Right Click.
- Has a bigger spread.
- Has higher fire rate.
- Deals more damage in less time.
- Consumes 3 ammos per shot.
This should be it, if you have any question or feedback let me know with a post.