File information
Last updated
Original upload
Created by
Doom Eternal CommunityUploaded by
NayrhamVirus scan
Tags for this mod
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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A list of aipoolnumbers, pick whatever you need and add it to the main zip.
e2m4, e3m2, e3m4, e4m2, e5m3 and pvp_sideswipe are already in the main zip, don't delete them unless you know what you're doing -
(Should be obsolete) A list of aipoolnumbers, pick whatever you need and add it to the main zip
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New version partially restores the Pistol, more info in description. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version changes too much important stuff to write here, click on the version number on the right. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version reworks the Archpriest into a fully standalone AI, grab him from the idAI2 entities zip. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version reworks the Infernal Whiplash into a fully standalone AI, and gets rid of the e6m1 folder. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version fixes the Pistol's wall and classic pose animations and reworks the Thrash Knight's code. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version of overrides fixes the Archpriest's red aura FX activating when he starts summoning. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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Currently only HoE and Exultia are available, if you're gonna use this now you also need to get the overrides file. Should the game crash, just open it again. There's an example encounter in HoE you can access by reload checkpoint after the Nilox cutscene
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Currently only HoE and Exultia are available, to go to Exultia just change e1m1_intro_patch3 and assetsinfo's name. Should the game crash, just open it again. There's an example encounter in HoE you can access by reload checkpoint after the Nilox cutscene
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Currently only HoE and Exultia are available, to go to Exultia just change e1m1_intro_patch3 and assetsinfo's name. Should the game crash, just open it again. There's an example encounter in HoE you can access by reload checkpoint after the Nilox cutscene
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New version changes a lot, click on the version number on the right to read all the patch notes. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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Currently only HoE and Exultia are available, to go to Exultia just change e1m1_intro_patch3 and assetsinfo's name. Should the game crash, just open it again. There's an example encounter in HoE you can access by reload checkpoint after the Nilox cutscene
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New version changes a lot, click on the version number on the right to read all the patch notes. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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Added compatibility with every level and PvP map. Text guides will be available soon to help, the overrides file remains non-updated for now
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Change e1m1_intro_patch3 and its assetsinfo's name, and change gameresources_patch3 assetsinfo to get to more levels. Text guides will be available soon to help. If the game crashes, or some textures don't load, just open the game again (without Injector)
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A text guide is available to explain everything in the zip. If the game crashes, or some new textures don't load, just open the game again (without Injector) and it'll fix itself, tho textures still need a workaround. The overrides file is necessary
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New version fixes texture problems. A text guide is available to explain everything in the zip. If the game crashes, just open the game again (without Injector) and it'll fix itself. The overrides file is necessary
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New version fixes texture problems and Prowlers FXs. A text guide is available to explain everything in the zip. If the game crashes, just open the game again (without Injector) and it'll fix itself. The overrides file is necessary
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New version splits the overrides between maps and generated. A text guide is available to explain everything in the zip. If the game crashes, just open the game again (without Injector) and it'll fix itself. The generated overrides file is necessary
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New version fixes more texture problems. A text guide is available to explain everything in the zip. If the game crashes, just open the game again (without Injector) and it'll fix itself. The generated overrides file is necessary
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New version fixes overlap between Blood Maykr and Fallen Angel FX. A text guide is available to explain everything in the zip. If the game crashes, just open the game again (without Injector) and it'll fix itself. The generated overrides file is necessary
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New version injects faster and renders aipoolnumbers zip obsolete. A text guide is available to explain everything in the zip. If the game crashes, just open the game again (without Injector) and it'll fix itself. The generated overrides file is necessary
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New version adds the Gladiator Unleashed. A text guide is available to explain everything in the zip. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version adds the Gladiator Unleashed. A text guide is available to explain everything in the zip. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version fixes the Dark Lord's HP steal, he's now fully functional if you write him correctly in encounters. The txt guide has been updated. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version changes the zip structure, and fixes the Widow's Pentagram attack not working. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version adds le Lean Manc and many Spectres. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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New version fixes the Maykr Baron's blade, it's now fully yellow like it's supposed to be. There is a txt file available as a guide. The generated overrides file is necessary, and anytime this file is updated, reinstall generated overrides too
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By putting this in your level you won't need to put e1m4_boss_patch1/2 in the assetsinfo anymore to get the Gold Doom Hunter, you'll save a lot of space. Also put "generated" in the overrides folder. Maybe I'll try to do this for more bosses
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Normally you don't need to copy assets in every folder to work on more than one level in one zip, but you have to for the Gold Doom Hunter. Put the contents of this zip in whatever other level's highest priority folder you need
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This is where you can easily grab the idAI2s for all the Custom AIs. New version completely reworks and simplifies the code of almost all AIs, if you were already working with this template, replace all the idAI2s you had with the new ones
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This is where you can easily grab the idAI2s for all the Custom AIs. New version reworks the Archpriest, he's now completely standalone, can be spawned like normal and has been put with Everyone Else. Some of his FX is a bit buggy but nothing major
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This is where you can easily grab the idAI2s for all the Custom AIs. New version reworks the Archpriest and the Infernal Whiplash, they are now completely standalone, can be spawned like normal and have been put with Everyone Else
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This is where you can easily grab the idAI2s for all the Custom AIs. New version simplifies the Thrash Knight's code
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This is where you can easily grab the idAI2s for all the Custom AIs. New version simplifies the Thrash Knight's code and adds a Sledless Doom Hunter (you can find him in Everyone Else, and he NEEDS an idTarget_Spawn)
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This is where you can easily grab the idAI2s for all the Custom AIs. New version reworks the Thrash Knight into a fully standalone AI and puts him with Everyone Else
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idAI2 entities
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Date uploaded06 May 2024, 7:43PM
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File size16KB
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Unique DLs-
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Total DLs-
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Version
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This is where you can easily grab the idAI2s for all the Custom AIs. New version adds the Frenzy Spirit and some extra things to restore the Thrash Knight's notification
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idAI2 entities
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Date uploaded07 May 2024, 5:35PM
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File size16KB
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Unique DLs-
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Total DLs-
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Version
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This is where you can easily grab the idAI2s for all the Custom AIs. New version adds the Frenzy Spirit and some extra things to restore the Thrash Knight's notification
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This is where you can easily grab the idAI2s for all the AIs, tho only the simplest to use ones are in for now
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This is where you can easily grab the idAI2s for all the AIs, tho only the simplest to use ones are in for now
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This is where you can easily grab the idAI2s for all the AIs, tho the Thrash and the Infected are still missing for now
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This is where you can easily grab the idAI2s for all the Custom AIs, tho the Thrash, the Infected and the Gold Doom Hunter are still missing for now (also I made a mistake on the Infernal Whiplash, don't use her for now)
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This is where you can easily grab the idAI2s for all the Custom AIs, tho the Thrash and the Infected are still missing for now
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This is where you can easily grab the idAI2s for all the Custom AIs, tho the Infected is still missing for now
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This is where you can easily grab the idAI2s for all the Custom AIs, tho the Infected and the Gladiator Unleashed are still missing for now. You can still find their info in their respective Nexus pages
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This is where you can easily grab the idAI2s for all the Custom AIs. The Infected is not present here, but you can still find its info in its respective Nexus page
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory the Mods folder is in
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory the Mods folder is in
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory the Mods folder is in
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overrides (generated)
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Date uploaded06 May 2024, 7:44PM
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File size2.0MB
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Unique DLs-
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Total DLs-
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Version
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You need this or nothing will work, unzip this file in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory the Mods folder is in
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overrides (generated)
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Date uploaded07 May 2024, 3:08PM
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File size2.0MB
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Unique DLs-
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Total DLs-
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Version
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You need this or nothing will work, unzip this file in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory the Mods folder is in
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overrides (generated)
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Date uploaded07 May 2024, 5:39PM
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File size2.0MB
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Unique DLs-
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Total DLs-
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Version
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You need this or nothing will work, unzip this file in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory the Mods folder is in
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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You need this or nothing will work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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Install this or the Pistol might not work, put the contents of the zip in your overrides folder, backup your existing overrides files somewhere else to be safe, if you don't have an overrides folder just create one in the same directory as the Mods folder
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Put the contents of the zip in your overrides folder, it contains all Main, TAG, TAG2 and PvP maps with all vanilla and DLC demons put in, so you can immediately start working on your level
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This zip is just for the Pistol, due to the relatively low amount of decls you might not need overrides, but get that zip too just in case