DOOM Eternal
0 of 0

File information

Last updated

Original upload

Created by

Durandal

Uploaded by

CrabEnabler

Virus scan

Safe to use

Tags for this mod

About this mod

Makes the 'waveblast' projectiles from Carcasses/Whiplashes/Tyrants/Archviles more consistent to deal with by decreasing their vertical hitbox size and speed, to make it easier to jump over them.

Permissions and credits
Less Bullshit Waveblasts
Makes the tracking 'waveblast' projectiles from Carcasses/Whiplashes/Tyrants/Archviles more consistent to deal with by decreasing their vertical hitbox size and speed, so you can consistently avoid them just by staying in the air. Now with the right timing you can also dash/double jump through them without taking damage.

Features:
* Decreased the vertical hitbox size of Carcass/Whiplash/Tyrant waveblasts to the point where you won't get hit by them as long as you are in the air.
* Decreased the vertical hitbox size of the Archvile waveblast by a smaller degree than the rest, so you can't jump over it without taking damage, but you can more consistently double jump over it. Since Archvile waveblasts don't home in on you unlike the rest, I figured making them even easier to jump over them was unnecessary.
* Dashing/double jumping through Archvile/Tyrant/Whiplash waveblasts at the right moment will let you avoid their damage (you could always do this with Carcass waveblasts after Patch 1).
* Reduced Whiplash/Tyrant waveblast speed by 16%.
* Whiplashes and Tyrants should now only be able to initiate a waveblast attack if they are facing you.
* Replaced the Tyrant's waveblast with that of the Carcass: this does away with the original Tyrant waveblast that would unpredictably jump all over the place, and also ignores collision with enemies so it doesn't get prematurely canceled.
* Increased tracking on Whiplash/Tyrant waveblasts to compensate for being easier to avoid now.
* (?) Waveblasts should no longer chase you off the ground and into the air (note: Archvile waveblasts will still chase you into the air).

Changelog v1.21:
* Fixed Archviles not being able to use waveblasts at all

Changelog v1.2:
* Massively reduced injection times for this mod from 8 minutes to 8 secondsUpdate this mod to the latest version if you value your sanity.
* Massively reduced mod filesize by 95%.
* Updated EternalModInjector version requirement to v6.0.

Changelog v1.11:
* Fixed a typo that would cause the mod to crash the game when trying to play on the Urdak level (thanks @╲⎝⧹ vizzu ⧸⎠╱ ) for
the notice)

Changelog v1.1:
* Updated the mod to work with Doom Eternal 5.0 (Note: Because of changes to DE's file structure in 5.0, injecting this mod may
take a long-ass time)


Installation instructions can be found on the DOOM 2016+ Modding Discord: https://discord.gg/gCPXmja6pm