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Actually fixed the softlock that occured in the Possessed Baron arena. Shoutout to all the Speedrunners who don't play mods but could have easily notified me to what was causing that softlock.
Fixed the bad hitboxes for those funny laser beam hazards. Apparently the devs forgor to make the hitboxes rotate like the emitters.
Fixes various bugs/softlocks in Immora. All the demon spawns remain unchanged.
Bug Fixes: - Fixed the opening cutscene that has several Sentinel Ships floating around where they shouldn't be. - Fixed the fourth monkey bar that was not appearing in the double Marauder & Screechers arena. (You can actually see it in the TAG2 Official Trailer) - Fixed an inconsistent spawn with the Dread Knight in the area with the Super Tentacle. - Fixed inconsistent spawns with the Arachnotron bursting from the wall and Stone Imps climbing up the ledge in the cave area which were causing softlocks. - Fixed an uncommon softlock in the arena with the Possessed Baron. (fr this time) - Fixed the bad hitboxes for the rotating laser beam hazards.
If you have encountered additional bugs for this level (that a modder can fix), feel free to notify me.
Jokes aside, id Software should probably look at this.