Turns your rocket launcher into a Dinner Blaster by replacing rocket projectiles with hamburgers.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
The custom hamburger model is an asset from the game "My Tamagotchi Forever" and can be found here: https://www.models-resource.com/mobile/mytamagotchiforever/model/25339/
Various audio snippets were also taken from the Zelda CDI video games for use as sound effects in this mod.
Huge shout-outs to SamPT for guiding me through the model-swapping/mod-making process, and for providing me an unreleased rocket launcher model-swap mod that I could use as a template and reference.
Source Material/Inspiration for this mod: https://www.youtube.com/watch?v=DabosoO4gKM
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- Removed the black dot from the model, which was created by a bug with a previous version of the model importer.
Version 1.1
- Added an EternalMod.json
Mod Status - Fully functional on the latest version of DOOM Eternal (Update 6.66 Rev. 2)
Description This is a model swap mod that attaches hamburgers to all rocket launcher projectiles. It is inspired by the 2008 cinematic masterpiece of a Zelda CDI Youtube Poop by the same name.
Compatibility The custom model replaces warehouse.resources/art/podiums/mullet_slayer_familyphoto_a.lwo Any other mod that replaces this model will be incompatible with this one.
You will also likely experience compatibility issues with any other mod that attempts to modify rocket projectile particle/smoke/fire effects, or the rocket launcher firing sound effects. For advanced users, I suggest experimenting with the load priorities of the mods you're using to achieve a satisfactory degree of compatibility.
Known Issues: 1. In Horde Mode, primary firing with lock-on-burst equipped may cause your DINNER projectiles to have the rocket launcher fire trail fx attached to them, despite my mod removing these effects. Swapping to remote detonate, then back to lock-on-burst, seems to fix this. 2. The custom rocket launcher firing sound effects appear to cut off when a rocket projectile explodes.
Shoutouts This was the first mod I've ever made, for any video game. I have to give a huge shoutout to SamPT for guiding me through and helping me learn about the model-swapping process, and for providing me with an unreleased rocket model-swap mod that I could use as a template and further refine.