About this mod
Tweaks the CSG's primary fire to feel better and more effective at mid-range and more consistent at close range, and optionally makes the full-auto mod into close-range crowd-shredder and single-target melter!
- Requirements
- Permissions and credits
Optional full-auto tweak makes Full-Auto shoot more pellets with drastically increased spread. Risky point-blank usage shreds bigger demons, and wide spread means aim is less important against smaller targets like Fodder.
Installation (Microsoft Store version not supported):
- Download the latest version of DoomModInjector, and place it in your DOOMEternal install directory (e.g. C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal\). Join the Doom 2016+ Modding Discord server to stay up-to-date on each new release (each game update will require a updated injector, and potentially updated mods) and for troubleshooting assistance.
- Download CombatBuckshot.zip and place it within your Mods folder within your install directory (included with DoomModInjector)
- Run EternalModInjector.bat, the game will launch automatically
- From now on you can launch the game normally as long as the game doesn't update!
Updating with mods:
- Anytime that Doom Eternal updates, you will need a new version of DoomModInjector, and potentially new versions of any mods that you use. Make sure that you have the latest versions of everything, or you will encounter problems!
- Delete or move all mod files from your Mods folder and run EternalModInjector.bat
- Verify your game files and confirm that the game launches and runs without issue
- Open DoomModInjector.dat and change ":RESET_BACKUPS=0" to ":RESET_BACKUPS=1"
- Install updated mods like usual (Place in Mods folder, run EternalModInjector.bat)
Removal:
- Simply delete or move CombatBuckshot.zip from your Mods folder and run EternalModInjector.bat again
Change Details:
Primary Fire changes:
- Pellets per shot increased (10 > 15)
- Damage per pellet falloff is now gradual, less than vanilla average (4.75,10 > 0-15-100)
- Point blank damage per pellet increased slightly (32 > 34)
- Minimum damage per pellet decreased slightly (22 > 20)
- Damage cap implemented for all enemies (320, vanilla max damage)
- (This results in potentially more damage output per shot if multiple targets are hit, but damage to single targets remains the same)
Full-auto changes (optional):
- Max damage per pellet increased (32 > 40)
- Min damage per pellet increased (22 > 30)
- Pellets per shot doubled (10 > 20)
- Spread drastically increased to double that of primary fire (3 > 8)
- Damage falloff per pellet is now gradual, similar to vanilla average (4.75,10 > 2-16-50)
- Damage cap implemented:
- 320 (vanilla max) for ambient and fodder sans Mecha-Zombies, plus Marauders
- 480 for all other demons
- Stone Imps are dealt max damage from farther away relative to other demons, but falloff remains more noticeable than vanilla
- Aim sensitivity no longer reduced during use
- Movement penalty during usage and firing reduced (80% > 90%, 60% > 80%)