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Created by

Allie Bones

Uploaded by

Kajio3033

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About this mod

Tweaks the CSG's primary fire to feel better and more effective at mid-range and more consistent at close range, and optionally makes the full-auto mod into close-range crowd-shredder and single-target melter!

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Tweaks the CSG's primary fire to feel better and more effective at mid-range and more consistent at close range, without increasing damage to single targets. Remains low utility, but feels a lot better when you do use it.

Optional full-auto tweak makes Full-Auto shoot more pellets with drastically increased spread. Risky point-blank usage shreds bigger demons, and wide spread means aim is less important against smaller targets like Fodder.


Installation (Microsoft Store version not supported):
  • Download the latest version of DoomModInjector, and place it in your DOOMEternal install directory (e.g. C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal\).  Join the Doom 2016+ Modding Discord server to stay up-to-date on each new release (each game update will require a updated injector, and potentially updated mods) and for troubleshooting assistance.
  • Download CombatBuckshot.zip and place it within your Mods folder within your install directory (included with DoomModInjector)
  • Run EternalModInjector.bat, the game will launch automatically
  • From now on you can launch the game normally as long as the game doesn't update!

Updating with mods:
  • Anytime that Doom Eternal updates, you will need a new version of DoomModInjector, and potentially new versions of any mods that you use.  Make sure that you have the latest versions of everything, or you will encounter problems!
  • Delete or move all mod files from your Mods folder and run EternalModInjector.bat
  • Verify your game files and confirm that the game launches and runs without issue
  • Open DoomModInjector.dat and change ":RESET_BACKUPS=0" to ":RESET_BACKUPS=1"
  • Install updated mods like usual (Place in Mods folder, run EternalModInjector.bat)

Removal:
  • Simply delete or move CombatBuckshot.zip from your Mods folder and run EternalModInjector.bat again

Change Details:
Primary Fire changes:
  • Pellets per shot increased (10 > 15)
  • Damage per pellet falloff is now gradual, less than vanilla average (4.75,10 > 0-15-100)
  • Point blank damage per pellet increased slightly (32 > 34)
  • Minimum damage per pellet decreased slightly (22 > 20)
  • Damage cap implemented for all enemies (320, vanilla max damage)
  • (This results in potentially more damage output per shot if multiple targets are hit, but damage to single targets remains the same)

Full-auto changes (optional):
  • Max damage per pellet increased (32 > 40)
  • Min damage per pellet increased (22 > 30)
  • Pellets per shot doubled (10 > 20)
  • Spread drastically increased to double that of primary fire (3 > 8)
  • Damage falloff per pellet is now gradual, similar to vanilla average (4.75,10 > 2-16-50)
  • Damage cap implemented:
  • 320 (vanilla max) for ambient and fodder sans Mecha-Zombies, plus Marauders
  • 480 for all other demons
  • Stone Imps are dealt max damage from farther away relative to other demons, but falloff remains more noticeable than vanilla
  • Aim sensitivity no longer reduced during use
  • Movement penalty during usage and firing reduced (80% > 90%, 60% > 80%)