DOOM Eternal
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Created by

Allie Bones

Uploaded by

Kajio3033

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Safe to use

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About this mod

Reworks the primary fire of the Heavy Cannon to feel more like a cannon that is heavy. Designed to feel more impactful and distinct while retaining utility for longer than like 2 minutes on HoE, without being too much stronger or surpassing the Chaingun or quickswapping

Requirements
Permissions and credits
Description:
Reworks the primary fire of the Heavy Cannon to feel more like a cannon that is heavy.  Designed to feel more impactful and distinct while retaining utility for longer than like 2 minutes on HoE, without being too much stronger or surpassing the Chaingun or quickswapping

Installation (Microsoft Store version not supported):
  • Download the latest version of DoomModInjector, and place it in your DOOMEternal install directory (e.g. C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal\).  Join the Doom 2016+ Modding Discord server to stay up-to-date on each new release (each game update will require a updated injector, and potentially updated mods) and for troubleshooting assistance.
  • Download HeavierCannon.zip and place it within your Mods folder within your install directory (included with DoomModInjector)
  • Run EternalModInjector.bat, the game will launch automatically
  • From now on you can launch the game normally as long as the game doesn't update!

Updating with mods:
  • Anytime that Doom Eternal updates, you will need a new version of DoomModInjector, and potentially new versions of any mods that you use.  Make sure that you have the latest versions of everything, or you will encounter problems!-*
  • Delete or move all mod files from your Mods folder and run EternalModInjector.bat
  • Verify your game files and confirm that the game launches and runs without issue
  • Open DoomModInjector.dat and change ":RESET_BACKUPS=0" to ":RESET_BACKUPS=1"
  • Install updated mods like usual (Place in Mods folder, run EternalModInjector.bat)

Removal:
  • Simply delete or move HeavierCannon.zip from your Mods folder and run EternalModInjector.bat again

Change Details:
  • Fire rate reduced (140ms > 360ms between shots)
  • Shots are now hitscan and penetrate most targets
  • Shots are large and can glance for less damage if you barely miss

  • Shots cost 2 bullets each

  • Recoil is largely increased but spread remains negligible

  • Damage increase for direct hits (35 > 200)
  • Damage increase for splash damage (30 > 100)
  • Direct hits no longer do splash damage

  • Damage against certain enemies is reduced to allow for easy staggering 
  • Zombies, Imps, and Gargoyles all stagger in 1 direct hit
  • Soldiers and Security stagger in 2
  • Tentacles and Marauder Wolves die in 1

  • Sound fx is changed to sound heavier
  • Impact fx is changed to reflect bigger, stronger shots