About this mod
Reworks the primary fire of the Heavy Cannon to feel more like a cannon that is heavy. Designed to feel more impactful and distinct while retaining utility for longer than like 2 minutes on HoE, without being too much stronger or surpassing the Chaingun or quickswapping
- Requirements
- Permissions and credits
Reworks the primary fire of the Heavy Cannon to feel more like a cannon that is heavy. Designed to feel more impactful and distinct while retaining utility for longer than like 2 minutes on HoE, without being too much stronger or surpassing the Chaingun or quickswapping
Installation (Microsoft Store version not supported):
- Download the latest version of DoomModInjector, and place it in your DOOMEternal install directory (e.g. C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal\). Join the Doom 2016+ Modding Discord server to stay up-to-date on each new release (each game update will require a updated injector, and potentially updated mods) and for troubleshooting assistance.
- Download HeavierCannon.zip and place it within your Mods folder within your install directory (included with DoomModInjector)
- Run EternalModInjector.bat, the game will launch automatically
- From now on you can launch the game normally as long as the game doesn't update!
Updating with mods:
- Anytime that Doom Eternal updates, you will need a new version of DoomModInjector, and potentially new versions of any mods that you use. Make sure that you have the latest versions of everything, or you will encounter problems!-*
- Delete or move all mod files from your Mods folder and run EternalModInjector.bat
- Verify your game files and confirm that the game launches and runs without issue
- Open DoomModInjector.dat and change ":RESET_BACKUPS=0" to ":RESET_BACKUPS=1"
- Install updated mods like usual (Place in Mods folder, run EternalModInjector.bat)
Removal:
- Simply delete or move HeavierCannon.zip from your Mods folder and run EternalModInjector.bat again
Change Details:
- Fire rate reduced (140ms > 360ms between shots)
- Shots are now hitscan and penetrate most targets
- Shots are large and can glance for less damage if you barely miss
- Shots cost 2 bullets each
- Recoil is largely increased but spread remains negligible
- Damage increase for direct hits (35 > 200)
- Damage increase for splash damage (30 > 100)
- Direct hits no longer do splash damage
- Damage against certain enemies is reduced to allow for easy staggering
- Zombies, Imps, and Gargoyles all stagger in 1 direct hit
- Soldiers and Security stagger in 2
- Tentacles and Marauder Wolves die in 1
- Sound fx is changed to sound heavier
- Impact fx is changed to reflect bigger, stronger shots