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  • My first Doom mod

    My first Doom mod

    Last Update: 10 Sep 2018
    Author: cynderdragon
    Uploader: cynderdragon

    This mod has a few graphics and sound changes

    • 25.6MB
    • 0
    • 4

    My first Doom mod

    Last Update: 10 Sep 2018
    Author: cynderdragon

    This mod has a few graphics and sound changes

  • Bodies Never Disappear

    Bodies Never Disappear

    Last Update: 03 Jun 2018
    Author: ullaullaullaulla

    Simple mod with 4384 steps too install that makes all bodies stay. THE MOD "ABSOLUTE HD 1.6" IS REQUIRED!

    • 8KB
    • 1
    • 30

    Bodies Never Disappear

    Last Update: 03 Jun 2018

    Simple mod with 4384 steps too install that makes all bodies stay. THE MOD "ABSOLUTE HD 1.6" IS REQUIRED!

  • Classic RBDoom3BFG

    Classic RBDoom3BFG

    Last Update: 17 Sep 2018
    Author: modman31
    Uploader: modman31

    Load mods, play Multiplayer and have widescreen on classic Doom games inside Doom 3 : BFG Edition

    • 20.5MB
    • 0
    • 47

    Classic RBDoom3BFG

    Last Update: 17 Sep 2018
    Author: modman31

    Load mods, play Multiplayer and have widescreen on classic Doom games inside Doom 3 : BFG Edition

  • Dank Memes

    Dank Memes

    Last Update: 11 Oct 2017
    Author: CrabbieMike
    Uploader: CrabbieMike

    Dank Memes sounds for multiplayer

    • 2.2MB
    • 0
    • 3

    Dank Memes

    Last Update: 11 Oct 2017
    Author: CrabbieMike

    Dank Memes sounds for multiplayer

  • Not Using SikkMod V1.0 Alpha Build

    Not Using SikkMod V1.0 Alpha Build

    Last Update: 12 Jan 2017
    Author: ilovepizza
    Uploader: wowpaladin2

    this is the alpha build for the massive overhaul for doom 3 pc

    • 1.6GB
    • 0
    • 32

    Not Using SikkMod V1.0 Alpha Build

    Last Update: 12 Jan 2017
    Author: wowpaladin2

    this is the alpha build for the massive overhaul for doom 3 pc

  • Red Blazing Pistol (1.0)

    Red Blazing Pistol (1.0)

    Last Update: 20 Apr 2016
    Author: Darkydude

    Hi Guys Darkydude Here! Told you all that I was going to submit a Skin this week so here it is! Red Blazing Pistol A New Cool Looking Pistol With Red Flames And Black Camo, Sounds Are Optional But NOT Mine. So Please Do Not Hesitate To Download & Enjoy This Mod!

    • 1001KB
    • 0
    • 23

    Red Blazing Pistol (1.0)

    Last Update: 20 Apr 2016

    Hi Guys Darkydude Here! Told you all that I was going to submit a Skin this week so here it is! Red Blazing Pistol A New Cool Looking Pistol With Red Flames And Black Camo, Sounds Are Optional But NOT Mine. So Please Do Not Hesitate To Download & Enjoy This Mod!

  • Shadow Gun (2.0)

    Shadow Gun (2.0)

    Last Update: 20 Apr 2016
    Author: Torkad Fisk

    This is the updated version of the Shadow Gun by Torkat Fisk , hope you like it . -Loky

    • 293KB
    • 0
    • 11

    Shadow Gun (2.0)

    Last Update: 20 Apr 2016

    This is the updated version of the Shadow Gun by Torkat Fisk , hope you like it . -Loky

  • Sieben's B&W Lazer Pistol

    Sieben's B&W Lazer Pistol

    Last Update: 20 Apr 2016
    Author: Siebenburgen

    This is a skin for the pistol weapon. However, it slightly changes its specs too. Features: - Black & White Pistol with red laser sight - Increased power and lowered clip size - Knocks enemies back a bit further - Pistol doesn't "gib" enemies That sounds interesting, don't you? -Bluehair

    • 263KB
    • 0
    • 33

    Sieben's B&W Lazer Pistol

    Last Update: 20 Apr 2016

    This is a skin for the pistol weapon. However, it slightly changes its specs too. Features: - Black & White Pistol with red laser sight - Increased power and lowered clip size - Knocks enemies back a bit further - Pistol doesn't "gib" enemies That sounds interesting, don't you? -Bluehair

  • Silver-Blue Pistol

    Silver-Blue Pistol

    Last Update: 20 Apr 2016
    Author: Wes

    This mod changes the color of the pistol in Doom 3 to a silver-blue color for those that don't like the standard color Instalattion: Place 'pistol_skin.pk4' file in your 'doom 3/base' directory

    • 42KB
    • 0
    • 10

    Silver-Blue Pistol

    Last Update: 20 Apr 2016

    This mod changes the color of the pistol in Doom 3 to a silver-blue color for those that don't like the standard color Instalattion: Place 'pistol_skin.pk4' file in your 'doom 3/base' directory

  • MaxGfx (v1.1 | update)

    MaxGfx (v1.1 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Added new muzzleflash effect for all weapons F.E.A.R. alike ! All flashlight mounted weapons can be toggled ON/OFF with the weapon_flashlight reload key Fixed weapons scripts. Added better A.I. for monsters and zombies. Fixed some bugs. ...And more Refer to the readme for more information.

    • 10.7MB
    • 5
    • 73

    MaxGfx (v1.1 | update)

    Last Update: 20 Apr 2016

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Added new muzzleflash effect for all weapons F.E.A.R. alike ! All flashlight mounted weapons can be toggled ON/OFF with the weapon_flashlight reload key Fixed weapons scripts. Added better A.I. for monsters and zombies. Fixed some bugs. ...And more Refer to the readme for more information.

  • Annihilation X NG (v1.5 | update)

    Annihilation X NG (v1.5 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    He is back once again, improving on what is already a fantastic modification; ...Dafama2K7 has worked his magic and released the most recent version of the super popular modification, Annihilation X NG! For those of you just coming out of a coma, Annihilation X (tweaked by Team Annihilation {TA}) is a very enhanced version of Spunky's Annihilation 4.0. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! A few features of Annihilation X are: The monsters now look more realistic. Enhanced gore. New bullet holes and sparks. New monsters. New pets and AI. There have been a few changes/additions/fixes since the last version was released, but the most important change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know, this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! Some of the changes/tweaks/fixes in this version include: Fixed dropped moveable weapon grabber/gravitygun in some entities. Changed PlasmaImpact particle effect in all plasma weapons used by npcs and player. Fixed some pets. Bettered zombie_base dropped ragdolls. Fixed zombie_maint skin. Added better skins for zmaint and zfat. Refer to the readme for more information.

    • 8.9MB
    • 1
    • 45

    Annihilation X NG (v1.5 | update)

    Last Update: 20 Apr 2016

    He is back once again, improving on what is already a fantastic modification; ...Dafama2K7 has worked his magic and released the most recent version of the super popular modification, Annihilation X NG! For those of you just coming out of a coma, Annihilation X (tweaked by Team Annihilation {TA}) is a very enhanced version of Spunky's Annihilation 4.0. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! A few features of Annihilation X are: The monsters now look more realistic. Enhanced gore. New bullet holes and sparks. New monsters. New pets and AI. There have been a few changes/additions/fixes since the last version was released, but the most important change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know, this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! Some of the changes/tweaks/fixes in this version include: Fixed dropped moveable weapon grabber/gravitygun in some entities. Changed PlasmaImpact particle effect in all plasma weapons used by npcs and player. Fixed some pets. Bettered zombie_base dropped ragdolls. Fixed zombie_maint skin. Added better skins for zmaint and zfat. Refer to the readme for more information.

  • MaxGfx (v1.6 | update)

    MaxGfx (v1.6 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Updated shaders with latest Parallax NG. Now, looks amazing like never before. Tweaked config files. Now, all lights mounted in guns will cast shadows ! Fixed Chainsaw light. Added fly light to grenade. Refer to the readme for more information.

    • 18.1MB
    • 26
    • 808

    MaxGfx (v1.6 | update)

    Last Update: 20 Apr 2016

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Updated shaders with latest Parallax NG. Now, looks amazing like never before. Tweaked config files. Now, all lights mounted in guns will cast shadows ! Fixed Chainsaw light. Added fly light to grenade. Refer to the readme for more information.

  • MaxGfx (v1.5 | update)

    MaxGfx (v1.5 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Always looking to improve your Doom3 gaming experience, Dafama2K7 has returned with an updated version of the MaxGfx modification. Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! What's changed in this version?: Updated shaders with latest NG Refer to the readme for more information.

    • 14.9MB
    • 1
    • 24

    MaxGfx (v1.5 | update)

    Last Update: 20 Apr 2016

    Always looking to improve your Doom3 gaming experience, Dafama2K7 has returned with an updated version of the MaxGfx modification. Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! What's changed in this version?: Updated shaders with latest NG Refer to the readme for more information.

  • MaxGfx (v1.3 | update)

    MaxGfx (v1.3 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Always looking to improve your Doom3 gaming experience, Dafama2K7 has returned with an updated version of the MaxGfx modification. Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes/fixes in this version include: Updated Parallax shaders with NG version ! (beyond the limits !) Updated Def and Script files, now more complete. Lowered r_lightScale to 2.0 (def.), because using Bloom is not needed to have it at 3.0 Bettered the flashlights. Converted .TGA to .DDS local files for Parallax, so now it requires less powerful gfx cards. Refer to the readme for more information.

    • 15.6MB
    • 0
    • 16

    MaxGfx (v1.3 | update)

    Last Update: 20 Apr 2016

    Always looking to improve your Doom3 gaming experience, Dafama2K7 has returned with an updated version of the MaxGfx modification. Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes/fixes in this version include: Updated Parallax shaders with NG version ! (beyond the limits !) Updated Def and Script files, now more complete. Lowered r_lightScale to 2.0 (def.), because using Bloom is not needed to have it at 3.0 Bettered the flashlights. Converted .TGA to .DDS local files for Parallax, so now it requires less powerful gfx cards. Refer to the readme for more information.

  • MaxGfx (v1.2 | update)

    MaxGfx (v1.2 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Always looking to improve your Doom3 gaming experience, Dafama2K7 has returned with an updated version of the MaxGfx modification. Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Now it really uses the Parallax shaders! Lowered a little the plasma fire sounds. Fixed zombie Bernie and main_flashlight lights. Balanced weapons damages for player and some ZSecs. Changed some Zombies heads and skins. Lowered the exagerated white on weapon chainsaw. Refer to the readme for more information.

    • 12.1MB
    • 0
    • 18

    MaxGfx (v1.2 | update)

    Last Update: 20 Apr 2016

    Always looking to improve your Doom3 gaming experience, Dafama2K7 has returned with an updated version of the MaxGfx modification. Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create on himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Now it really uses the Parallax shaders! Lowered a little the plasma fire sounds. Fixed zombie Bernie and main_flashlight lights. Balanced weapons damages for player and some ZSecs. Changed some Zombies heads and skins. Lowered the exagerated white on weapon chainsaw. Refer to the readme for more information.

  • MaxGfx (v1.4 | update)

    MaxGfx (v1.4 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Updated shaders. Added Dispersion shaders by TheRealSceneGraphManager. Fixed some small bugs. Refer to the readme for more information.

    • 14.9MB
    • 19
    • 218

    MaxGfx (v1.4 | update)

    Last Update: 20 Apr 2016

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Updated shaders. Added Dispersion shaders by TheRealSceneGraphManager. Fixed some small bugs. Refer to the readme for more information.

  • Oblivion NG (v1.1)

    Oblivion NG (v1.1)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Every gamer is always looking for ways to add to their gaming experience; How a game looks and sounds is always important, and having the graphics tweaked can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! He does this by providing an updated version to the Oblivion Modification, released back in 2004 by an anonymous developer. Some of the features of this mod include: A new item: the flare grenade, to momentarily light up the darkest corners on Mars... Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP). Added various effects, minor graphical tweaks and sound effects. New binds: press "f4" key to toggle the third person view, "'" to show/hide the HUD and "z" to toggle bullet time (1/2 timescale) Oblivion NG will make enough changes to your stock Doom III game that it will look and sound like a whole new game! Don't delay, start your download now and begin enjoying this mod! This is a must have for every Doom III gamer that is interested in enhancing the already amazing visuals, details and sounds found in this game, so don't waste any more time...start your download now! Some of the changes included with the NG version are: Weapons can reload only when the clip is empty ! Fixed weapon shotgun fire sound. Almost removed pistol spread. Shotgun Crick Crack melee added! D3_Alpha cursor used. Fixed BFG, Chaingun and Machinegun GUIS backcolor bug. Plasmagun can explode the flares and grenades now. (And any weapon that has damage_splash.) Improved the configs. Optimized the flare particle. Refer to the readme for more information.

    • 13.0MB
    • 1
    • 13

    Oblivion NG (v1.1)

    Last Update: 20 Apr 2016

    Every gamer is always looking for ways to add to their gaming experience; How a game looks and sounds is always important, and having the graphics tweaked can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! He does this by providing an updated version to the Oblivion Modification, released back in 2004 by an anonymous developer. Some of the features of this mod include: A new item: the flare grenade, to momentarily light up the darkest corners on Mars... Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP). Added various effects, minor graphical tweaks and sound effects. New binds: press "f4" key to toggle the third person view, "'" to show/hide the HUD and "z" to toggle bullet time (1/2 timescale) Oblivion NG will make enough changes to your stock Doom III game that it will look and sound like a whole new game! Don't delay, start your download now and begin enjoying this mod! This is a must have for every Doom III gamer that is interested in enhancing the already amazing visuals, details and sounds found in this game, so don't waste any more time...start your download now! Some of the changes included with the NG version are: Weapons can reload only when the clip is empty ! Fixed weapon shotgun fire sound. Almost removed pistol spread. Shotgun Crick Crack melee added! D3_Alpha cursor used. Fixed BFG, Chaingun and Machinegun GUIS backcolor bug. Plasmagun can explode the flares and grenades now. (And any weapon that has damage_splash.) Improved the configs. Optimized the flare particle. Refer to the readme for more information.

  • x - MASS Patch (v1.1)

    x - MASS Patch (v1.1)

    Last Update: 20 Apr 2016
    Author: Neurological

    Neurological has returned, and he brings along an update to his popular x - MASS mod! This is the final update for this mod, which comes equipped with a lot of bug fixes and, as a bonus, a new weapon as tribute to Hexen 2. The features of this mod include: A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. And more!! The story behind this great download starts off with your car has broken down and you're lost in a fog at some ass-end town. Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. Some of the changes include: Increased damage on x - MASS Destruction Cannon Now the missiles won't be killed by enemy projectiles Fixed the floating Drum Clip when the boat start moving on map 2 Decreased Remington shotgun damage of 2% Increased damage of the Mace Fixed the playlenght of the main theme where it was stopping after a short time Added addictional medkits on the last room of map 2 Fixed the total dark glitch happening when saving and reloading on the last room on map 2 Adjusted volume on different sounds Added new weapon "Arcane Magic for n00bs" selectable by Q button Various bug fixes Refer to the readme for more information. The final update for x- MASS which inludes This weapon fire hellknight projectile and share the black magic of the Voodoo Dolls. Refer to the readme for the complete changelog.

    • 4.8MB
    • 0
    • 19

    x - MASS Patch (v1.1)

    Last Update: 20 Apr 2016

    Neurological has returned, and he brings along an update to his popular x - MASS mod! This is the final update for this mod, which comes equipped with a lot of bug fixes and, as a bonus, a new weapon as tribute to Hexen 2. The features of this mod include: A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. And more!! The story behind this great download starts off with your car has broken down and you're lost in a fog at some ass-end town. Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. Some of the changes include: Increased damage on x - MASS Destruction Cannon Now the missiles won't be killed by enemy projectiles Fixed the floating Drum Clip when the boat start moving on map 2 Decreased Remington shotgun damage of 2% Increased damage of the Mace Fixed the playlenght of the main theme where it was stopping after a short time Added addictional medkits on the last room of map 2 Fixed the total dark glitch happening when saving and reloading on the last room on map 2 Adjusted volume on different sounds Added new weapon "Arcane Magic for n00bs" selectable by Q button Various bug fixes Refer to the readme for more information. The final update for x- MASS which inludes This weapon fire hellknight projectile and share the black magic of the Voodoo Dolls. Refer to the readme for the complete changelog.

  • Skin Pack Add-on for Classic DOOM (2.0)

    Skin Pack Add-on for Classic DOOM (2.0)

    Last Update: 20 Apr 2016
    Author: Santiago Rocha

    This mod changes the color of some of the Doom 3 monsters so that to match their original Doom 1 and 2 counterparts. Skins included in this release: - archvile (updated) - cacodemon (updated) - cherub (updated) - cyberdemon - with eyes - hellknight (updated - new look) - imp (updated) - lost soul (updated) - maggot (updated - new look) - mancubus (updated) - pinky (updated) - revenant (updated) - ticks, arachnotron look - trite - vagary - wraith - zombie commando (updated) - zsec-machinegun (updated) - zsec-pistol (updated) - zsec-shield (updated) - zsec-shotgun (updated)

    • 24.8MB
    • 0
    • 13

    Skin Pack Add-on for Classic DOOM (2.0)

    Last Update: 20 Apr 2016

    This mod changes the color of some of the Doom 3 monsters so that to match their original Doom 1 and 2 counterparts. Skins included in this release: - archvile (updated) - cacodemon (updated) - cherub (updated) - cyberdemon - with eyes - hellknight (updated - new look) - imp (updated) - lost soul (updated) - maggot (updated - new look) - mancubus (updated) - pinky (updated) - revenant (updated) - ticks, arachnotron look - trite - vagary - wraith - zombie commando (updated) - zsec-machinegun (updated) - zsec-pistol (updated) - zsec-shield (updated) - zsec-shotgun (updated)

  • Skin Pack Add-on for Classic DOOM (2.5)

    Skin Pack Add-on for Classic DOOM (2.5)

    Last Update: 20 Apr 2016
    Author: Santiago Rocha

    This mod changes the colors of some of the Doom 3 monsters so that they match their original Doom 1 and 2 counterparts. Skins included in this release: - archvile (updated) - cacodemon (updated) - cherub (updated) - cyberdemon (updated) - hellknight (updated) - imp (updated) - lost soul (updated) - maggot (updated) - mancubus (updated) - pinky (updated) - revenant (updated) - sabaoth (spider-mastermind look) - ticks (updated) - trite (updated) - vagary (updated) - wraith (updated) - zombie commando (updated) - zsec-machinegun (updated - heavy-weapon-dude of DOOM2) - zsec-pistol (updated) - zsec-shield (updated) - zsec-shotgun (updated)

    • 171.3MB
    • 0
    • 10

    Skin Pack Add-on for Classic DOOM (2.5)

    Last Update: 20 Apr 2016

    This mod changes the colors of some of the Doom 3 monsters so that they match their original Doom 1 and 2 counterparts. Skins included in this release: - archvile (updated) - cacodemon (updated) - cherub (updated) - cyberdemon (updated) - hellknight (updated) - imp (updated) - lost soul (updated) - maggot (updated) - mancubus (updated) - pinky (updated) - revenant (updated) - sabaoth (spider-mastermind look) - ticks (updated) - trite (updated) - vagary (updated) - wraith (updated) - zombie commando (updated) - zsec-machinegun (updated - heavy-weapon-dude of DOOM2) - zsec-pistol (updated) - zsec-shield (updated) - zsec-shotgun (updated)

News & Updates

  • Official Vortex Beta Release

    In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

    We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...

    • 271 Comments
  • Download speed cap increase for Supporters and non-Adblockers

    Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.


    Why does Nexus Mods place a speed cap on downloads?
    The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...

    • 253 Comments
  • Security updates: reCaptcha and Two-factor Authentication

    As we continue to add features like Donation Points to our services, the security of your account becomes more and more important. To that end, the team has been working to provide you with updated systems and tools that will help to ensure that your account and content do not fall into the wrong hands. 

    reCaptcha

    Many of you have no doubt already noticed the first of these new features when logging in to the website, known as reCaptcha. Most of the time, this system wil...

    • 57 Comments
  • Introducing our new Community Managers: Pickysaurus and BigBizkit

    Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

    Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
    First off, before we dive into work related questions, let's get back to where it all began...


    Terrorfox1234: What initially brought you into the modding scene? What made you want ...

    • 19 Comments
  • First donation point report delivered, and recent updates to the system

    First report available

    Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

    While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

    • 57 Comments
  • Patreon page for our Donation Points system

    In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

    Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

    • 41 Comments
  • Donation Points system now live for mod authors on Nexus Mods

    Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

    It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

    The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

    • 224 Comments
  • Invalid email addresses and you

    We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

    A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

    Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

    • 66 Comments
  • Security update for Nexus Mod Manager

    Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

    NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

    • 441 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 396 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 62 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 379 Comments
  • We're Hiring: Vortex developer

    June 2018: We're currently not hiring for this position.




    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our ...

    • 52 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 91 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 422 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 441 Comments
  • New Nexus Mods design launched

    Hello everyone,

    The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

    We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

    • 1223 Comments
  • We're Hiring: UI Designer/Front End Developer Position

    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod M...

    • 84 Comments
  • The Great Thumbnail Rebuild

    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you m...

    • 53 Comments
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