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  • DungeonDOOM (8.1 Vanilla)

    DungeonDOOM (8.1 Vanilla)

    Last Update: 20 Apr 2016
    Author: Hellborg

    DungeonDoom incorporates most key features of roguelike games. Levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... This is the Windows version. ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, "The Balrog", with unique properties.

    • 74.0MB
    • 0
    • 9

    DungeonDOOM (8.1 Vanilla)

    Last Update: 20 Apr 2016

    DungeonDoom incorporates most key features of roguelike games. Levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... This is the Windows version. ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, "The Balrog", with unique properties.

  • Detailed Doom3

    Detailed Doom3

    Last Update: 20 Apr 2016
    Author: Trojanman190

    If you would like to make Doom 3 graphics look even more striking, then you will probably want to give a try to this mod. "By using modified height maps and specular maps, this graphical mod/tweak brings greater sharpness and detail to Doom3. The difference looks fantastic and does not seem to have an effect on performance." -Bluehair

    • 23.2MB
    • 0
    • 39

    Detailed Doom3

    Last Update: 20 Apr 2016

    If you would like to make Doom 3 graphics look even more striking, then you will probably want to give a try to this mod. "By using modified height maps and specular maps, this graphical mod/tweak brings greater sharpness and detail to Doom3. The difference looks fantastic and does not seem to have an effect on performance." -Bluehair

  • View NG | RoE (v1.6a)

    View NG | RoE (v1.6a)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Another great mod comes our way from the talent of Dafama2K7; Something to note about this download, is that it is for Resurrection of Evil only, for the Doom III Base version, click here...it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. Some features of this mod include: Better and much powerfull weapons Double Barrel now supported for both D3 & ROE ! Double Barrel Auto-Reload Now all weapons have MuzzleFlash without lossing the Laser Sights Red brilliant Vulgar skin Added new shaders Fixed bugs You'll notice that tere are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information.

    • 130.3MB
    • 0
    • 6

    View NG | RoE (v1.6a)

    Last Update: 20 Apr 2016

    Another great mod comes our way from the talent of Dafama2K7; Something to note about this download, is that it is for Resurrection of Evil only, for the Doom III Base version, click here...it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. Some features of this mod include: Better and much powerfull weapons Double Barrel now supported for both D3 & ROE ! Double Barrel Auto-Reload Now all weapons have MuzzleFlash without lossing the Laser Sights Red brilliant Vulgar skin Added new shaders Fixed bugs You'll notice that tere are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information.

  • mars_city_upgrade (v3)

    mars_city_upgrade (v3)

    Last Update: 20 Apr 2016
    Author: bullseye

    Everyone has their fave map, or level, from Doom3...and everyone has their least fave; For those of you that are of the mind that mars_city1.map and mars_city2.map fit the bill for the latter, then you will be happy to know that bullseye has worked his magic once again, and has returned to D3Files to share it with you! This version of mars_city_upgrade will open up some doors for you, the D3 gamer; it will allow you to take a breather in your bedroom, and, in mars_city2, you will see the epilogue of R. Roland, the last mars_city civilian alive... What you get with this download is: mc.map This is the reworked first level of Doom 3 (Mars_city) where you will see a VIP area with your bedroom, and the ACO offices and administration access (copied from the original third level) . mc2.map This is the reworked third level of Doom 3 (Mars_city2) where you will still see the previous VIP area, and also the "departure lounge" (copied from the original first level) with a junction between its footbridge and the "reception" room. Some hints for other changes include: Why could we not visit the ACO offices, and administration access in that level? Is there not any way to come back to the departure lounge? Refer to the readme for additional information.

    • 18.9MB
    • 0
    • 21

    mars_city_upgrade (v3)

    Last Update: 20 Apr 2016

    Everyone has their fave map, or level, from Doom3...and everyone has their least fave; For those of you that are of the mind that mars_city1.map and mars_city2.map fit the bill for the latter, then you will be happy to know that bullseye has worked his magic once again, and has returned to D3Files to share it with you! This version of mars_city_upgrade will open up some doors for you, the D3 gamer; it will allow you to take a breather in your bedroom, and, in mars_city2, you will see the epilogue of R. Roland, the last mars_city civilian alive... What you get with this download is: mc.map This is the reworked first level of Doom 3 (Mars_city) where you will see a VIP area with your bedroom, and the ACO offices and administration access (copied from the original third level) . mc2.map This is the reworked third level of Doom 3 (Mars_city2) where you will still see the previous VIP area, and also the "departure lounge" (copied from the original first level) with a junction between its footbridge and the "reception" room. Some hints for other changes include: Why could we not visit the ACO offices, and administration access in that level? Is there not any way to come back to the departure lounge? Refer to the readme for additional information.

  • The Evil - The Dead Shall Rise Teaser

    The Evil - The Dead Shall Rise Teaser

    Last Update: 20 Apr 2016
    Author: LaVaMan

    This is a short trailer of the recently announced SP/MP mod entitled 'The Evil - The Dead Shall Rise'. It lasts about one minute and requires the DivX CODEC.

    • 13.2MB
    • 0
    • 5

    The Evil - The Dead Shall Rise Teaser

    Last Update: 20 Apr 2016

    This is a short trailer of the recently announced SP/MP mod entitled 'The Evil - The Dead Shall Rise'. It lasts about one minute and requires the DivX CODEC.

  • Surface Beta

    Surface Beta

    Last Update: 20 Apr 2016
    Author: Revenant100

    If you have plans to make multiplayer maps in outdoor environments but wonder how the Doom 3 engine would handle them, then you may want to give a try to this map: "Surface is a test Deathmatch map for Doom 3 to see how well the engine can handle a fairly detailed and large outdoor area". -Bluehair

    • 665KB
    • 0
    • 11

    Surface Beta

    Last Update: 20 Apr 2016

    If you have plans to make multiplayer maps in outdoor environments but wonder how the Doom 3 engine would handle them, then you may want to give a try to this map: "Surface is a test Deathmatch map for Doom 3 to see how well the engine can handle a fairly detailed and large outdoor area". -Bluehair

  • D3 In the Dark (v2.75 | RoE)

    D3 In the Dark (v2.75 | RoE)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    As with D3 In the Dark for the Base, Dafama2K7 is back, and if it hasn't been evident yet, he has been busy lately, (as you may have noticed from the last few releases...) with this return, he has made this great mod even better! What we have here is his newest Full version of D3 In the Dark, any previous version you may have must be removed before installing v2.75; This release is for Resurrection of Evil only. For those of you just tuning in, and are wondering what the D3 In the Dark mod will do for you, and your DooM� gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. Some changes in this version include: Doors and similar opens and closes when they want. Latest BHNG shaders. Fixed bugs on the chainsaw blood and light radius and click sound ! Use of Chromatic Dispersion shaders by TheRealSceneGraphManager,. Better Plasmagun plasma imapact fx. Full mod, do not install into the old one, remove the old mod folder first Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM� feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralyzing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

    • 120.8MB
    • 0
    • 6

    D3 In the Dark (v2.75 | RoE)

    Last Update: 20 Apr 2016

    As with D3 In the Dark for the Base, Dafama2K7 is back, and if it hasn't been evident yet, he has been busy lately, (as you may have noticed from the last few releases...) with this return, he has made this great mod even better! What we have here is his newest Full version of D3 In the Dark, any previous version you may have must be removed before installing v2.75; This release is for Resurrection of Evil only. For those of you just tuning in, and are wondering what the D3 In the Dark mod will do for you, and your DooM� gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. Some changes in this version include: Doors and similar opens and closes when they want. Latest BHNG shaders. Fixed bugs on the chainsaw blood and light radius and click sound ! Use of Chromatic Dispersion shaders by TheRealSceneGraphManager,. Better Plasmagun plasma imapact fx. Full mod, do not install into the old one, remove the old mod folder first Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM� feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralyzing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

  • 5.56mm Full Metal Jacket Trailer (Beta)

    5.56mm Full Metal Jacket Trailer (Beta)

    Last Update: 20 Apr 2016
    Author: Oneofthe8devilz

    I think this will be the last "big" media update before the release of a beta version. It was a pain in the ass to capture this movie since for some reason the post-processing effect (mainly the bloom-shader) does not get recorded with any standart capture software (like for example fraps). So I had to record this the "old way" by capturing the tv-output of my gfx-card. But this has also it's good side, because now ppl can get an idea of the speed the mod is playing at, since this way of capturing doesn't eat up that much performance (because you use 2 computers).....

    • 30.7MB
    • 0
    • 5

    5.56mm Full Metal Jacket Trailer (Beta)

    Last Update: 20 Apr 2016

    I think this will be the last "big" media update before the release of a beta version. It was a pain in the ass to capture this movie since for some reason the post-processing effect (mainly the bloom-shader) does not get recorded with any standart capture software (like for example fraps). So I had to record this the "old way" by capturing the tv-output of my gfx-card. But this has also it's good side, because now ppl can get an idea of the speed the mod is playing at, since this way of capturing doesn't eat up that much performance (because you use 2 computers).....

  • The Other (Final)

    The Other (Final)

    Last Update: 20 Apr 2016
    Author: TheMatrixer

    This version has been optimized, in size at least (cut down by 4MB); besides, most of the environments are now immersed in a mild haze of smoke but it doesn't seem to impact the FPS count a tiny; those are truly excellent for such a detailed map btw. Supported game modes: Deathmatch, Team DM, Tourney and Last Man Standing.

    • 6.2MB
    • 0
    • 10

    The Other (Final)

    Last Update: 20 Apr 2016

    This version has been optimized, in size at least (cut down by 4MB); besides, most of the environments are now immersed in a mild haze of smoke but it doesn't seem to impact the FPS count a tiny; those are truly excellent for such a detailed map btw. Supported game modes: Deathmatch, Team DM, Tourney and Last Man Standing.

  • City Of Zombies (alpha)

    City Of Zombies (alpha)

    Last Update: 20 Apr 2016
    Author: RobertDoom

    The name of this map says it all: City Of Zombies is just that...a city full of Zombies! If you're in the mood for some mindless intense action, or you feel that you need an outlet for some issues and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

    • 9.5MB
    • 0
    • 20

    City Of Zombies (alpha)

    Last Update: 20 Apr 2016

    The name of this map says it all: City Of Zombies is just that...a city full of Zombies! If you're in the mood for some mindless intense action, or you feel that you need an outlet for some issues and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

  • DungeonDOOM XP Update (8.0.2)

    DungeonDOOM XP Update (8.0.2)

    Last Update: 20 Apr 2016
    Author: Hellborg

    This is a small bugfix release that fixes some problems associated with the Cardmaster Class. To install this patch, copy the content of this archive into your DungeonDoom directory. Reminder: Resurrection of Evil is needed to play this mod as well as DungeonDOOM XP 8.0.1 for Windows or Linux. The following issues have been addressed: - Fixed a bug that made the deckbuilder screen unreachable after pressing the TAB key to exit transition screens. - Fixed a bug that depleted the deck contents when the hand was full. - Added a key (press 'G' to activate this feature) to drop a random card, if cardmaster hand is full.

    • 100KB
    • 0
    • 11

    DungeonDOOM XP Update (8.0.2)

    Last Update: 20 Apr 2016

    This is a small bugfix release that fixes some problems associated with the Cardmaster Class. To install this patch, copy the content of this archive into your DungeonDoom directory. Reminder: Resurrection of Evil is needed to play this mod as well as DungeonDOOM XP 8.0.1 for Windows or Linux. The following issues have been addressed: - Fixed a bug that made the deckbuilder screen unreachable after pressing the TAB key to exit transition screens. - Fixed a bug that depleted the deck contents when the hand was full. - Added a key (press 'G' to activate this feature) to drop a random card, if cardmaster hand is full.

  • DoomChronicles (v0.20)

    DoomChronicles (v0.20)

    Last Update: 20 Apr 2016
    Author: Bamfu Games

    After what must seem like forever, the team that is developing DoomChronicles is here to to deliver! For those of you that have been in a coma, or living in a commune, and are wondering what this mod is all about, then read on: DoomChronicles is a modification for Doom3 that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities. Some of the fixes in this version include: Fixed the powerup timer not resetting for the local client on a listen server. Fixed the speed of the run animation to match the increased movement speed. Fixed several issues related to items respawn times. Fixed a bug causing increased bandwidth usage. Improved the weapons pickup trigger size. Fixed some issues with projectiles impact effects. The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage. Some of the changes included are: Revamped the pre-game warmup, now it can be truly disabled and the HUD displays more info such the count down timer and player names in tourney games. Removed the spawn effects �shake� due performance and gameplay issues. Removed the player spawn animation due visual and gameplay issues Note: If you currently have v0.10, you need to go here for the update patch. Linux and Mac support is planned and will be ready shortly after initial release. Refer to the readme for more information.

    • 84.8MB
    • 0
    • 6

    DoomChronicles (v0.20)

    Last Update: 20 Apr 2016

    After what must seem like forever, the team that is developing DoomChronicles is here to to deliver! For those of you that have been in a coma, or living in a commune, and are wondering what this mod is all about, then read on: DoomChronicles is a modification for Doom3 that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities. Some of the fixes in this version include: Fixed the powerup timer not resetting for the local client on a listen server. Fixed the speed of the run animation to match the increased movement speed. Fixed several issues related to items respawn times. Fixed a bug causing increased bandwidth usage. Improved the weapons pickup trigger size. Fixed some issues with projectiles impact effects. The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage. Some of the changes included are: Revamped the pre-game warmup, now it can be truly disabled and the HUD displays more info such the count down timer and player names in tourney games. Removed the spawn effects �shake� due performance and gameplay issues. Removed the player spawn animation due visual and gameplay issues Note: If you currently have v0.10, you need to go here for the update patch. Linux and Mac support is planned and will be ready shortly after initial release. Refer to the readme for more information.

  • New Theme (v1)

    New Theme (v1)

    Last Update: 20 Apr 2016
    Author: tezza666

    If you're looking to change the Doom experience that you've endured since the release of this great game, then this mod, developed by tezza666, may be just what you're looking for! The theme song contained will put a fresh face on your Doom III gaming adventure, and is compatible with other mods. Enough reading, start your download of New Theme and enjoy the new main menu music! Refer to the readme for the developer's notes.

    • 5.1MB
    • 1
    • 9

    New Theme (v1)

    Last Update: 20 Apr 2016

    If you're looking to change the Doom experience that you've endured since the release of this great game, then this mod, developed by tezza666, may be just what you're looking for! The theme song contained will put a fresh face on your Doom III gaming adventure, and is compatible with other mods. Enough reading, start your download of New Theme and enjoy the new main menu music! Refer to the readme for the developer's notes.

  • SABot (Alpha 5)

    SABot (Alpha 5)

    Last Update: 20 Apr 2016
    Author: TinMan

    Stupid Angry Bot - An offline Deathmatch Bot for Doom III It won't eat, it won't sleep, it absolutely will not stop, until it does something stupid. NOTE: This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury. = Limitations = There is no scoring. Other human players can't play on your server (may crash, may just not work, dunno). You will always be in warmup. bot won't run. bot isn't protected by armor. bots use single player weapon damage settings, rocket does more, chaingun less, machinegun less, plasmagun less.

    • 2.0MB
    • 0
    • 10

    SABot (Alpha 5)

    Last Update: 20 Apr 2016

    Stupid Angry Bot - An offline Deathmatch Bot for Doom III It won't eat, it won't sleep, it absolutely will not stop, until it does something stupid. NOTE: This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury. = Limitations = There is no scoring. Other human players can't play on your server (may crash, may just not work, dunno). You will always be in warmup. bot won't run. bot isn't protected by armor. bots use single player weapon damage settings, rocket does more, chaingun less, machinegun less, plasmagun less.

  • DR - Creating Terrain (1.0)

    DR - Creating Terrain (1.0)

    Last Update: 20 Apr 2016
    Author: MNeMiC

    Make hills and other terrain easy as pie, the terrain I make in this tutorial looks like shit though, but just keep on tweaking it and it should hopefully look really good.

    • 6.7MB
    • 0
    • 6

    DR - Creating Terrain (1.0)

    Last Update: 20 Apr 2016

    Make hills and other terrain easy as pie, the terrain I make in this tutorial looks like shit though, but just keep on tweaking it and it should hopefully look really good.

  • TinMan Squad (0.2b)

    TinMan Squad (0.2b)

    Last Update: 20 Apr 2016
    Author: TinMan

    Gives you some AI controlled buddies to fight through single player with. With great vengeance. This is the first general release of TinMan Squad, it's gotten to a point where it is enjoyable but is still pretty rough. However I do plan to improve on the mod as long as my whim takes me, I'm not a programmer by any sense, and at the moment I'm learning as I am hacking through the code. But I'm having fun, which is the goodness.

    • 25KB
    • 0
    • 27

    TinMan Squad (0.2b)

    Last Update: 20 Apr 2016

    Gives you some AI controlled buddies to fight through single player with. With great vengeance. This is the first general release of TinMan Squad, it's gotten to a point where it is enjoyable but is still pretty rough. However I do plan to improve on the mod as long as my whim takes me, I'm not a programmer by any sense, and at the moment I'm learning as I am hacking through the code. But I'm having fun, which is the goodness.

  • DGM's Doom 3 HiFi Weapon Sounds Mod

    DGM's Doom 3 HiFi Weapon Sounds Mod

    Last Update: 20 Apr 2016
    Author: DGM

    Thanks for downloading my weapon sounds modification for Doom 3. Hope you like it. I think these will be the more powerful (and higher quality) sounds you've been looking for.

    • 3.5MB
    • 5
    • 144

    DGM's Doom 3 HiFi Weapon Sounds Mod

    Last Update: 20 Apr 2016

    Thanks for downloading my weapon sounds modification for Doom 3. Hope you like it. I think these will be the more powerful (and higher quality) sounds you've been looking for.

  • Unofficial Music for DOOM 3 and RoE (2.0)

    Unofficial Music for DOOM 3 and RoE (2.0)

    Last Update: 20 Apr 2016
    Author: ___alien___

    These are unofficial songs for Doom 3 I composed inspired from Bobby Prince music in the original game, replacing midi with real instruments. (I play the guitars) It has all the elements DOOM fans want to create a more doom-like ambiance (I especially consider my music to fit during the last levels of the game). I have composed 12 (MP3) Tracks, and I am composing more for myself, and if there is an interest from fans I will post more! Let me know. Tracks included in this release: - And Shadows Too (3'51") - Engage (4'34") - Evaded or the March of Death (3'12") - The Infamous E1M1 (1'41")

    • 22.6MB
    • 0
    • 10

    Unofficial Music for DOOM 3 and RoE (2.0)

    Last Update: 20 Apr 2016

    These are unofficial songs for Doom 3 I composed inspired from Bobby Prince music in the original game, replacing midi with real instruments. (I play the guitars) It has all the elements DOOM fans want to create a more doom-like ambiance (I especially consider my music to fit during the last levels of the game). I have composed 12 (MP3) Tracks, and I am composing more for myself, and if there is an interest from fans I will post more! Let me know. Tracks included in this release: - And Shadows Too (3'51") - Engage (4'34") - Evaded or the March of Death (3'12") - The Infamous E1M1 (1'41")

  • Classic RBDoom3BFG

    Classic RBDoom3BFG

    Last Update: 17 Sep 2018
    Author: modman31
    Uploader: modman31

    Load mods, play Multiplayer and have widescreen on classic Doom games inside Doom 3 : BFG Edition

    • 20.5MB
    • 1
    • 50

    Classic RBDoom3BFG

    Last Update: 17 Sep 2018
    Author: modman31

    Load mods, play Multiplayer and have widescreen on classic Doom games inside Doom 3 : BFG Edition

  • Wooden Weapons (1.0)

    Wooden Weapons (1.0)

    Last Update: 20 Apr 2016
    Author: Benjamin Pulido

    Apparently Benjamin knows a carpenter or 2 that have some anger management problems, as he has just released this skin pack that makes all the weapons to be made mostly out of wood. Get the tweezers! You're going to need them.

    • 20KB
    • 0
    • 9

    Wooden Weapons (1.0)

    Last Update: 20 Apr 2016

    Apparently Benjamin knows a carpenter or 2 that have some anger management problems, as he has just released this skin pack that makes all the weapons to be made mostly out of wood. Get the tweezers! You're going to need them.

News & Updates

  • Pick up a deal in the GOG Winter Sale!

    The GOG.com Winter Sale has begun! With great deals on over 1500 games over the next 3 weeks.

    Almost every game on GOG's website will be on offer during the event with special Daily Deals featuring 8 different games per day. If you've been looking to dive into Kingdom Come: Deliverance, The Witcher 3 or Battletech there's no time like the present. 



    Check out the Nexus Mods Winter Collection for our favourite moddable games offered in the deals. If you...

    • 1 Comments
  • What does the DarkFox say?

    Today’s guest is DarkFox127, known for his YouTube series on the Creation Kit and as the man behind Caranthir Tower Reborn and Riverside Shack - Buildable Player Home.

    Thanks for taking the time to chat with us. For those in the community who don’t know you, could you tell us a little about yourself?

    My name’s Richard aka Darkfox127 and I’ve been creating mods for The Elder Scrolls V: Skyrim since its release back in 2011. Shortly after spending some time in the ...

    • 23 Comments
  • Project Spotlight: Fallout - The Frontier

    In the last few months, we have spoken to several teams working on huge Fallout mod projects such as Fallout New California or Fallout Miami and it is truly amazing to see the love our modding community continues to pour into the Fallout games. Today, we are having a chat with Tgspy, Odinsword, Nazothedark, and Macintroll from the team from Fallout: The Frontier - a massive, super-sized mod project for Fallout New Vegas that will take you on a new adventure, take you out of the warm and sunny ...

    • 38 Comments
  • Nexus Mods Giveaway #18

    It's time for another giveaway!

    We are giving out one Steam Gift Card worth £35 (~$46, depending on daily exchange rates) again.

    To participate and to not screw up your chances of winning, pay attention to the entry rules below:

    In order to make sure that the winner comes from the Nexus Mods community, there are some mandatory steps for ensuring your eligibility.

    1. Leave a comment on this article. You can say anything you want. (The site...

    • 1173 Comments
  • Terrific Trees, Great Grass, Fabulous Flora - Vurt

    Today we are talking to vurt, a long-time member of our community and renown mod author most famous for various flora overhauls for different games, ranging from Skyrim and Fallout New Vegas to S.T.A.L.K.E.R. and Dark Souls.

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    Thank you, vurt, for agreeing to have a chat with us. To start this off, why don’t you tell us a bit about yourself?
     
    Well, I live in a small city in Sweden, not too much to do around here, one of those places where it's prefer...

    • 16 Comments
  • CROSS-talk with Niero

    This week we've caught up with a veteran modder, modeller, and texture artist who has created a dazzling array of high quality and highly customisable content for Fallout 4. Niero has recently also tried his hand at Skyrim mods, creating one of the top weapon mods this year CROSS_Crucible.

    Thank you for taking the time out to chat with us. Before we talk modding, can you tell us a little about yourself?

    Hey there, thanks for the interview, I'm a west coast American who ...

    • 32 Comments
  • Enderal: Two years later, new DLC, and more

    Roughly two years ago SureAI - an indie studio from Munich, Germany - released their massive project called Enderal - The Shards of Order - a total conversion mod for Skyrim. Since then, hundreds of thousands of players have been able to explore the completely new story and world of Enderal, embarking on entirely new adventures, separate and distinct from the lore of the Elder Scrolls series. Today we are talking to Nicolas, project lead on Enderal, about re-releasing on Steam, the new Forgotte...

    • 37 Comments
  • Creature Feature - MihailMods

    This week we’re chatting with Mihail (MihailMods). Best known for his massive collection of creature mods for Skyrim and Skyrim Special Edition. Mihail is preparing to release a mega pack, containing over 100 of his creations in a single pack. 

    Thank you for taking the time to speak with us Mihail. Before we get into your mods could you tell us a little about yourself?
     
    Hello, my friends from Nexus staff, and hello to all my friends from the Nexus community. I'm very...

    • 61 Comments
  • A frank Interview - FrankFamily

    FrankFamily is the creator of many artifact and HD overhaul mods for the Elder Scrolls: Skyrim. If you are looking for some amazing paladin armour, or want to get your hands on some special artifacts of Boethia, make sure to check out his mods. Today we are happy to talk to FrankFamily about his work, modding in general, and more.


    You are mostly known for your mods that add brand new models of swords, armours, and artifacts to the world of Skyrim. Before we get to your moddi...

    • 27 Comments
  • Project Spotlight: Beyond Skyrim - Cyrodiil

    If you have played and modded Skyrim for any amount of time, you might have heard of the massive modding project that is Beyond Skyrim. This is a multi-team mod project with the goal of expanding the borders of the game world - you guessed it - beyond Skyrim, adding entirely new provinces from Tamriel to Skyrim's game world for you to explore. Today we are talking to Bellatrix, MrJGT, 1shoedpunk, 1ndajone5, Lasur, and Daniel Ran from the team from Beyond Skyrim: Cyrodiil - creators of Beyond...

    • 63 Comments
  • We're Hiring: Front End Designer/Developer Position

    As part of our ongoing efforts to expand our development team we’re looking for a front end developer/designer to join us. In the long term you'll be a major creative driving force behind Nexus Mods, shaping how our entire brand looks and feels for millions of users. This position is based in our offices in Exeter in the UK, it is not a remote working position and we cannot sponsor VISA applications so you will need a right to work in the UK or EU.

    We always post our job openings ...

    • 23 Comments
  • Nexus Mods Giveaway #17

    It's time for another giveaway!

    We are giving out one Steam Gift Card worth £35 (~$46, depending on daily exchange rates) again.

    To participate and to not screw up your chances of winning, pay attention to the entry rules below:

    In order to make sure that the winner comes from the Nexus Mods community, there are some mandatory steps for ensuring your eligibility.

    1. Leave a comment on this article. You can say anything you want. (The site...

    • 998 Comments
  • Excellent Extensions, marvellous Menus - expired6978

    Today we are talking to expired6978. He is not only the author of RaceMenu, LooksMenu, Extensible Follower Framework and various other mods, but also a key contributor to the various script extenders for both Skyrim and Fallout 4. If you have modded Skyrim or Fallout 4 for any extent of time, chances are you have run into a mod or two expired6978 had a hand in.


    BigBizkit: You are most well known for your modding work such as your character creation overhauls RaceMenu and LooksM...

    • 23 Comments
  • Official Vortex Beta Release

    In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

    We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...

    • 392 Comments
  • Attractive Attire - zzjay

    Today we are talking to zzjay, who is mostly known for various cosmetic mods for Skyrim and Skyrim Special Edition, such as zzjaj's wardrobe or Witcher 3 Female Armors.


    Thanks for joining us today, we really appreciate it. To start this off why don’t you tell us a little bit about yourself?

    My Name is Adele. I am from Italy. I started getting into video games, when I was a very little kid. I used to watch my brother play the very first version of Prince Of Persia ...

    • 24 Comments
  • Download speed cap increase for Supporters and non-Adblockers

    Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.


    Why does Nexus Mods place a speed cap on downloads?
    The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...

    • 353 Comments
  • Immersive Interview - Hothtrooper44

    Today we are speaking with hothtrooper44 most well known around Nexus Mods for his Skyrim mods of the extra immersive variety: Immersive Weapons and Immersive Armors.


    Thanks for chatting with us. You are well known to most people on Nexus Mods for your Immersive Weapons and Immersive Armors mods, but tell us a little bit about yourself.
     
    Well, I work in the gaming industry and love my job. I work as the “Head of Community” for my company, so we likely have a ...

    • 40 Comments
  • Nexus Mods Giveaway #16

    It's time for another giveaway!

    We are giving out one Steam Gift Card worth £35 (~$46, depending on daily exchange rates) again.

    To participate and to not screw up your chances of winning, pay attention to the entry rules below:

    In order to make sure that the winner comes from the Nexus Mods community, there are some mandatory steps for ensuring your eligibility.

    1. Leave a comment on this article. You can say anything you want. (The site...

    • 999 Comments
  • Modder to Developer - BaronVonChateau

    Today we are joined by another special guest. BaronVonChateau, modder turned professional narrative designer. Baron works for Midgar Studio on their upcoming game Edge of Eternity. 

    Thank you for taking the time to speak to us today, for those who don’t know you could you tell us a little about yourself?

    First of all, thanks for the interview!

    I'm Guillaume Veer, a Belgian guy living in France. Before working as a narrative designer, I have been modding fo...

    • 12 Comments
  • Settle in with Kinggath

    In today's feature we'll be talking to a pillar of the Fallout 4 mod community, kinggath, the brains behind the ultimate settlement building experience - Sim Settlements. A mod that has laid the framework for an entire category of add ons, city packs and more! 

    With this interview, we've decided to try out publishing the audio from our interview with Kinggath so you can listen along as you read. Let us know what you think of this format. 
    https://soundcloud.com/user-4330877...

    • 27 Comments
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