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  • passcodes

    passcodes

    Last Update: 01 Feb 2014
    Author: david marshall
    Uploader: deusatrox

    adds an email with all the codes to your PDA

    • 87KB
    • 102
    • 1.8k

    passcodes

    Last Update: 01 Feb 2014
    Author: deusatrox

    adds an email with all the codes to your PDA

  • MaxGfx (v1.6 | update)

    MaxGfx (v1.6 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Updated shaders with latest Parallax NG. Now, looks amazing like never before. Tweaked config files. Now, all lights mounted in guns will cast shadows ! Fixed Chainsaw light. Added fly light to grenade. Refer to the readme for more information.

    • 18.1MB
    • 31
    • 870

    MaxGfx (v1.6 | update)

    Last Update: 20 Apr 2016

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Updated shaders with latest Parallax NG. Now, looks amazing like never before. Tweaked config files. Now, all lights mounted in guns will cast shadows ! Fixed Chainsaw light. Added fly light to grenade. Refer to the readme for more information.

  • Duct Tape NoObEvEr (1.0)

    Duct Tape NoObEvEr (1.0)

    Last Update: 20 Apr 2016
    Author: Nighty

    The mod: - Add a flashlight on all fire weapons, 2 X more powerfull then the standard hand flashlight. - Any weapons are modified, the rate of fire, the power, The spread of shotgun, all is more realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

    • 3.1MB
    • 37
    • 827

    Duct Tape NoObEvEr (1.0)

    Last Update: 20 Apr 2016

    The mod: - Add a flashlight on all fire weapons, 2 X more powerfull then the standard hand flashlight. - Any weapons are modified, the rate of fire, the power, The spread of shotgun, all is more realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

  • Unlimited Ammo (1.1)

    Unlimited Ammo (1.1)

    Last Update: 20 Apr 2016
    Author: Footman

    All weapons have unlimited ammo and cannot run out. There's no reloading, either.

    • 998KB
    • 13
    • 429

    Unlimited Ammo (1.1)

    Last Update: 20 Apr 2016

    All weapons have unlimited ammo and cannot run out. There's no reloading, either.

  • OpenCoop (v2.0 Alpha)

    OpenCoop (v2.0 Alpha)

    Last Update: 20 Apr 2016
    Author: Nicemice

    Nicemice has returned, and he has not come empty handed, he has brought along his newest version of his OpenCoop Mod! OpenCoop is a coop mod for Doom 3 supporting all Single-Player levels, it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it's done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

    • 327.8MB
    • 4
    • 383

    OpenCoop (v2.0 Alpha)

    Last Update: 20 Apr 2016

    Nicemice has returned, and he has not come empty handed, he has brought along his newest version of his OpenCoop Mod! OpenCoop is a coop mod for Doom 3 supporting all Single-Player levels, it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it's done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

  • D3BFG bodies and shells

    D3BFG bodies and shells

    Last Update: 21 Nov 2015
    Author: selfdestruct
    Uploader: selfdestruct

    makes dead bodies and bulletshells stay

    • 2.3MB
    • 6
    • 377

    D3BFG bodies and shells

    Last Update: 21 Nov 2015
    Author: selfdestruct

    makes dead bodies and bulletshells stay

  • enhanced textures part 1

    enhanced textures part 1

    Last Update: 18 Jan 2018
    Author: idplayer
    Uploader: idplayer

    some nice high res textures, additional material/blend definitons for absolute hd doom3see pictures and description on nexus

    • 34.5MB
    • 21
    • 371

    enhanced textures part 1

    Last Update: 18 Jan 2018
    Author: idplayer

    some nice high res textures, additional material/blend definitons for absolute hd doom3see pictures and description on nexus

  • MaxGFX NG (v1.8 | Full)

    MaxGFX NG (v1.8 | Full)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Being the busy little Modder that we all know to him to be, and being driven by (what seems to be) always looking to improve your Doom3 gaming experience, Dafama2K7 has returned with an updated, full version of the MaxGfx NG modification. Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx NG and start enjoying Doom all over again! What's changed in this version?: Now D3 base v1.3.1 compatible! Added gloves to the hands. Updated BHNG shaders with latest BH mod techniques. Updated some 1024x textures from TRSGM used in this mod. Updated BHNG with NVidia shader tricks on ATI shaders also. Fixed some small bugs. Refer to the readme for more information.

    • 93.7MB
    • 14
    • 367

    MaxGFX NG (v1.8 | Full)

    Last Update: 20 Apr 2016

    Being the busy little Modder that we all know to him to be, and being driven by (what seems to be) always looking to improve your Doom3 gaming experience, Dafama2K7 has returned with an updated, full version of the MaxGfx NG modification. Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx NG and start enjoying Doom all over again! What's changed in this version?: Now D3 base v1.3.1 compatible! Added gloves to the hands. Updated BHNG shaders with latest BH mod techniques. Updated some 1024x textures from TRSGM used in this mod. Updated BHNG with NVidia shader tricks on ATI shaders also. Fixed some small bugs. Refer to the readme for more information.

  • Enhanced Doom 3 models (1.1)

    Enhanced Doom 3 models (1.1)

    Last Update: 20 Apr 2016
    Author: EvilEngine

    EvilEngine had developed this mod a long time ago, but as it has never found it's way here, to D3Files, Dafama2K7 had taken it upon himself to give us a heads up and send it in for your Doom III gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. "I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before." This can only mean good things for your Doom III adventure! Some features of this downlaod include: polycount on the whole mesh not increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

    • 7.7MB
    • 16
    • 354

    Enhanced Doom 3 models (1.1)

    Last Update: 20 Apr 2016

    EvilEngine had developed this mod a long time ago, but as it has never found it's way here, to D3Files, Dafama2K7 had taken it upon himself to give us a heads up and send it in for your Doom III gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. "I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before." This can only mean good things for your Doom III adventure! Some features of this downlaod include: polycount on the whole mesh not increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

  • Duct Tape NoObEvEr (v1.2)

    Duct Tape NoObEvEr (v1.2)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Dafama2K7 has returned to once again raise the Doom3 level of excellence; To accomplish this, he has taken on the task of updating yet another mod to make it even better then it was previously. After almost a month, he has once again updated Duct Tape NoObEvEr (1.0), originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! Some of the original features of this mod are: Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. Some of the changes in this version include: Fixed muzzleflash FX bugs Also added a 'lite' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information.

    • 3.6MB
    • 6
    • 340

    Duct Tape NoObEvEr (v1.2)

    Last Update: 20 Apr 2016

    Dafama2K7 has returned to once again raise the Doom3 level of excellence; To accomplish this, he has taken on the task of updating yet another mod to make it even better then it was previously. After almost a month, he has once again updated Duct Tape NoObEvEr (1.0), originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! Some of the original features of this mod are: Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. Some of the changes in this version include: Fixed muzzleflash FX bugs Also added a 'lite' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information.

  • Cabinet Locker Codes (1.1)

    Cabinet Locker Codes (1.1)

    Last Update: 20 Apr 2016
    Author: Aphilla

    This mod will put all the locked cabinet codes in your PDA. Allowing you access to every weapon and health locker in the game! Curently no one has done this, so i'm probably the first. Have fun! ----------------- What's new: ----------------- - Fixed bug where locker 003 appeard three times instead of one time - Added Plasma Storge, jct5 site2 airlock, and M. Abrams door numbers. I also created an installer for those of you who emailed me and asked how to get it working. You can use this in your mod BUT!! you have to ask me at rgstever AT comcast.net

    • 55KB
    • 7
    • 284

    Cabinet Locker Codes (1.1)

    Last Update: 20 Apr 2016

    This mod will put all the locked cabinet codes in your PDA. Allowing you access to every weapon and health locker in the game! Curently no one has done this, so i'm probably the first. Have fun! ----------------- What's new: ----------------- - Fixed bug where locker 003 appeard three times instead of one time - Added Plasma Storge, jct5 site2 airlock, and M. Abrams door numbers. I also created an installer for those of you who emailed me and asked how to get it working. You can use this in your mod BUT!! you have to ask me at rgstever AT comcast.net

  • Perfected Doom 3 (v3.0.0)

    Perfected Doom 3 (v3.0.0)

    Last Update: 20 Apr 2016
    Author: John Carrizales

    After almost four years to the day, John Carrizales has made a return, to update his popular SinglePlayer mod that has brought some serious gaming action to so many! The Perfected Doom 3 mod will add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! Some of the changes to the map include: Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. The developer has added several bot characters into Alphalabs 3 According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. "This version will improve on everything that sucked about version 2.5" and just goes to show you that developers often listen to feedback. Some of the general changes made are: Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.

    • 28.9MB
    • 9
    • 280

    Perfected Doom 3 (v3.0.0)

    Last Update: 20 Apr 2016

    After almost four years to the day, John Carrizales has made a return, to update his popular SinglePlayer mod that has brought some serious gaming action to so many! The Perfected Doom 3 mod will add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! Some of the changes to the map include: Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. The developer has added several bot characters into Alphalabs 3 According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. "This version will improve on everything that sucked about version 2.5" and just goes to show you that developers often listen to feedback. Some of the general changes made are: Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.

  • Allied Marine Squadmates (v.7.1.ufo)

    Allied Marine Squadmates (v.7.1.ufo)

    Last Update: 20 Apr 2016
    Author: Murph

    When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty To round off his recent submissions, we once again welcome Murph to the stage to present to you, the Doom community, his newest unofficial version of the popular mod: Allied Marine Squadmates! This update is based on the Allied Marine Squadmates (0.31A), originally developed by Altroth Akenzie. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received =AMS= v.6uu and v.7.1.ufo debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! Some of the features of this Mod include: Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" Some of the changes in this version include: Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. Fixed the code error "debugweapon.script" Bug. Fixed the "No Animation / Crash to Main Menu" Bug. =UAC= BFG Campbell" from version 1.1. to version 1.2. =AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty Refer to the readme for a whole plethora of information.

    • 20.6MB
    • 6
    • 241

    Allied Marine Squadmates (v.7.1.ufo)

    Last Update: 20 Apr 2016

    When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty To round off his recent submissions, we once again welcome Murph to the stage to present to you, the Doom community, his newest unofficial version of the popular mod: Allied Marine Squadmates! This update is based on the Allied Marine Squadmates (0.31A), originally developed by Altroth Akenzie. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received =AMS= v.6uu and v.7.1.ufo debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! Some of the features of this Mod include: Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" Some of the changes in this version include: Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. Fixed the code error "debugweapon.script" Bug. Fixed the "No Animation / Crash to Main Menu" Bug. =UAC= BFG Campbell" from version 1.1. to version 1.2. =AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty Refer to the readme for a whole plethora of information.

  • MaxGfx (v1.4 | update)

    MaxGfx (v1.4 | update)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Updated shaders. Added Dispersion shaders by TheRealSceneGraphManager. Fixed some small bugs. Refer to the readme for more information.

    • 14.9MB
    • 19
    • 222

    MaxGfx (v1.4 | update)

    Last Update: 20 Apr 2016

    Based on the Maximum Graphics mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, Sinot has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. Some of the original features include: The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! Some changes in this version include: Updated shaders. Added Dispersion shaders by TheRealSceneGraphManager. Fixed some small bugs. Refer to the readme for more information.

  • BloodyMess 2

    BloodyMess 2

    Last Update: 20 Apr 2016
    Author: PedroE

    1)All weapons including fist and flashlight will cause blood splats on walls and floors 2)Chainsaw marks will not disappear 3)when you get hit by a bullet you will see the blood squirt 4)More blood all around

    • 307KB
    • 2
    • 213

    BloodyMess 2

    Last Update: 20 Apr 2016

    1)All weapons including fist and flashlight will cause blood splats on walls and floors 2)Chainsaw marks will not disappear 3)when you get hit by a bullet you will see the blood squirt 4)More blood all around

  • HighRes Textures D3 (v1.4)

    HighRes Textures D3 (v1.4)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Looking at the name of this file, you may be thinking: "This kind of file seems a bit familliar, but with a different name..." If this is the case, you would be right, as the previous version was 1024x Textures (v1.3); The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by Saducimus, with 1024x1024 Jumbo Size Monster Skins, however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. Some of the changes in this version include: Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: You will LOVE the amount of detail that will be possible So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

    • 175.3MB
    • 12
    • 213

    HighRes Textures D3 (v1.4)

    Last Update: 20 Apr 2016

    Looking at the name of this file, you may be thinking: "This kind of file seems a bit familliar, but with a different name..." If this is the case, you would be right, as the previous version was 1024x Textures (v1.3); The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by Saducimus, with 1024x1024 Jumbo Size Monster Skins, however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. Some of the changes in this version include: Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: You will LOVE the amount of detail that will be possible So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

  • Extreme Quality Mod (1.0)

    Extreme Quality Mod (1.0)

    Last Update: 20 Apr 2016
    Author: Rygel

    This mod upgrades the graphics of DOOM 3 and its expansion plus alters a few things in the gameplay (weapons' specs essentially). Most of the textures look sharper, the monsters have scarier skins, the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

    • 818.5MB
    • 7
    • 211

    Extreme Quality Mod (1.0)

    Last Update: 20 Apr 2016

    This mod upgrades the graphics of DOOM 3 and its expansion plus alters a few things in the gameplay (weapons' specs essentially). Most of the textures look sharper, the monsters have scarier skins, the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

  • Parallax Mapping Mod (v2.0)

    Parallax Mapping Mod (v2.0)

    Last Update: 20 Apr 2016
    Author: Dafama2K7

    Parallax Mapping Mod (v2.0), originally created by Junkguy, is a mod that enhances Doom3's graphics engine by applying parallax mapping to all textures; This mod was previously only available for Quake IV Doom3 v1.0. Dafama2K7 has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much better Parallax effect for your Doom3 experience! Sequel to the popular Doom3 Parallax Mapping v1.0, this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3's graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

    • 10.0MB
    • 8
    • 182

    Parallax Mapping Mod (v2.0)

    Last Update: 20 Apr 2016

    Parallax Mapping Mod (v2.0), originally created by Junkguy, is a mod that enhances Doom3's graphics engine by applying parallax mapping to all textures; This mod was previously only available for Quake IV Doom3 v1.0. Dafama2K7 has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much better Parallax effect for your Doom3 experience! Sequel to the popular Doom3 Parallax Mapping v1.0, this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3's graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

  • VariLight (1.3)

    VariLight (1.3)

    Last Update: 20 Apr 2016
    Author: BOFH

    This mod is derived from the famous Duct Tape mod that "sticks flashlights to your machinegun and shotgun". Yet, there are questionable choices with it: not all weapons get a flashlight, light beam is tight. VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight! There will be updates to this mod, so don't hesitate to post comments about it. -Bluehair

    • 82KB
    • 1
    • 168

    VariLight (1.3)

    Last Update: 20 Apr 2016

    This mod is derived from the famous Duct Tape mod that "sticks flashlights to your machinegun and shotgun". Yet, there are questionable choices with it: not all weapons get a flashlight, light beam is tight. VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight! There will be updates to this mod, so don't hesitate to post comments about it. -Bluehair

  • Trent Reznor Sound Pack

    Trent Reznor Sound Pack

    Last Update: 20 Apr 2016
    Author: Trent Reznor

    This sound pack replaces some monster sounds and some weapon sounds with the original Doom 3 sounds by Trent Reznor of NIN. Were you dissapointed by the lackluster sounds of Doom 3? Do you want your pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that's it!

    • 8.2MB
    • 3
    • 162

    Trent Reznor Sound Pack

    Last Update: 20 Apr 2016

    This sound pack replaces some monster sounds and some weapon sounds with the original Doom 3 sounds by Trent Reznor of NIN. Were you dissapointed by the lackluster sounds of Doom 3? Do you want your pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that's it!

News & Updates

  • A whole new Monster Hunter World - MHVuze

    Ever since Monster Hunter World released on PC in August of this year, we have been very proud to host the modding community for one of Capcom's most popular games of all time. In the few months that Monster Hunter World has had a home at Nexus Mods, we have seen a massive surge of mods created by our community. We are, therefore, very excited to talk to MHVuze today - one of the modding pioneers for Monster Hunter World who has contributed various tools and quality of life mods for our communit...

    • 2 Comments
  • Pick up a deal in the GOG Winter Sale!

    The GOG.com Winter Sale has begun! With great deals on over 1500 games over the next 3 weeks.

    Almost every game on GOG's website will be on offer during the event with special Daily Deals featuring 8 different games per day. If you've been looking to dive into Kingdom Come: Deliverance, The Witcher 3 or Battletech there's no time like the present. 



    Check out the Nexus Mods Winter Collection for our favourite moddable games offered in the deals. If you...

    • 4 Comments
  • What does the DarkFox say?

    Today’s guest is DarkFox127, known for his YouTube series on the Creation Kit and as the man behind Caranthir Tower Reborn and Riverside Shack - Buildable Player Home.

    Thanks for taking the time to chat with us. For those in the community who don’t know you, could you tell us a little about yourself?

    My name’s Richard aka Darkfox127 and I’ve been creating mods for The Elder Scrolls V: Skyrim since its release back in 2011. Shortly after spending some time in the ...

    • 25 Comments
  • Project Spotlight: Fallout - The Frontier

    In the last few months, we have spoken to several teams working on huge Fallout mod projects such as Fallout New California or Fallout Miami and it is truly amazing to see the love our modding community continues to pour into the Fallout games. Today, we are having a chat with Tgspy, Odinsword, Nazothedark, and Macintroll from the team from Fallout: The Frontier - a massive, super-sized mod project for Fallout New Vegas that will take you on a new adventure, take you out of the warm and sunny ...

    • 38 Comments
  • Nexus Mods Giveaway #18

    It's time for another giveaway!

    We are giving out one Steam Gift Card worth £35 (~$46, depending on daily exchange rates) again.

    To participate and to not screw up your chances of winning, pay attention to the entry rules below:

    In order to make sure that the winner comes from the Nexus Mods community, there are some mandatory steps for ensuring your eligibility.

    1. Leave a comment on this article. You can say anything you want. (The site...

    • 1173 Comments
  • Terrific Trees, Great Grass, Fabulous Flora - Vurt

    Today we are talking to vurt, a long-time member of our community and renown mod author most famous for various flora overhauls for different games, ranging from Skyrim and Fallout New Vegas to S.T.A.L.K.E.R. and Dark Souls.

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    Thank you, vurt, for agreeing to have a chat with us. To start this off, why don’t you tell us a bit about yourself?
     
    Well, I live in a small city in Sweden, not too much to do around here, one of those places where it's prefer...

    • 17 Comments
  • CROSS-talk with Niero

    This week we've caught up with a veteran modder, modeller, and texture artist who has created a dazzling array of high quality and highly customisable content for Fallout 4. Niero has recently also tried his hand at Skyrim mods, creating one of the top weapon mods this year CROSS_Crucible.

    Thank you for taking the time out to chat with us. Before we talk modding, can you tell us a little about yourself?

    Hey there, thanks for the interview, I'm a west coast American who ...

    • 32 Comments
  • Enderal: Two years later, new DLC, and more

    Roughly two years ago SureAI - an indie studio from Munich, Germany - released their massive project called Enderal - The Shards of Order - a total conversion mod for Skyrim. Since then, hundreds of thousands of players have been able to explore the completely new story and world of Enderal, embarking on entirely new adventures, separate and distinct from the lore of the Elder Scrolls series. Today we are talking to Nicolas, project lead on Enderal, about re-releasing on Steam, the new Forgotte...

    • 38 Comments
  • Creature Feature - MihailMods

    This week we’re chatting with Mihail (MihailMods). Best known for his massive collection of creature mods for Skyrim and Skyrim Special Edition. Mihail is preparing to release a mega pack, containing over 100 of his creations in a single pack. 

    Thank you for taking the time to speak with us Mihail. Before we get into your mods could you tell us a little about yourself?
     
    Hello, my friends from Nexus staff, and hello to all my friends from the Nexus community. I'm very...

    • 61 Comments
  • A frank Interview - FrankFamily

    FrankFamily is the creator of many artifact and HD overhaul mods for the Elder Scrolls: Skyrim. If you are looking for some amazing paladin armour, or want to get your hands on some special artifacts of Boethia, make sure to check out his mods. Today we are happy to talk to FrankFamily about his work, modding in general, and more.


    You are mostly known for your mods that add brand new models of swords, armours, and artifacts to the world of Skyrim. Before we get to your moddi...

    • 27 Comments
  • Project Spotlight: Beyond Skyrim - Cyrodiil

    If you have played and modded Skyrim for any amount of time, you might have heard of the massive modding project that is Beyond Skyrim. This is a multi-team mod project with the goal of expanding the borders of the game world - you guessed it - beyond Skyrim, adding entirely new provinces from Tamriel to Skyrim's game world for you to explore. Today we are talking to Bellatrix, MrJGT, 1shoedpunk, 1ndajone5, Lasur, and Daniel Ran from the team from Beyond Skyrim: Cyrodiil - creators of Beyond...

    • 63 Comments
  • We're Hiring: Front End Designer/Developer Position

    As part of our ongoing efforts to expand our development team we’re looking for a front end developer/designer to join us. In the long term you'll be a major creative driving force behind Nexus Mods, shaping how our entire brand looks and feels for millions of users. This position is based in our offices in Exeter in the UK, it is not a remote working position and we cannot sponsor VISA applications so you will need a right to work in the UK or EU.

    We always post our job openings ...

    • 23 Comments
  • Nexus Mods Giveaway #17

    It's time for another giveaway!

    We are giving out one Steam Gift Card worth £35 (~$46, depending on daily exchange rates) again.

    To participate and to not screw up your chances of winning, pay attention to the entry rules below:

    In order to make sure that the winner comes from the Nexus Mods community, there are some mandatory steps for ensuring your eligibility.

    1. Leave a comment on this article. You can say anything you want. (The site...

    • 998 Comments
  • Excellent Extensions, marvellous Menus - expired6978

    Today we are talking to expired6978. He is not only the author of RaceMenu, LooksMenu, Extensible Follower Framework and various other mods, but also a key contributor to the various script extenders for both Skyrim and Fallout 4. If you have modded Skyrim or Fallout 4 for any extent of time, chances are you have run into a mod or two expired6978 had a hand in.


    BigBizkit: You are most well known for your modding work such as your character creation overhauls RaceMenu and LooksM...

    • 23 Comments
  • Official Vortex Beta Release

    In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

    We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...

    • 392 Comments
  • Attractive Attire - zzjay

    Today we are talking to zzjay, who is mostly known for various cosmetic mods for Skyrim and Skyrim Special Edition, such as zzjaj's wardrobe or Witcher 3 Female Armors.


    Thanks for joining us today, we really appreciate it. To start this off why don’t you tell us a little bit about yourself?

    My Name is Adele. I am from Italy. I started getting into video games, when I was a very little kid. I used to watch my brother play the very first version of Prince Of Persia ...

    • 24 Comments
  • Download speed cap increase for Supporters and non-Adblockers

    Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.


    Why does Nexus Mods place a speed cap on downloads?
    The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...

    • 353 Comments
  • Immersive Interview - Hothtrooper44

    Today we are speaking with hothtrooper44 most well known around Nexus Mods for his Skyrim mods of the extra immersive variety: Immersive Weapons and Immersive Armors.


    Thanks for chatting with us. You are well known to most people on Nexus Mods for your Immersive Weapons and Immersive Armors mods, but tell us a little bit about yourself.
     
    Well, I work in the gaming industry and love my job. I work as the “Head of Community” for my company, so we likely have a ...

    • 40 Comments
  • Nexus Mods Giveaway #16

    It's time for another giveaway!

    We are giving out one Steam Gift Card worth £35 (~$46, depending on daily exchange rates) again.

    To participate and to not screw up your chances of winning, pay attention to the entry rules below:

    In order to make sure that the winner comes from the Nexus Mods community, there are some mandatory steps for ensuring your eligibility.

    1. Leave a comment on this article. You can say anything you want. (The site...

    • 999 Comments
  • Modder to Developer - BaronVonChateau

    Today we are joined by another special guest. BaronVonChateau, modder turned professional narrative designer. Baron works for Midgar Studio on their upcoming game Edge of Eternity. 

    Thank you for taking the time to speak to us today, for those who don’t know you could you tell us a little about yourself?

    First of all, thanks for the interview!

    I'm Guillaume Veer, a Belgian guy living in France. Before working as a narrative designer, I have been modding fo...

    • 12 Comments
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